Despite some
minor issues with controls, and the lack of drop in / drop out play, I had an absolute blast playing co-op with a buddy.
My
only issue with controls was how jumping worked, it's like your floating and as if a magnet is helping you get to where you are wanting to go, felt unnatural.
In conclusion, Sonic Lost World is an above average game on the 3DS that unfortunately has a few
issues with the control system which sometimes challenges the gamer when the clues or pathways are not that clear in the gaming world.
The numerous
issues with the controls as well as crucial elements of the game's combat systems soon mount up to provide an experience that frustrates far more often than it entertains, resulting in a missed opportunity for what could've been a cult hit.
Despite there being insufficient evidence to charge the men with a criminal offence, they were
issued with control orders under the Terrorism Act and supposed to report regularly to a police station.
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued
by issues with the controls and some gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
The only
tricky issue with the controls is the flight controls, however if you've been in the gaming field for a minimum of two years, than you'll definitely be combat ready.
Maybe it's the cost, perhaps it's a
perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole.
My only
issue with the controls in this game would have to be that the touch screen is always active and I'd find myself accidentally touching it, causing my character to change directions and run to where I'd tapped.
Despite a few minor
issues with the control scheme — some which can be frustrating when you're in a pinch — it doesn't take away from the level of excitement and fun that can be had when everything is working properly, which is the case most of the time anyway.
Yes, I had
an issue with control; it's common among entrepreneurs.
Zach Banner is fantastic and smart player that has
an issue with controlling his weight.
Some issues with the control system but a great multiplayer.
Graphically it's impressive on PC and personally I use a wired Xbox 360 controller so I haven't had
any issues with controlling Raiden at all.
Creepy graphics and
some issues with the control system.
I never had
a issue with the controls like some reviewers said and it being a challenge is a good thing because games now in days are too damn easy.
There is also
an issue with the control sensitivity of the fire button.
Most kids should have
no issues with the controls and the puzzles are relatively straight forward but it would have been nice if the developers tried to give younger gamers something a little bit more challenging, especially in relation the gaming schematics.
I've had
no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
I mentioned before
an issue with the controls.
Any issues with the controls are able to be overlooked and if you can do that, you'll find a gem of game to play.
For all intents and purposes I actually have
no issue with the controls, the game uses all the Wii U's major control options throughout the varying events.
There are 8 tracks in total, and although the game does have some good physics, there are
some issues with the controls scheme that needs to be addressed.
I preferred using the d - pad and rarely had
issues with the controls.
I did have one
issue with the controls.
I already talked earlier about awkward realism in gaming and in the case of the AI fumbling around a little, the impact on the game is significantly less than just about
any issue with the controls.
less than just about
any issue with the controls.
Shower is fast paced, two of the three modes I played were legitimately fun (the Dad Divisions mode had
issues with controls and fairness, so skip it if possible).
Bar
some issues with the controls the game offers an enjoyable mix of tower defense, RTS and action all wrapped up in a fun exterior.
If you had
any issues with the controls of Killzone 2 then I can assure you that the controls here feel a lot smoother and it doesn't take 10 years to turn the camera around.
The game has
some issues with its controls and squad AI but this really didn't harm my experience too much.
Of course, there's
another issue with controls, a lack of a tutorial / explanation.
The issue with the control is mostly due to gyroscope syncing.
The gameplay is generally fun and fast - paced, but I did have
an issue with the control scheme which you can not remap.
Most kids should have
no issues with the controls and the puzzles are relatively straight forward but it would have been nice if the developers tried to give younger gamers something a little bit more challenging, especially in relation the gaming schematics.
Once I sorted out
the issues with the controls, I realize that the difficulty is a bit on the hard side.