Rich with detail, the set pieces and
item descriptions tell a thousand interweaving stories of cultures and peoples long since passed.
Not exact matches
Like the Souls series, the developers have opted instead to
tell the story through
item descriptions, NPC dialogue and audio logs.
Your
items don't actually get a
description in - game either, so it's hard to
tell what does what without actually manually using them first.
The thing I was really hoping for was improved menus and
item descriptions that actually
tell you what things do.
Remember last year when Subway began sending cease - and - desist letters to other sandwich sellers,
telling them to stop offering
items with the
description «footlong»?