Sentences with phrase «item difficulties for»

Means and standard deviations for both scales and their respective items, item - scale correlations and item difficulties for the items only.

Not exact matches

These new packages also provide an innovative solution for retailers that have difficulty managing perishable items, as they can be stored chilled or shelf stable at room temperature.
It seems like it is impossible to write rules and regulations that stop every item that is seen as a problem without adding layers of difficulty for everyone involved.
With the plethora of baby products available today, it's little wonder that a new mom may have some difficulty deciding which items are best for her baby.
I having difficulty locating any articles online on what items not to register for?
Laxatives and fiber - filled foods are definitely a must - have item for moms, because constipation or difficulties in the bathroom can make things worse.
On the flip side, it means difficulty for central New York's Democratic Assembly members to push through key agenda items, and reduces the influence of Sen. Dave Valesky, who DeFrancisco shares representation of Syracuse with.
Cuomo did open the door to possible special session later this year, noting that the politically difficult items like the partial decriminalization of marijuana he pushed for late in the process could have less difficulty in making it through the Republican - led Senate.
Sub-Project One: collection of Programme for International Student Assessment (PISA) ratings and comparison with PISA difficulty ratings; a study of differential item functioning across tests delivered in13 countries.
On Monday, April 18th, Republican members of the Congressional delegation and key legislative Republicans sequestered themselves for a meeting in which resolving lingering difficulties over maps and making sure party leaders were on board were thought to be top agenda items.
Our vegetarian chat rooms are a great place to share your experiences with other like - minded people, talk about the difficulties and benefits of vegetarian living, exchange recipes for new and exciting dishes, and even find out more about restaurants and shops where you can buy fantastic personal and food items.
Techland is rolling out an update for its zombie survival game Dying Light this week that adds a handful of new features, including a harder difficulty setting and new in - game items, as part of a...
There are also three difficulty levels to choose from and hidden items to find on each track, so in terms of single - player content, this game delivers reasonably well for its discount price ($ 40).
For the first two types of quest, the difficulty, XP reward and any weapon or items are displayed at the beginning, making it easy to decide which quests are worth embarking on.
The prices for the HP items are ridiculous, which makes the ability to purchase HP with cash a bit of a gouge, but if you're willing to farm out easier difficulties you'll earn plenty of HP in a relatively short space of time anyway.
Do we possess such a scale for difficulty, or are we merely able to determine the order of difficulty, assigning higher numbers to items judged to be harder?
Scenarios, rough draft writing samples, and items will be appropriate for third - grade students in terms of difficulty, interest, and reading level, as determined by the Content Review Committee.
However, if students answer items at all three levels of difficulty several times during a week, accurate patterns should surface for each student.
IRT rates the difficulty for each item by comparing the likelihood of students correctly getting some items against others.
Scenarios, rough draft writing samples, items, and prompts will be appropriate for fifth - grade students in terms of difficulty, interest, and reading level, as determined by the Content Review Committee.
For the 29 incidents with sufficient information available to make an assessment; 23 (79 %) were controlled by the driver either shifting to neutral, turning the engine off, or both; 4 (14 %) were ended by the driver either kicking the pedal free (2) or pulling the mat away from the pedal (2); and 2 (7 %) were ended by the pedal freeing itself from the mat with no apparent driver action.None of the drivers who reacted to the incident by shifting to neutral or turning the engine off reported any difficulties with either action.The subject mats were sold by Ford and Lincoln dealers directly to customers as an optional accessory equipment item or, beginning in November 2007, the mats were also available as a factory installed accessory if ordered with a new vehicle.Ford estimates that approximately 82,579 affected driver's side all weather floor mats were sold worldwide; either over the counter through Ford dealerships or as original equipment.Owners that purchased the subject all - weather floor mats as a factory installed accessory with their new vehicle will be notified to return their all weather floor mats to their Ford or Lincoln Dealership in exchange for replacement mats.Owners of all other potentially affected vehicles will be notified that, if they have an affected Ford driver's side all weather floor mat, they should return their mats to the dealership in exchange for replacement mats.The VOQs associated with the closing of this investigation are: 10327597, 10332233, 10334211, 10335336, 10339330, 10348772 (and duplicate 10342572), 10372674, 10379562, 10415911, 10426255, 10434107, 10521053, 105549For the 29 incidents with sufficient information available to make an assessment; 23 (79 %) were controlled by the driver either shifting to neutral, turning the engine off, or both; 4 (14 %) were ended by the driver either kicking the pedal free (2) or pulling the mat away from the pedal (2); and 2 (7 %) were ended by the pedal freeing itself from the mat with no apparent driver action.None of the drivers who reacted to the incident by shifting to neutral or turning the engine off reported any difficulties with either action.The subject mats were sold by Ford and Lincoln dealers directly to customers as an optional accessory equipment item or, beginning in November 2007, the mats were also available as a factory installed accessory if ordered with a new vehicle.Ford estimates that approximately 82,579 affected driver's side all weather floor mats were sold worldwide; either over the counter through Ford dealerships or as original equipment.Owners that purchased the subject all - weather floor mats as a factory installed accessory with their new vehicle will be notified to return their all weather floor mats to their Ford or Lincoln Dealership in exchange for replacement mats.Owners of all other potentially affected vehicles will be notified that, if they have an affected Ford driver's side all weather floor mat, they should return their mats to the dealership in exchange for replacement mats.The VOQs associated with the closing of this investigation are: 10327597, 10332233, 10334211, 10335336, 10339330, 10348772 (and duplicate 10342572), 10372674, 10379562, 10415911, 10426255, 10434107, 10521053, 105549for replacement mats.Owners of all other potentially affected vehicles will be notified that, if they have an affected Ford driver's side all weather floor mat, they should return their mats to the dealership in exchange for replacement mats.The VOQs associated with the closing of this investigation are: 10327597, 10332233, 10334211, 10335336, 10339330, 10348772 (and duplicate 10342572), 10372674, 10379562, 10415911, 10426255, 10434107, 10521053, 105549for replacement mats.The VOQs associated with the closing of this investigation are: 10327597, 10332233, 10334211, 10335336, 10339330, 10348772 (and duplicate 10342572), 10372674, 10379562, 10415911, 10426255, 10434107, 10521053, 10554966.
It's not the end - all and be-all of car loan approval, but if you've got a history of late / missed payments, collections and other items on your profile, you will without a doubt have difficulties getting approved for a loan.
For renters who would have difficulty replacing expensive household items in the event of a calamity, renters insurance is well worth the low cost.
We provide services such as microchipping and vaccinating pets, as well as supply flea and tick medication, spay / neuter vouchers, collars, leashes, harnesses, food and other items to families who may have difficulty caring for their pets.
At each event, the Community Pet Coalition, made up of two animal rescue organizations — ALIVE Rescue and One Tail at a Time — will provide services such as microchipping and vaccinating pets, as well as supply flea and tick medication, spay / neuter vouchers, collars, leashes, harnesses, food and other items to families who may have difficulty caring for their pets.
Add a degree of difficulty incrementally, growing on your dog's ability to find lost items until you are ready for more advanced work.
Stage hazards, Precisely placed item drops, a 1 player mode that punishes good players that want to beat the 1 player mode fast whenever his cheat AI and Stages kick in (You loose about 2000 Gold if you start over but if you keep going, you'll lose time and wont even be allowed to beat it at the highest difficulty and even when you do, you really don't get anything for it like you got stuff in Melee or even Brawl).
The crafting system has enough depth that it remains interesting for a good while, especially on the survival or hardcore difficulties, as you can't just focus on rushing items: you'll need food and safety to keep yourself alive as well.
Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty
In addition to the new musou modes, there are several other new features in XL: additional challenge modes, a new Very Hard difficulty setting, 5th weapons for all officers, two dozen or so new items, the ability to use an officer as a bodyguard in single player Free mode, and a new bodyguard system.
If you're just in it for the story, the game introduces an easier difficulty that makes healing items and ammo more widely available and enemies weaker.
Luckily, weapons and items are much easier to change out and use in Skyward Sword, to compensate for the higher difficulty level.
In addition to HD remastering, the title will feature increased difficulty through Hero mode, a new dungeon unlocked through the Wolf Link Amiibo, a new item named the Ghost Lantern, and support for the full Wii U gamepad.
But we appreciate everyone's eagerness to help out, so I'm investigating the difficulty of implementing «TEST UEC» now rather than waiting for the dogfighting module — the idea would be that everyone would get a certain amount of TEST UEC at different periods and could use the credits to buy items that would exist for a day in your hangar to check them out, try them on your various ships, walls and so on.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Craft and construct powerful new items with transmutation and adjust the difficulty accordingly with Casual, Normal and Hard modes for more challenging settings and greater rewards.
The game took around ten hours for me to complete and upon finishing the game you'll be given a new game plus option to revisit the Bakers with new items and a new «Madhouse» difficulty mode.
While the difficulty is a bit high and some areas can use some work, like item descriptions, overall it's an excellent and highly replayable game that players looking for some quick, twitch action will enjoy.
Well keep in mind that for every time that item is burned and an area is respawned the difficulty becomes harder.
Overall: Beautiful graphics, enjoyable storyline, shorter game but interesting throughout with entertaining HOG and Mini games.More HOG than Mini games for a change.Visuals are exceptional especially for anyone who might have difficulty seeing small objects.Only a few characters to keep track of and locations and scenes are well developed.Could have done without the baron villain theme, but it worked and wasn't overdone.Mechanical pet is quiet and not used that often.Build a few components to create needed items and as the pet forecasts a mechanical theme, but nothing too difficult.Rather simple and relaxing game and moves forward without lots of back and forth.Rather abrupt ending but that is the norm in some of these games and at least there was closure.
You can pick up your girlfriend's lost items for bonus points and grab a hammer to smash barrels and fireballs thrown at you by Kong.The «Champ» mode is an upgraded version of the classic game, featuring different levels and more bonuses.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
Something else I liked is that each instance has four separate difficulty settings that you can choose from freely — there are recommended character and item levels for each, but they're not strictly enforced.
It's a shame these are only available on the new difficulty; I don't want the stigma of playing on easy mode, but I do want to check these items out (beyond an investigation for the purposes of this review).
But for extra measure, you also get a scattering of other new content such as nostalgic wearable items, the ability to track your journey on the map and an extra-tough difficulty mode.
Famitsu also polled its readers on various items, bosses, dungeons, and how much the readers loved / wanted to break their controller from the difficulty for each of them.
In fact, there aren't any bronze trophies here, and by simply completing the campaign on any difficulty, collecting all the items along the way, then going back for a quick twenty - minute cleanup, you can have a shiny platinum trophy added to your collection in 7 or less hours.
The baseline difficulty is on par with its predecessor, but there are new ways to bolster the challenge for the hardcore via a covenant and bonfire items.
According to Bois, «For Matisse the difficulty was maintaining the balance between two very distinct halves, the «relatively black» page of text and the etching (the «white» item of the pair).
The 932 page draft is filled with good elements, weak items, and bad — plus plenty of confusion and difficulty for understanding.
For example, if your site includes technologies that search engines have difficulty accessing, like JavaScript, images, or Flash files, using descriptive text for these items can improve the accessibility of your siFor example, if your site includes technologies that search engines have difficulty accessing, like JavaScript, images, or Flash files, using descriptive text for these items can improve the accessibility of your sifor these items can improve the accessibility of your site.
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