Sentences with phrase «item drop chances»

These unlocks include new starting pistols and the ability to manipulate item drop chances.

Not exact matches

The study revealed that dropped foods with a high salt or sugar content were safer to eat after being retrieved, as is less chance of harmful bacteria surviving on such items.
And since you or the baby are wearing the item, it's less likely that the teething necklace will be dropped on the floor like other toys, which lessens the chance of introducing germs into your baby's system.
Golden (R - Bay Ridge - Southwest Brooklyn) is hosting two Spring Recycling and Ecology Events in his district where he will supply a paper shredder, collect used clothing and give residents a chance to drop off electronic items they are seeking to discard.
Pupils drag and drop the items of clothing in the correct places, giving them a chance to use size and positional language.
Oh well, I guess I'll take my chances and open up the vents and hope the items are where I last dropped them.
I dropped you guys an email a couple weeks ago (at least I wrote and thought I did — can't find it in my sent items now) after I had a chance to download the Feb spreadsheet and gather the numbers.
The rate at which you fight the enemy and the rate in which it drops the item however is very rare (1/64 chance for both).
Sorcerer's Flame (skill): a fiery explosion that deals more damage if the user's physical strength is low; God's Judgement (skill): a rather impressive thunderbolt; Dragon Kill (characteristic): greatly increases damage dealt to Dragon - type enemies; Item Drop Up (characteristic): greatly increases your chance of getting an item drop from enemies, making it easier to get specific rare itItem Drop Up (characteristic): greatly increases your chance of getting an item drop from enemies, making it easier to get specific rare ititem drop from enemies, making it easier to get specific rare items.
Russian realtors is just a bunch of amateurs (7 or 9 very young people) who spreaded original subscription on 2 different «premiums» (exp bonuses and item / currencyes boosters separated) with full price each, deleted lot of items from drop, reduced drop chance for all other items and added a new items in real money shop.
Characters level up from collecting items that increase strength, defense and HP which are dropped by a defeated opponent, and there is also the rare chance to collect a new weapon.
It's guaranteed to drop one of six items, with a small chance of also dropping the Eyes of the King or the Armour of the Shattered Vanguard as a bonus item.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
You can also craft / buy accessories and equip up to four on your warriors — the ones which I used were EXP boosts, receive more money when killing an officer, higher chance of item drops and a materials magnet.
Did they add a FREAKING item count on the screen so you don't have to constantly run into «Gee, whoops, it looks like it might be possible that there's a chance that my pockets, which are the things I keep stuff in, such as my fishing pole, shirts, and furniture (if you have any of those) might by some off chance be what is technically known as the condition called «full» and as a result, the thing that you've picked up, or should I say tried to pick up, is unpickupable, if that's a word so I was wondering if you'd like me to drop whatever it is that you wanted or should I swap it with some other thing that you wanted that I'm already carrying in my pockets?»
Now one thing I don't know for sure is if these bosses have a chance to drop one of the two items like they did before for TFB HM i think.
This turn - based test of tedium grinds away at the player's brain while they, in turn, grind on enemies for the sake of experience points and randomly dropped items, many of which can only be hand by beating difficult enemies and at a very low chance to drop.
Supply drops return, giving players with the means to purchase them a slightly better chance to get special weapons and items than everyone else, though now everyone can save up salvage, a new currency that one day will allow them to unlock the weapons and enhancements they've got their eye on as well.
Investigate the loot chest at the end to get a small chance of the item to drop.
According to Nintendo, each amiibo will drop a particular item and these amiibos also have a chance to drop a treasure chest too.
So people who are after the rare stuff usually upgrade their relic to the radiant quality, team up with 3 other people with the same relic / quality and that way your rare item has actually a very high chance of dropping.
Each amiibo will drop a particular item and these amiibos also have a chance to drop a treasure chest too.
Scanning the amiibo will drop various items from the sky, along with a treasure chest, which has a chance of containing the Twilight Bow, but can also contain different items.
Scanning the amiibo will drop various items from the sky, along with a treasure chest, which has a chance of containing the Sword of the Six Sages, but can also contain different items.
There will also be new Overdrive Crates dropping gicing you a chance to bah two new Battle - Cars, the Animus GP and Centio V17, as well as the customisation options including wheels, decals, and black market items.
Just note Season 1 items also have a chance to drop from the engram.
[30] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low «drop rate», or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.
The chance of getting any real usable item drops are abysmal, because the game developers have never put any time into developing endgame content that is engaging, and would lose half their playerbase if said playerbase wasn't spending so much time leveling and acquiring resources.
A small selection of normal monsters drop them as rare items; Solaris, Great trolls, and Crocodogs specifically, with a 1/64 chance for each.
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