Just like any other kart racer out there, you can pick up and use
items against your opponents.
Not exact matches
Players must know how to drive, make use of
items, and also strategize
against their
opponents.
Then there are
items, which can be used in battle to give Shovel Knight an edge
against his
opponents or the stage by using magic points a la Castlevania.
When you fail, train some more and figure out what
items and magic work best
against your
opponent.
While these modes serve as little more as distraction from the game's main course won't likely keep you coming back for more, it's still fun to unlock bonus
items and test your mettle
against droves of CPU - controlled
opponents.
As well as avoiding various environmental dangers you must compete
against up to 3 AI or human
opponents for these
items.
Significant replayability stems from every game mode in Injustice 2 and gameplay feature such as the natural unpredictability of the outcome for every fight
against A.I. and human controlled
opponents, earning XP and levelling up, unlocking and decoding Mother Boxes to unlock common, rare or epic gear
items in order to customise gear loadouts, faithful representations of DC comic book superheroes and villains, learning a large amount of fighting moves tailored to each superhero and villain, an incredible story mode, a unique Multiverse mode and excellent local and online competitive multiplayer.
Most of the high costing
items tend to be cosmetics to be quite honest anyway and who wouldn't refuse spending 15000 steel for fire wings on your knights to taunt
against your
opponents?
From a first - person view, players drive the karts and can reach up into the air with their hands to pick up floating
items like shells and hammers to use
against opponents in typical Mario Kart fashion.