Sentences with phrase «items collected so»

Not exact matches

Moreover create sales from a given Lot and even with back order quantity so as to collect orders from your customers without having availability of item under your stock.
It is so easy to upload items onto Facebook Marketplace to sell and with all the local selling pages quite often you don't even have to pay for postage as the buyer will just come and collect from your house.
The items on that list are for older babies and toddlers, so they'd just be taking up storage space or collecting dust for a few months or even years.
Sometimes I feel like I'm just collecting things so I have new items to post and that's ridiculous — and, quite frankly, unsustainable.
It has always been my dream to step on Paris one day, so collecting items like these motivates me to make my dream come true.
How many times have you bought that oh - so - trendy, can't miss item, only to find it sitting in your closet collecting dust a few years later?
I am so excited to meet so many amazing local bloggers, collect items for a cause that's close to my heart, and kick - off what I hope grows to be an amazing organization that works to grow local bloggers, local businesses, and make a difference in our community.
I especially love mid-century modern furniture so most of the big furniture pieces are items that I've collected over the years from my antiquing and thrift adventures.
I love vintage items too, and there's nothing so wonderful than items that you love, collected over time, that show a history.
It's so much easier when items are just taken to the closest post office for me to collect.
Touch controls are assigned to both the screen and the back of the Vita unit, letting you warp the shape of the katamari so that it can squeeze through narrow openings or flatten down like a rolling pin to more easily collect numerous small items in a hurry.
As Noodle the snake you must work through a series of levels collecting remnants to open the end portal, but how you collect these items is what makes the game so fun.
In his originally fluid presentation of these invaluable items of wonder, Haynes is like the great curator who shares his soul through collected relics that accumulate into a picture so full its beauty bursts from the seems.
It's all about level grinding, item collecting, and finding those oh so rare weapons that give you just a little bit of an edge in battle with your buddies.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can level up, gain access to new items and do it all, all over again.
This part is also tricky because the items that you collect can often end up being random so if you need a specific item for town building, it will be hard to locate them.
However, EdNext collected an extra large sample of parents, so direct comparisons between the two polls can be made for this group on some items.
So the only big - ticket items were a fire suit and gloves, which I collected from Victor Gagliano, «the racer's tailor» at VAS of Roslyn, New York (VASRacingSuits.com).
So, each payment will include the following: a payment to the principal balance of your loan, the related interest payment and your escrow payment, which are monthly payments collected to pay for items like your hazard insurance, mortgage insurance and property taxes.
The donation centers (listed below) are still collecting your items — and they are still very much needed — so please make it a point to drop by any one of them when you can!
I haven't worn shoes since I'd arrived and I had 4 dives every day, so full of amazing creatures and spotting a hairy octopus and seeing a blue ring has made it the even better!I also organised a Project Aware Dive Against Debris, to clean a couple of dive sites and it has been a success, everyone got involved, the reception help me printing some information about the time it takes for plastic and other items to decompose and all the guests were very participative collecting every piece of plastic that had no life on it!
Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand - new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
We'll take you through it in order, noting where to pop off the main path to collect an item or battle a trainer, so worry not!
It's a 2D, side - scrolling platformer, one that boils down to a mostly competent execution of the genre's basic mechanics - collecting items, timed jumping, generally traversing the environment and so on.
I'd rather play a brilliant game for five hours — particularly as my spare time is becoming increasingly limited and valuable — than go through the boring process of retracing my steps, collecting items through the same levels for another five, just so the developer can meet some arbitrary number of hours or fear being told their game is too short.
Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot - girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.
Each of the game's many, many quests features a little flavor text or some dialogue to give it some sense of purpose, but it all ultimately boils down to kill this monster or collect so many of that item.
Challenge based is achievements that require the player to do something beyond the basic gameplay of the title: Beating the game on hard mode, collecting hidden items and so on.
So that's your job: help Ming travel safely on the Oxylane rails and collect items along the way.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
- this choice determines the look of your campsite, and you can actually see a preview of the style - some animals prefer a specific theme, and the preview tells you which one - Isabelle asks you to help her set up some furniture, but she needs some craft materials - craft materials are required to craft various items and pieces of furniture - Cyrus does the manual work for you - you visit Breezy Hollows, one of the Recreation areas, to go see if anyone needs your help there - trading is one of the main ways you can get craft materials, so you need to find animals for that - to go to Breezy Hollows, you click on the «Map» button at the bottom of the screen to move to the various areas - at Breezy Hollows, Goldie is right in front of you, and will give you a quest - there are also some fruits to collect here - talking to Goldie adds a +1 to her «affinity gauge» - you can increase your affinity with animals by talking to them, and completing their requests - when your friendship levels goes up, you get rewards - for going from Level 1 to Level 2 with Goldie, you get:
So instead, all items are already collected for you!»
Worse than that depending on the choices you make in the main story you can completely lock yourself out of certain areas of the world so that you then can't go to them to get the items you need to collect.
So when things get tricky, one of the Waddle Dee players can carry Kirby to the goal while the other players collect items and stars.
One of my favourite activities to do in the game is collecting, so I love seeing all the new exclusive items and objects that have been added.
As you start up you choose from 8 different characters and you head into the game trying to find a specific item while you have certain «not so important» items which if you collect adds additional experience points to your character when you finish a level.
Leveling up is standard stuff, so Souls fans would be right at home with the systems here, but item management is different, as there's various pieces of armor and weapons in the game, and collecting the same items can produce different stats on them.
Runners also need to collect thousands of gold coins so they can purchase Mario's various costumes and other items from shops.
I really enjoyed collecting materials in in Skyward Sword to fix up my items, so it was really cool to have weapon upgrades once again, but this time instead of collecting items, it's lost Maiamais and when you've found enough, it's owned items levelling up time.
The original PS2 version didn't have achievements associated with those items, so there was less emphasis on collecting them.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can level up, gain access to new items and do it all, all over again.
When you play you can also collect other things such as items that makes you move faster (with this you can complete pretty much any level without problems as long as you have played the game for a while) and also an item so you can blow bubbles faster and longer.
Completing the story itself will probably take you around 35 hours or so, not to mention the arduous task of completing all the quests, collecting items, etc..
The main aim in the levels is to solve puzzles, collect items and defeat enemies so you can progress to the next area.
They collect various items and gear so that they are prepared for every battle against Bowser's minions.
There's a hell of a lot of stuff to collect in this game; some of its useful, some of it not so useful and you've got to micro-manage your items in order to make the best use of items that are most suited to your character class (of which there are 4 to pick from).
Players will be deeply immersed in the game's exciting story as they ride horses, shoot arrows, travel through time by playing twelve melodies on an ocarina, collect various items so they can progress through levels and battle against foes both small and massive.
As Noodle the snake you must work through a series of levels collecting remnants to open the end portal, but how you collect these items is what makes the game so fun.
As with previous entries, you'll need to collect resources across Hope County, so raid houses for items such as Bliss Oil and the myriad plants growing across each regions verdant locales.
Besides that, you can cook, blacksmith, enchant items, collect tons of readable books, hunt, ransack houses, and help every bratty child in the game without even so much as an afterthought for the main questline.
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