Developed by WeirdBeard Games, a six person team from the Netherlands, Tricky Towers is a prime example of
iterative design leading to a stellar «final» product.
Not exact matches
Radek Koncewicz
Lead designer of Feeding Time, an iOS game with a papercraft visual style, describes the
iterative process of
designing characters in a grid puzzle game
Speaking during a
design event at IFA 2013 this week, Dong - hoon Chang, executive vice president and head of the
design strategy team at Samsung corporate, explained the lengthy and
iterative design process that
led to the final smartwatch revealed on Wednesday.