Panic Button have used a dynamic resolution in handheld mode which changes depending on the stadium so there are lots of
jaggies at times.
With 1080p there is
no Jaggies at ALL in Monster hunter Ultimate.
Not exact matches
is a fast - paced game, and when you're driving and jumping around
at high speeds, the last thing you're going to do is stop to notice a blurry texture or a
jaggy asset.
Rocket League is a fast - paced game, and when you're driving and jumping around
at high speeds, the last thing you're going to do is stop to notice a blurry texture or a
jaggy asset.
Sporadic «
jaggies» and some light banding aside, the 2.35:1 anamorphic widescreen transfer of The Chumscrubber proper is impeccable, while the accompanying Dolby Digital 5.1 audio is quite playful, particularly whenever the titular post-apocalyptic superhero — yeah, there are a few desperate bids for cult status, but
at least Thumbsucker's insufferable New York - as - Shangri - La subtext is studiously avoided — rears his head.
At least I saw no
jaggies or shimmering, and source flaws remained minimal.
While I noticed no issues with
jaggies or shimmering, light edge haloes cropped up
at times.
I noticed no issues with shimmering or
jaggies, and edge haloes were minor
at worst.
As our internal calculations are done
at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no
jaggies — and a more stable image.
For example, the «
jaggies» in Real Racing 3 show that the game doesn't run
at the full 2,560 x 1,600 resolution of the tablet.
Who cares, i want 60 fps
at least
at 720p even and no fukn
jaggies around everything lmao.
Gran Turismo is amazing, ill take 720p + On a DEMO
at a stable framerate with no «
JAGGIES» over SD - NTSC full game any day.
Before firmware fixed the One over-sharpening I would output BF4
at 720p, and it was vastly superior to the
jaggy mess the console provided.
Look
at Sigma
jaggies everywhere pixles galore in the water around the town and in the sky and in the lower cave levels have alot of pixles also so what is old school?
dude the contrast is just higher, there isn't one solid straight line in the x1 distance... look
at ultimate masters post with the side by side (flip from one to the other)... powerlines, antennas, anything that should be straight is
jaggies... sorry but the old crank up the contrast / brightness on the tv trick won't work on me...
This isn't a simple case of looking
at the same object in two almost indistinguishable shades of colour with with a few more
jaggies.
It seems as if they're taken in some kind of a photo mode where AA gets added to, effectively eliminating all
jaggies and leaving a much more pleasing result to look
at.
lol Peter Moore said no more
jaggies in 2005 when they introduced 360 with 720p minimum watch the video
at 44 min 30sec http://www.youtube.com/watc...
That is very true but still didn't stop 68 people to disagree with you... When you run GT5:P
at 1080P there are more visible
jaggies.
Running
at a silky smooth 1080p and 60 fps, it may have had most of its thunder stolen by that new hardware, but this remains a true sight to behold, a few occasional stray
jaggies aside.
Jaggies are kept to a minimum, screen tearing doesn't occur
at all, and the end result is great image fidelity.
At 900p Breath of the Wild looks just as crisp as most other console games, and its beautiful use of art direction easily masks any
jaggies.
but other than that, there's nary a complaint about performance, and even when simply upscaled, 4K supersampled manages to do a good job of hiding a lot of the shimmering and
jaggies you may see
at 1080p.
As our internal calculations are done
at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no
jaggies — and a more stable image.
Now,
at the top of the Atmosphere (TOA) we see a jig -
jaggy curve that skims along the 270 K black - body - like curve in the ~ 10μ region (between around 8μm to 13μm), except for a small «bite» in the 9.5 μm O2 / O3 region.
As our internal calculations are done
at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no
jaggies — and a more stable image.»
At low, users are likely to notice this as «
jaggies» which appear to turn smooth edges into rough staircases.