Overall, Lost Dimension is a well - crafted RPG with a few minor issues hampering the portable release, such as a slightly
juddering frame rate.
Riptide is full of
the juddering frame - rate, buggy environments and unwieldy frame - rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle like a very long piece of DLC.
Not exact matches
The
frame rate in particular is noteworthy because when things get chaotic, the
frame rate can easily tank resulting in a lot of
judder during gameplay.
Features that hamper this current gen port include constant camera
juddering, a poor
frame rate, and screen tearing.
Once again we're seeing what happens when a game refreshes in a haphazard manner, with little consistency - the resultant
judder often gives the impression of a game that is running at a much lower
frame - rate than the actual reality of the situation.
Just like Killzone Shadow Fall, Knack also runs with an unlocked
frame - rate, the difference being that the
frame - pacing causes real issues, resulting in genuinely problematic on - screen
judder.
We can talk numbers: it runs at a native 1080p resolution and at 30
frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or
judder or slowdown, and just a little texture pop - in.
The result is that while average
frame - rates are at their highest on PlayStation 3, the experience is deeply unsatisfactory, manifesting as a near - constant
judder with many annoying pauses - something that is completely alien to original Silent Hill gameplay.
Granted, some may not like the
judder and unevenness that accompanies a dynamic
frame - rate, but a patch is set to be released which will offer an option to lock the
frame - rate to 30.
However, we had a few moments where the interface
juddered and bounced a bit — it still moved swiftly, but the
frame rate slowed so it looked jagged.
This allows them to use a feature called motion interpolation, which inserts additional
frames in between the existing
frames in order to smooth out motion, reducing any sort of
judder or shake in the image.
All manner of
frame interpolation is offered, to smooth images and remove film
judder, but they come with serious caveats.
It is literally fake and removes the
judder between
frames we actually expect to see.
The other real struggle for the KU7000 is
judder with 24
frames - per - second (FPS) content — it's 3:2 pulldown chops don't seem to be on the same level as Samsung's premium tier TVs, and it doesn't help that this is a 60Hz panel.
The Apple TV also automatically converted content to 60
frames per second (fps), which produced some annoying
judder effects at times.