Sentences with phrase «juggling enemies»

You can do some cool combos, juggling enemies and doing area of attack moves, but it takes a lot of time to kill the enemies that way.
At first my mind rebelled against this, but in time the change does make sense as they're now mostly a tool for juggling enemies in the air, keeping them suspended until you've had time to slurp your tea, clean up the mess you made and then get back into it.
Speaking of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous combos, juggling enemies through a mix of sword and gunplay and figuring out what demons need smacking with what weapons»
However, there are some really obvious flaws in the system, like a 1,490 page book of prophecy that is a pain in the butt to navigate and the fact that you have to juggle enemies into space to get a decent recovery item.
A player can then also throw a well - timed boomerang and keep the attack going longer than intended, juggling their enemy in a stylist fashion.
Hell, you can even juggle enemies, which is something I thought I'd never see in an RPG.
Plus you get those pretty visuals to stare at while you aerially juggle enemies before charging up a special attack that fills the screen while erupting in devastation like a BioWare fanboy who just heard Dragon Age 3 will be getting a trailer soon.
It was possible to change planes or even juggle enemies into an ally's attack path to build up your combos; the new battle system borrowed from Namco's experience with Tekken to produce fast, fluid 3D combat.
Extra lives are also hard to come by, but you can earn some by juggling an enemy with your noggin to build up points.
You can juggle your enemies in mid-air with combos.
Reaching this point will allow you to temporarily juggle enemies in the air and deal more damage.
However, there are some really obvious flaws in the system, like a 1,490 page book of prophecy that is a pain in the butt to navigate and the fact that you have to juggle enemies into space to get a decent recovery item.
For example, when the character uses a Trigger Attack that juggles enemies, the Flow Attack string will eventually connect to aerial attacks to follow the juggled enemies, instead of staying on the ground all the time.
It's even easier to juggle enemies in the air making it possible to perform over 500 hits against a single group of enemies.

Not exact matches

'' [The researchers»] conclusion was that the nature of action video game play was critical in «forcing players to simultaneously juggle a number of varied tasks (detect new enemies, track existing enemies and avoid getting hurt, among others)...»
They've taken the Dynasty Warriors formula of juggling hundreds of enemies across a map, and put in Fire Emblem characters, arenas and mechanics — and for the most part, it works well.
Juggling several enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount of depth.
You can tell, too; Anakin can use his lightsabre to throw enemies up into the air, and then can jump up to juggle them with a variety of combos.
Considering you eventually take on four (or even more) enemies at once, juggling between them is a very taxing exercise.
Trying to juggle four characters (Rocket, Gamora, Drax and Old West Captain America) while under assault from a never - ending horde of enemies is a pain.
Lawrence continues to excel in a role that requires so much ambivalence, juggling her survival instinct with an almost maternal need to protect those around her while a third of the world considers her a hero, another third a revolutionary, and yet another an enemy of the state.
Timing your attacks appropriately awards you certain bonuses like critical hits and combo chains as you bounce enemies off stage walls and juggle them in the air.
Unfortunately, the minimap is so crammed with enemy and ally units it's hard to pick out an individual target, which makes juggling multiple objectives at once a constant struggle against the interface.
You can try to chain together combos mixing together the timed button presses leading to juggling in the air, but it still all boils down to simple button mashing since the enemies are barely a threat.
He's also capable of launching foes into the air with a devastating upwards kick for some juggling action and executing enemies that are near death.
Eventually, enemies do grow tougher, and will even juggle players.
By juggling characters — so that your three active combatants in any given fight have the skills to exploit your enemy's weakness (fire beats ice, for example)-- it's possible to trigger chains of attacks, called Sessions.
In the desert world, players must dig through the ground, juggling falling enemies and other hazards.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Naturally, you can chain these together to juggle airborne enemies.
Most missions also include special enemy aces to optionally engage for extra bonuses, who are often found in distant parts of the maps and require you to juggle your objectives in order to successfully take down.
Actually, it goes to the other extreme: sometimes you blink so long it could take as long as a minute before you stop being juggled by enemies and regain the ability to, you know, move and fight back.
Another new mechanic which makes fighting bigger enemies a bit easier is the Break mechanic, which leaves enemies briefly defensless and in juggle state after receiving multiple hits.
These provided a fresh, frantic, and intense situation, as you try and juggle keeping your group alive, and slaughtering as many enemies as possible.
You'll juggle long lists of elemental and support skills because picking the right ones means the difference between getting an advantage over your enemies and giving them a leg up on wiping your party, yet even the most basic and free - to - use attacks can have value depending on who you're squaring off against.
The energy leash, for instance, can be upgraded to «thump» guys off the ground in an area - attack effect, and juggle multiple enemies into the air.
The balance beam tips back and forth, though, as you must juggle the decision to whittle down armor or weaken an enemy's attack and health.
Combat is a frenetic homage to movie and TV space battles, as you juggle power between shields and engines and weapons, order your crew to fix hull breaches and extinguish fires, target enemy subsystems, and oh god Mr Chekov will you knock out their missiles before they kill us all?!
For example it's possible to juggle groups of small enemies with a jumping attack.
While I enjoyed the combat for the most part, my biggest issue with the game is when there are so many enemies on the screen, you can simply get lost or be constantly juggled back and forth by enemy attacks.
Ryu has no qualms decapitating the limbs and heads of his enemies, juggling demons into the air and finishing with an izuna drop, or casting powerful ninpo spells that obliterate everything in his path.
The shooting is surprisingly violent as enemies can be juggled in the air as you riddle them with bullets.
Juggling several enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount of depth.
It also didn't help that I never felt challenged even for a brief moment during my playtime, as I was able to tackle enemy generals many levels higher than I was simply by juggling them to death.
On top of that, we wanted each enemy encounter to feel epic on its own, so when you get an enemy in a hold or knock them into the air, there's a variety of juggling and special attacks reminiscent of fighters like «Street Fighter.»
Killing a room full of enemies with a pistol is boring; killing them with a combination of shotgun, machine gun and plasma rifle is infinitely more fun as you juggle your weapons to make the most of your position within the map.
There's certainly the option to grind on areas to gain more experience and gold, and to juggle between characters with additional attack elements, such as the Hunter's ability to fire arrows at enemies while in play.
You get all of the orgiginal's DLC, plus a new boss, new locations, tons of platforming in them, and even tougher enemies that constanlty move around so you can't just juggle them forever for a quick victory.
Players can «juggle» enemies by kicking them in the air, and punching them to keep them aloft, with the possibility of knocking them into a level hazard for bonus points.
Much of it simply involves stunning enemies, then trying to keep a combo going on as long as possible, thanks to the ease in which you can juggle them.
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