Sentences with phrase «jump ability which»

Not exact matches

Jumps are great for increasing power and speed, as well as improving the ability of your athletes to recruit high threshold motor units, which will have a positive impact on strength.
And he has always had great hands and the ability to catch the ball, which is something you can't really teach and is almost always the difference between skilled players and stiffs like Noel who are tall and can run and jump but can't do much else.
The 22 - year - old would seem an ideal short term replacement for Mohamed Salah, given his ability to play on either wing, which may explain Roma jumping ahead of Milan for his signature.
They would love to enjoy themselves by jumping and bouncing on something soft which could make their ability to jump easier.
In 2007, the virus — which normally infects birds and occasionally jumps from birds to humans — affected seven countries, prompting experts to warn that it could gain the ability to jump from person to person and trigger a pandemic.
«The ability of the virus to jump into mice is dependent upon knocking out the mouse interferon system, which HAV can not do on its own,» said Lemon.
Researchers report in Nature today that they have perfected a way to manufacture monoclonal antibodies capable of destroying diseases such the avian flu, which have the ability to swap genes with human flu varieties and jump from birds to people.
By analyzing which transposons were embedded inside others, the researchers were able to determine when particular families of transposons lost the ability to jump and thereby date the different families of transposons.
Alu RNA also sports a poly (A) sequence at its end, which has already been shown to be vital to its ability to jump.
Strength training has two benefits that are important for athletes, it improves performance and lets you ultimately run faster, jump higher, throw and kick harder and endure longer, but it also reduces injuries and promotes health which allows the athletes to not lose valuable training and competition time and perform to the best of his abilities.
More surprising, unlike stretching, which blunts muscles» ability to generate force, foam rolling did not affect volunteers» subsequent ability to jump or exert themselves otherwise.
Core stability refers to the ability of the core muscles to stabilize the spinal column during all movements which includes both horizontal and vertical movements such as running or jumping.
Power Cleans train the athlete's ability to apply force in the shortest possible time to overcome the resistance (which is required for running, sprinting, jumping, kicking or throwing).
The actual controls are simple enough and you have a cool ability called «unboxing» which is essentially a double jump that will have you scaling tall surfaces in no time.
Dixie's Helicopter Spin provides a useful lift at the end of jumps to swing you to out of reach ledges, whereas Diddy's ability lets you hover which I more often than not found myself using to dodge incoming danger.
Sonic himself has received a new mechanic called the Drop Dash, which gives him the ability to come out of a jump with a revved up Spin Dash, allowing for momentum to be maintained or quickly built.
The third is the Aerial style, which gives players the ability to jump in order to leap onto monsters» backs or to perform airborne combos.
The new version also throws in more weapons and two new player characters, one of which has the innate ability to hover jump.
The final face button allows you to jump, the right analog stick makes you roll, and the left trigger gives you the ability to block, all of which prove to be incredibly helpful when going against some of the bigger foes and monstrous bosses.
ASIMO — which stands for Advanced Step in Innovative Mobility — features enhanced hand dexterity, including the ability to sign in both Japanese and American sign language, as well as the ability to run faster than previously, climb stairs more smoothly, hop, jump, balance on one foot, and transition seamlessly between walking and running, among other new and unique capabilities.
Teachers will appreciate the simple yet robust toolkit built into the StarWalk Reader, which includes the ability to highlight, add notes, zoom in or out, and jump to a page by either entering a page number or mousing over the bottom of the screen to reveal page thumbnails and selecting any of them.
Other than that, ones that, attractive aspects that jump out to me specifically are: the ability to potentially have the government subsidize interest after graduating college, that fact that capitalization of interest is limited to 10 percent of the original balance, and that your loans will be forgiven after 20 years of payments (which will reduce the number of people having to pay off student loans off in retirement).
Fleas have incredible jumping ability, which enables them to easily leap onto your dog from ground level and begin feeding on your dog's blood in just seconds.
It is also important to make sure that the clothing does not impede the cat's ability to jump, move around or see, all of which could result in accidents.
The wrapping of the legs cuts down on the dog's ability to flex his rear legs, which greatly inhibits his ability to jump.
The flea, characterized by its fantastic ability to jump and multiply, is an «ectoparasite», which means that it is found on the outside of the body.
As old cats are often less active, their muscle tone tends to diminish, which may reduce their ability to run, jump and climb.
His abilities include being able to go Hyper, which massively boosts speed and jump height, and turning into a stationary gatling gun, a particularly handy trick when combined with an elevated position.
Logan was impressed by the innovative level design (to which it has received nominations for innovation awards) and its almost «plug - n - play» ability to jump in and have a great time.
you also have to equip abilities and level up styles, which kind of goes against the jump - in - and - play, balanced style fighting games are about.
Playing solo also means morale jumps up one every turn, so before long you've got a large stock of tokens with which to fuel your character's powerful abilities.
In addition to a main attack, weapon, and jump abilities, vehicles have also been added to the gameplay, which together with branching paths give the player the ultimate freedom in choosing how they will take on stages.
Power - ups are available like the Suppertapper which is a smart bomb that clears the screen and awards bonus points, an AI Droid that glides along the edge with you and helps you to shoot more enemies and the jump ability that lets you jump up above the rim of the surface to avoid being overrun.
Bioware have made some minor improvements with the combat in Mass Effect: Andromeda by adding a new dash ability as well as a jump jet which allows players to use a minor jetpack burst making it easier to reach higher locations.
A crowd - pleasing gameplay change that's worth highlighting on its own is the ability to jump from planet - to - planet without going to orbit (the screen where you chose which destinations or activities to play next) first.
Fortunately, each of the levels in the Story Mode are rather forgiving with their checkpoint system, as getting to the next area is enough to give a fresh checkpoint, something which can be done fairly swiftly even on harder difficulties by making use of Wyrn's triple jump, slow - mo abilities, well - timed dodges and firing action.
One nice welcome return in Nindroids is that characters can once again jump (which is an ability that has been strangely absent in the last few LEGO games).
The first set of abilities you unlock, which can only be used if you pick up their token, are the bombs and the double jump.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
My personal favorite was the Mirage class that crucially allows you to double jump which is important here as the game doesn't feature a clamber ability to climb up over walls.
The ability to jump in a first - person shooter gives the player more control over the environment, which makes the game feel less linear: jumping out of a window is more satisfying than backtracking to look for stairs.
Also, if Yoshi eats certain color shells, then he will gain abilities: Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any enemies who are on the ground nearby, and blue shells allow Yoshi to fly for a short period of time.
There's a Tension gauge which, once full, allows you to enter High Tension, a temporary state, which makes you invincible and allows you to use spells and abilities without expending MP, as well as unlocking the ability to double jump and allowing you the opportunity to use the most powerful attack in each characters arsenal: the Coup de Grace, which is the games take on the Musou ability from the Warriors games, allowing you to take out a full screen worth of enemies with a visually dazzling attack.
The first style is called the long jump, which features the blink ability to teleport all around the map to get you to safety.
Working for one of the world's richest companies, the player has access an advanced arsenal of weaponry, including energy guns and exo - suits which allow the player to jump higher, have increased strength and other numerous smart abilities.
For example: there is an Aegis which gives Pankapu a bow and arrow, the ability to place mines and also double jump but this comes at the cost of defence.
You can pan it a bit to look around, but there is no zoom or free - roaming ability, which can and will be a pain for some jumping puzzles.
: The gravity bending weapon that is the Mass Driver, Portable Launch Pads to jump from, a bouncing grenade that leaves behind smaller explosive charges, Thrusters (which I assume is the same ability that you can unlock in the free content) and finally Mag Grenades are able to attach to characters.
Other standouts of this ilk include Kirby Air Ride, the one button racer whose City Trial mode is still a complete blast to play with friends; Pokémon Colosseum, a unique take on the world with its themes of corruption and the ability to technically «steal» Pokémon; and Super Mario Sunshine which saw Mario utilizing a water pack more than his trademark jumping to explore one of the finest examples of a 3D platforming world in modern memory.
The charms come alongside permanent ability unlocks, most of which are movement abilities including a dash, a double jump, and wall climbing.
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