In these days of generic pop tracks, everyone
jumps at sounds by famous musicians which do not sound generic but are not necessarily good, and exaggerate their qualities.
The children of these families wouldn't look at us, and
they jumped at the sound of chopping wood or as stones landed on the tin roofs flung by children hunting birds with slingshots.
She was timid, and
jumped at every sound she heard.
Not exact matches
This language has stuck in my head for more than forty years: «First they would teach you the prayers and the Psalms, and that would be the right door (the one with the circle) and the long sweet words with the holy
sound, and that would be the one to
jump at to get where the food was.
Don't kick your mama too hard tonight» — and then we'd laugh because, sure enough, the baby would start
jumping and thrashing around
at the
sound of his voice.
I also don't
jump at far out mystical / scientific concepts, just because they
sound cool, though I concede possibilities, knowing how uninformed perceptions can misinterpret actual conditions.
A more sensitive baby may
jump at every little noise, for example, while a calmer baby may take more
sounds in stride.
Your toddler may wail pitifully if you leave the room for just a minute, shrink from strangers, or practically
jump out of his skin
at the
sound of fireworks and other loud noises.
By the
sounds of it, you have
jumped on the «anti-CIO bandwagon» and are just quoting the comment phrases (parenting doesn't stop
at night) without actually thinking about what you're saying.
I wish we could have gone right from the cradle to the crib in his own room — it would have saved a lot of wakeful nights, especially of me
jumping at most every
sound, but alas it was not to be.
Sure, we moms will throw some bubbles in there, stare
at our babes as they play with their bath toys with wondering eyes, but dad will
jump right in and start making submarine explosion
sounds and play pirates.
Your baby will also be rewarded with every
jump since everywhere that she will look, she will find something fun to do, from playing with the toys to laughing
at the exciting
sounds.
A study published online Oct. 13 in the journal Current Biology describes how researchers used metal microelectrodes in a
jumping spider's poppy - seed - sized brain to show that auditory neurons can sense far - field
sounds,
at distances up to 3 meters, or about 600 spider body lengths.
West African reed frogs flee
at the
sound of fire, brush - tailed bettongs in Australia become dazed and confused, and stress hormones
jump in African elephants.
Nerve cells in the brain of a tiny
jumping spider can pick up airborne
sounds from
at least three meters (almost 10 feet) away, reports Ronald Hoy.
I'm sure you can imagine I
jumped at the chance to attend this amazing
sounding party.
This is going to
sound horribly superficial, but one of the things I'm looking forward to about having a «proper» job is being able to wear proper clothes, because
at the moment I am just wearing whatever clothes are floating about (read: jeans / leggings, Tee / lightweight
jumper).
It gave this hardcore loud
sound that really makes you
jump at every pop, crash, and scream.
«Tusk» opens with the
sound of two men laughing
at their own jokes, so I guess a doff of the cap is due to the filmmaker for encapsulating his movie so efficiently, right from the
jump.
The soundtrack is pretty unmemorable in retrospect but works effectively
at conjuring the desired mood whilst actually playing, complemented by the ambient
sound design, which while arguably overly reliant on
jump scare moments, will raise the hairs on the back of your neck when playing with headphones.
One person he said he could hear the «boing»
sounds of Sonic
jumping when he wasn't performing that action and he said it
sounded like the title screen music was playing
at the same time as the level music.
After the
jump, we've got a trailer for Nazis
at the Center of the Earth, which is exactly what it
sounds like, as well as Madea's Witness Protection and the genetic thriller Errors of the Human Body.
We get the requisite actions sequences, too — laser - blaster fights (Caine's gun, amusingly,
sounds like a barking dog), gravity - defying chases with the help of Caine's gravity boots (He had wings
at one time, but considering that his boots make him fly, that seems a tad showy), ship battles through Chicago and in space, and plenty of climbing up and
jumping across collapsing edifices.
Kirby's Epic Yarn and Metroid: Other M
sound like nice eventual purchases, but nothing I'm going to
jump on over to Walmart for
at midnight.
«The Lovers» is her biggest
jump from the cool eccentricity to a Hollywood - distributed film, and her biggest
sound at that, revealing a symphonic talent that will likely land her more creative affairs to come.
It isn't quite flat per se as the music tends to be pretty strong and the stock
sound effects
jump out with some punch, but it feels a little crowded
at times.
Teachers
at two elementary schools in Baltimore County, Maryland, find that students
jump to attention when the teachers use
sound systems in their classrooms.
The Lariat starts
at nearly $ 42,000, which
sounds like a bigger price
jump than it actually is, because every model above the XLT comes as a SuperCab (extended cab) or larger, while the XL and XLT prices are for regular cabs.
ive worked
at a car lot and I know a lot about cars guess I just
jumped the gun on this one bc the price
sounded nice.
invest carefully, bet with your your head, not heart, and don't
jump at the chance to make larger investments per loan, no matter how good a loan
sounds.
I may
sound cliché, but the best price action signals are the ones that are dead obvious and that almost «
jump» off the chart
at you.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block
jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead
at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and
sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block
jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead
at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and
sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
These are the dogs that
jump at the least
sound, can't hold still when company comes to visit, and won't stop barking
at strangers, as examples.
This is especially important if your dog has clinical signs of hip dysplasia like reluctance to
jump, bunny hopping gait behind
at speed (both hind legs moving forward together), soreness or stiffness after exercise, a «wobbly» hind limb gait, poor muscle mass development behind compared to its forequarter, difficulty getting up, placing extra body weight on its fore limbs with a hunched back, a clicking
sound when it walks, or reluctance to allow you to pet near its hips.
Whilst the campsite sadly does not overlook the beach, it is but a hop, skip and
jump to reach (two minutes, actually), and the
sound of waves
at night means that you sleep with the comforting noise of the sea reverberating through the tent — ah, beach holidays.
Known as the «
Sound of Silence» for it's calmness and serenity, we
jumped at the opportunity to experience the...
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey
at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight
at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from
jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final
sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
sound fade out on SP mission «Thunder Run» • Removed
sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain
at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» •
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Sound effects include walking, running and crouching on different surfaces,
jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry
at enemy soldiers, performing stealthy melee attacks on enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
Each
jump lands with a satisfying clop, and the totems themselves make small
sounds at pertinent moments, perhaps squalling if you lead them too close to destruction, their little faces expressive despite their basic geometry.
Sounds more like ignorance on the subject than a lie... Perhaps they should thoroughly research everything they are going to say beforehand, because fanboys are foaming
at the mouth and ready to
jump on any tiny mistake they make, even something as insignificant as remote control support.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the s
Sound effects include walking and running on different surfaces such as metal or water,
jumping and double
jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous
sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the s
sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired
at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
The audio has also had an overhaul, with the
sounds emitting from weapons being crisp and clear, the enemies shouts and shrieks bouncing around the rooms you are in, and the general ambience ensuring that tense is the name of the game — expect to
jump at any minute!
So let's take a moment to look
at the soundtrack portion of the
sound design before we
jump into the gameplay.
It
sounds odd
at first, but essentially, Cappy has added a huge amount of variety and possibility to Mario's
jumps.
Sound effects include crumpling of snow as Lara treads through thick snow, walking, running,
jumping, swimming, shooting a gun or crossbow
at enemies, enemies firing back
at Lara, reloading weapons, performing a melee attack, crafting items and more besides.
In the older games
at times, the
jumping sound could get kind of annoying and they toned it down in this game, which was nice change.
But it's not just about skating your way to the finish; you have to
jump, climb, drift, fling, and fly
at speeds that on paper
sound impossible in VR.
Hirono
jumped from seat to seat while
at Compile, doing programing work,
sound and, eventually, directing and producing Zanac X Zanac on the Sony Play - the - system - upside - down - because - its - crap - Station (PSX).
The story mode sequel
sounded pretty decent, though did nothing to
jump out
at players looking for anything special.