Sentences with phrase «jump attacking players»

Not exact matches

On the other side, Louisville has jumped out to an 18 - 5 record behind a balanced offensive attack in which 4 players» average double - figures with two others on the cusp.
And with so many players like welbeck, Walcott, Sanchez, Campbell, oxlade and sanogo all ready to take their game to the next level and be part of a new look exciting attack I wouldn't have it any other way... But by all means guys, jump on the not good enough bandwagon while looking over at a struggling united!!
Naturally you would have thought that Peter crouch will be mertesacker «s easiest attacking opponent to play against, (bcos they are both tall and slow) but where was mertesacker when crouch was jumping above four arsenal players....
Players where human melee attackers could change their rotation and warp towards the player after jump attacking giving them an unfair advantage.
-- the basic style, similar to the previous Monster Hunter games; — a more flashy style, where you can use more Hunting Arts than usual; — a style specialised in mid-air actions, which allows you to jump on monsters for special attacks; — a style specialised in turning critical situations into opportunities (for players who like to hunt dangerously!).
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
It adds a little jump to your dodge roll which, when you roll into another player, a wall or a monster, then sees you leaping into the air, and capable of pulling of a quite spectacular attack.
Fixed an issue where some players would experience an unintended longer jump during light melee attacks.
The controls are very simple as players can run around, jump, and attack.
The fighting system is surprisingly deep, with the basics — punching, kicking, jump attacks — being easy enough to use to carry the amateur players through most of the game.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
Using a 2 - line system with front and back lines, players can freely switch between them while jumping, shooting, throwing, and performing special attacks in order to defeat the space pirates who aim for total domination.
In addition to a main attack, weapon, and jump abilities, vehicles have also been added to the gameplay, which together with branching paths give the player the ultimate freedom in choosing how they will take on stages.
MK vs DC once again allows the player to use jump attacks to juggle or add to a combo, so there is much more use to jumping once again.
Training mode allows one player to select any stage and practice their timing of swinging to strike the ball and getting used to the ball travelling at faster speeds, while a How to Play guide teaches the basics to the player including how to hit the ball, aiming at targets, jumping, smashing the ball, bunting the ball, bunting then smashing, hitting an opponent with the ball and how to perform a special attack.
Buttons carried over well allowing for players to manage shooting, throwing out a melee attack, strafing, jumping, throwing grenades, and even weapon swapping weapons as needed while combat gets heavy.
Players will be able to sneak about and jump from cover to cover, use melee attacks to silently take out foes as well as varied firepower (3D printed weaponry, no less, which is a nice touch) to disable or take them out from afar, hijack a large selection of vehicles, and of course use their cellphones to hack into ct0S 2.0 for a number of purposes, like opening and closing doors, causing disruptions, distractions, and explosions, and more.
While inflated the monster can roll forward at the players as well as jump forwards or backwards, each of these attacks deals a large amount of damage.
They can attack the player by jumping at them, like how they did in Super Smash Bros..
Their only method of attack is jumping on Mario and Paragoombas try to trick the player because if the player uses a hammer type sticker except the Hurlhammer sticker, Paragoombas jump up in air meaning Mario's attack have been dodged.
The strong attack lunges towards them with a jump and thus there can be a little gap between player and foe.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Spawning, taking a split second to line up a perfect cross-stage shot, loosing an arrow that pins one opponent to the wall, double - jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head - stomp.
Players set up defensive towers to take out the waves of attacking enemies and then jump head - on into the fray, either alone or as part of a squad in four - player co-op multiplayer.
Fixed an issue where some players would experience an unintended longer jump during light melee attacks.
Players are also armed with a normal and strong attack, a jump and a dash to deal with the swarms of enemies looking to take their lives, an ultimate attack that deals loads of damage, and the ability to pick up and toss objects, including your bros..
In the GTA IV Pc Game Free, Players use encounter attacks, firearms and likely to explode to fight enemies, and may jump, swim, run or use vehicles to find the way the game's world.
This is four player drop in / drop out cooperative game that is a cross between Gauntlet and Minecraft with very simple controls that consisted of attack, ranged attack, special attack, pick up / throw, block and jump.
Then they can use Thanos» powerful punch, jumping slam attack, and beam to take out players, each kill replenishing their beefed - up shields (but not their HP); if Thanos gets taken out, he'll drop the gauntlet on the spot and the race to claim it will begin again.
The team wanted to empower players to have more control over these team - up attacks: when Ariel jumps into the sky, for example, she creates puddles around the playfield, and at the end of the attack water fountains spout out of them, so players can create their own in - game water show.
Players can strafe and jump while also attacking, and each character has their own style which requires various tactics.
Time Attack meanwhile allows players to take on a track in an attempt to set the fastest times, whilst also providing a good option to master the tracks along with the corners and jumps they bring.
Action controls allow players to run, jump, and attack like in an action game.
Being a first - person shooter, players have access to a variety of weapons, such as shotguns, rifles, pistols and sniper rifles, as well as the usual jump, run, slide, melee attack, hip firing and aiming actions, all of which handle smoothly, thanks to the excellent controls.
Players can run, crouch and jump to safety, and can fend off zombies with shove attacks or use scavenged weapons like melee weapons and firearms.
Super Lucky's Tale, on the other hand, feels like a spiritual successor to Crash Bandicoot, a game with small but tight levels intensely focused on players using a series of basic but versatile moves — jump, double jump, spin attack, dive — to survive an escalating series of platforming challenges, all while poking and prodding the environment for flashy collectibles hidden among the chaos.
Sure, players will be moving, blocking and dodging quite a bit when confronting foes, but they also have the ability to duck and jump to avoid incoming attacks and take advantage of a bigger counter-attack window.
Players jump, attack, and use various special abilities with the goal to collect as many candies as possible.
Players also can play as Tanooki Mario, using his tail to hover or perform floating jumps and attacks.
Players will use a combination of jumping skills, precise timing and strategic attacks to complete eight chapters with five levels each.
The player has a jump button, an attack button, and a burst button which will downgrade Pip's form.
In each game, the hero runs automatically across the screen, leaving players to tap on jump and attack buttons to avoid obstacles, collect coins or attack oncoming enemies.
As well as the mainstays like Bananas, Dash Mushrooms and the notorious Spiny Shell, there are two items returning from previous Mario Kart games — use Boo to turn invisible and maybe steal another player's item, or jump to dodge incoming attacks with the Feather ***.
The game's crisp, vibrant colors stand out on the PS4 Pro with 60 FPS at 4K HD as players jump into a flurry of combo attacks while flying in the air or being on the ground, teleporting or even performing signature energy attacks from the show.
Exhilarating and action - packed, players quickly jump into combat when attacked during a routine training mission.
Gameplay includes destructible environments and allows for players to wall run, jump high and perform numerous stylized ninja attacks against a variety of unique enemies.
Initially, Hiryu is a surprisingly «immobile» character compared to his past incarnations; players can still climb and attack from just about any surface, and can slide underneath obstacles, but Hiryu lacks the ability to double - jump and dash in the early - game stages - roughly the first 1 - 2 hours of gameplay.
Some fly a little higher than him, forcing the player to jump and then launch a chomp attack to finish them off.
Players can jump into the boots of either side in Operation Raccoon City's three competitive multiplayer modes: Biohazard, Survivor and Team Attack.
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