Sentences with phrase «jump ball where»

Not exact matches

Ball is off to a slow start in some ways, weighed down by a miserable four - point opener where he missed jumper after jumper in the Las Vegas Summer League.
We would still be talking about how nice that throw was on the fade route to Sanders where Patriots corner and last year's Super Bowl hero Malcolm Butler was with him step for step, but Manning got the ball just high enough where Sanders could out - jump him.
Mertesacker on that right is slow as hell, Debuchey I don't know where he was all game, Ozil was just floating around not looking bothered, the guy has all the time to measure his cross, in the middle we had a half hearted Kossy who was winded and wounded and did not want to aggravate his head injury, so he just jumped for the sake of jumping just to show that he tried heading that ball away, but it was a mental thing, he had just had a head injury so he was not going to use his head to header that ball..
Daye, the small forward, can pop up anywhere, but Farmer likes to get the ball to him around the free - throw line, where he can shoot the jumper or drive (he has a 55.7 field - goal percentage) or penetrate and dish off (his 13 assists are second on the team to Jackson's 21).
Jaleel Scott's poor level of competition manifested at the Senior Bowl where he was completely unable to separate past defenders in man coverage, but he has red - zone upside with his proven production and catch radius as a jump ball winner.
Luckily, that's where the Kong Rubber Ball Extreme jumps in.
Moving through arm exercises using small hand weights, we found our way to the barre, where we pulsed through plies, tendus, leg lifts, jumps, ball squeezes and arabesques until the whole class was quivering around on shaky legs like human jellies.
This is where performing loaded carries (extended strength), medicine ball circuits and jumping (explosive capacity work) lasting 45 - 60 seconds and conditioning (200 - 500 meter sprints) will be included in this portion of the workout.
During a party in 2010, however, someone shoots Lou in the balls with a shotgun, so they all jump into a time machine, which takes them to 2025, where they realize that the guy who shot Lou in the balls must have been from the future and traveled back in time, Terminator - style, to murder Lou.
Durable cloth rampway designed for active jumping, pouncing and running leads to the raised nook where a dangling puff - ball toy hangs playfully.
Flyball is a race where the dogs spring over a series of jumps (usually 4), run to a box, snatch up an object (ball, beanbag...) and race back to the start.
There were some tough sections where you had to time your jumps in spike ball form to hit a series of cannonballs to make your way to platforms that I thought were very well implemented.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
There are some sections in some of the levels where your ball must jump over a slope and this is the only time you see the game's gravity in action in a way that doesn't lead to failing the level.
Gaining gold medals on the Beginner, Easy and Medium courses unlocks 12 mini games ranging from a ski jump in which you must fly as far has possible, a ball balancing game which sees your rider balancing on a moving ball, an hill climb where you must get as high as possible up a steep slope and a ring of fire game where you must fly through as many fiery rings as possible.
Friends can play BaraBariBall, where teams attempt to sink a ball in the opposition's water using small characters with limited jumps and time critical attacks, or Super Pole Riders, which offers intentionally counterintuitive bendy vaulting poles as the only means to slide a ball along a wire and score.
This enlarged ball of claims, attracts and enrages even more, as the tangle of claims is taken at face value by those quick to jump to conclusions, and aided by the «live» nature of blogs, where thoughts can almost instantaneously make the journey from brain (often an angry one) to screen, without the moderating influence of time (to cool down).
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