Not exact matches
Other
similar concessions are made elsewhere: during the
game's nightmare sequences, Harry throws off the creatures chasing him using the PSP's face buttons (corresponding to whether or not they're
jumping on your from ahead, behind, or either side); climbing and crawling away are sped up by tapping X; various commands for Harry's cell phone, a touch - screen wonder that does everything from GPS and phone numbers to saving the
game, are handled with D - pad hotkeys.
Instead of always
jumping right into the
game, DOA Ultimate has a sort of lobby feature that puts you in a room with up to eight players, and you have to wait for your turn
similar to an Arcade setting.
-- the basic style,
similar to the previous Monster Hunter
games; — a more flashy style, where you can use more Hunting Arts than usual; — a style specialised in mid-air actions, which allows you to
jump on monsters for special attacks; — a style specialised in turning critical situations into opportunities (for players who like to hunt dangerously!).
Similar to MLB The Show 17 on my list, Nex Machina has been a
game I've gone back to quite a bit this year because of how accessible and easy it is to
jump in and play a few levels.
The most dangerous enemies here, though, are Buzzes, since they can not be
jumped on with the toboggan, unlike in the
similar game, Donkey Kong Country 3: Dixie Kong's Double Trouble.
Mortal Kombat X follows up on that
game with a
similar fighting system and a storyline that
jumps around in time so much that it can be hard to follow the exploits of both the old MK fighters and a collection of their offspring.
Samus has a full range of movement and much more freedom to
jump and run than the
Game Boy original, and indeed the last time we experienced
similar gameplay on the GBA.
Having a
similar pool of abilities but opportunities to use them creatively before
jumping into PvP makes all
games a lot better.
Have you ever played an action
game of some variety that maps
jump / roll to square and reload to circle, than played a
similar game where those same prompts are mirrored?
It's
similar to the latest Pokémon
games in a way — in many respects, it's wildly different to previous entries but has enough familiarity where we'll still feel comfortable
jumping in.
What's more, abilities that enhance him in
jumping, for example, will have
similar combo effects once he can fly again, so points invested are not lost over the course of the
game.
Just look at the
jump from the original
game to Dark Souls III - the two
games» art style may be
similar, but that's about it.
When a «bah» is heard in the music in this
game and future installments, they will do a short
jump,
similar to Goombas.
Think Skyrim or a
similar open world
game where they try to limit the play space by putting unclimbable mountains before you, only you do try to climb it by
jumping repeatedly up its surface.
When asked if Druckmann and Straley were open to the idea of someone else developing a Last of Us
game similar to Uncharted: Golden Abyss for the Vita, Straley
jumped in, saying that «I will answer for [Druckmann.]
Ultimately, this is a case where on the surface, the two
games look
similar, but if you look closer it becomes clear that Splatoon 2 is a nice
jump up from the original - you just need to look beyond the pixel count alone, improved as it is.
Pushing the right bumper allows Spidey to
jump one of the attackers
similar to Batman: Arkham City's glide kick, but of course using the
games signature Web Rush.
The main mechanic outside of the procedural generation is that Bob tends to receive different abilities along the way, such as jetpacks, double
jumps, or other additions that can be boiled down to being larger, smaller, having less friction and other
similar tried and true mechanics (although the
game throws a curve - ball by making you fly a spaceship at times).
The gameplay is
similar among all
games in the series: the player must move as in a typical platform
game, defeating enemies either by
jumping on them or by grabbing and throwing blocks at them.
The demo showcased a few of the new features coming to the
game, including the exoskeletons that allow players to use a boost mechanic,
similar to the
jump packs in Titanfall.
Unlike many
similar games however, moving your character across the screen is handled automatically, leaving you with the task of
jumping and ducking.
Similar to the
games, Lara in Tomb Raider (2018) is a brilliant woman who has a knack for puzzle solving, can kick - ass and make unbelievable
jumps whenever necessary.
With its directional controls and two action buttons for shooting and
jumping, this iOS port released by Capcom is very
similar to the original action
game on the NES.
This is a
similar concept to the wall
jump mentioned above, in that the
game is much better off creating difficulty in other places than wall
jump execution or camera fiddling.
I think the
game looks cool with skips because the techniques / high
jumps are
similar to inputting a fighting
game combo continually to gain enough height to breach over walls.
Jumping in to the
game is relatively simple, especially for those familiar with
similar 3rd person action...
The questions range in difficulty and
jump around in topic,
similar to your standard modern trivia
game.
Players control a robot named Beck who can run,
jump and shoot projectiles,
similar to how Mega Man
games play.