Sentences with phrase «jump over gaps»

You can jump over gaps and over or onto other cars.
You still run through treadmills that speed you up, and jump over gaps to get further into the level.
Drift between trucks and jump over gaps to show that you're not the average street racer.
There should also be a big gap and the land will be gone and you'll have to roll the dice to get a high enough number to jump over it (like toad road), and if you suceed you'll take the mini star path and jump over the gap, and if you fail you'll fall in the other side of the ocean and go under water and take the mini ztar path.
The levels are challenging to say the least, with coins to collect as you jump over gap and shoot enemies with your bubble blaster.
During the first few levels, you'll use your gun for basic platforming like jumping over gaps, avoiding enemies, and hopping on platforms.
Players must escape from a building by running along rooftops, jumping over gaps and avoiding obstacles to keep running as far as they can.
Keep in mind that when you're locked on to a target in Monster Hunter World, it can be easy to miss time a jump over a gap or obstacle, so learn to constantly skip in and out of the lock on function when it is necessary.

Not exact matches

A basic repertoire of moves developed over the years, like the «tic - tac», the «kong vault» and the «gap jump» that make Parkour immediately recognizable to most people who see it, even if they don't know what it's called!
The jump button is useful for jumping over various gaps and objects that you will frequently encounter in each level, while the turbo button, as you might expect, gives you a temporary speed burst while you hold it down.
A good example of his thinking comes from one discussion he remembered: «Maybe we should try to jump cars over gaps — like Dukes of Hazzard meets Fast & Furious.»
There are booster arrows on the floor that when you run over them, you get a speed boost, and there are gaps in the track you have to jump over, though if you are running fast enough, some of these you can just run straight over.
Link first encounters a Pygmy Skulltula inside the Forest Temple, where it drops from the ceiling when he attempts to jump over a small gap.
No matter the layout of the stage, you will be air dashing, jumping off walls, and using the «Flashfield» to hover over wide gaps, all while tagging multiple enemies and shooting gigawats of electricity into them until they explode.
Most notably the grappling hook, which not only allows him to climb otherwise un-climable spots, but it can also be used to swing over gaps where a jump would be impossible, or to rappel through a window to a lower edge, or even to use it in combat to take down enemies from above.
At your command are simple inputs; lean forward, lean back, gas and brake, and using those you need to traverse jumps, hop over gaps, climb insane heights and much, much more.
He must face and vanquish a never - ending onslaught of bloodthirsty ghouls, flaming skulls and unspeakable horrors while jumping over spiked pits and flying through small gaps.
The game is controlled by jumping and climbing over gaps, running and rolling through doors and working out small puzzles on the way.
While the prologue and first level task the player with jumping across simple gaps and over basic obstacles, the second and third levels ramp up the difficulty with spouts of flame and crumbling bridges.
His arsenal could be combined in odd, even non-offensive combinations like pairing dashing boots and Roc's Feather (a tool that let him jump at will, something rare in Zelda games) to leap over huge gaps.
It just fuels the «jump over large gaps» gameplay which, to be honest, nobody really likes.
The second segment turns things into a sidescroller, with Yoshi moving on his own on the bottom screen, requiring players to draw paths over gaps, tap the screen to throw eggs in order to defeat enemies and collect out of reach coins, and tap Yoshi himself to make him jump.
For example, Princess Peach glides over gaps, while Luigi has his trademark extra-high jump.
Shovel Knight has a wide anatomy despite its 2D visual presentation that gives players the ability to flip enemies, use secondary items, leap over gaps, duel with foes, pogo jump, dig up the ground to find treasure, as well as upgrade items, armor and life points.
She is even slower than Luigi in picking up and throwing the objects, as well as in the movement, however, her strong point is that she can float for a while after jumping, which makes getting over the tricky gaps much easier.
Follow this up and jump the gaps to find the Colorado Springs Vantage Point Cache looking out over the ruined debris.
In order to get over this hurdle, include as much information as possible in a combination formatted resume, so that the hiring committee will not jump to conclusions about your employment gaps.
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