Sentences with phrase «jump over pits»

Super Paper Mario has the typical hallmarks of a 2D Mario platformer — stomp on enemies, jump over pits, and avoid obstacles — but failing carries minuscule stakes.
While players still jump over pits, avoid enemies or slay them using a variety of methods, and navigate mazes to reach the end of levels, each game has added its own twist to the formula to keep things fresh.
Cranky is a little more useful as you can use him to pogo jump over pits of spikes or platforms that would otherwise be deadly to cross.
During the first snow level in the game, Dixie Kong and Kiddy Kong have to ride a Toboggan through a series of snowy plateaus, jumping over pits and chasms.
You ride along a set track, jumping over pits and dodging enemies until you reach the end.
In Aegis Defenders you'll be exploring a level, jumping over pits, fighting monsters, switching between two characters to solve puzzles where someone has to stand on a platform to open a door for someone else — and then suddenly the genre changes.
While the platforming sections fall flat with the repetitive action of jumping over pits and logs, the shooting sections are where the fun is.
In Happyland Adventures players control a dog who will explore numerous levels jumping over pits, collecting hearts and fruit, and recruiting some companions along the way who will follow you.
There is also a lot more emphasis on climbing and exploring then on jumping over pits.
It's up to you to guide him through the dungeon, jumping over pits, avoiding traps, and enlisting the help of a mouse that will aid you in escaping the prison.
So something as easy as stomping an enemy or jumping over a pit is made into a lethal deathtrap.

Not exact matches

Trust us, you don't want to fall short on energy when you're jumping over fire pits or climbing up 15 - foot walls!
It's more like «move the box, flip the switch that manipulates gravity and ride the box, jump off the box in a timely manner to get over the pit before a giant buzz - saw chops you in half.»
The goal of the minigame is to run and jump over the hurdles on the conveyor belt without falling into the pit.
I checked it with the brakes to avoid the jump start penalty, then gave it too much as I moved the foot back across... On a flying lap you'll move over to the right as you pass the pits, ready for the climb up to Coppice.
Pretend the cones are pits of fire that everyone has to jump over.
When I was at my local shelter recently dropping off some food, I took a walk through the dog pavilion: lots of bigger dogs, mostly pit mixes or Lab mixes, athletic, high - energy big dogs that I couldn't provide enough exercise for, many of whose cages bore signs saying that they couldn't be confined in a pen because they are athletic dogs who jump Not on people, but over things.
A 3 - year old ran over and jumped on my pit bull, since his mother, standing right there, always let him do that with his Dane at home.
Since pit fighting became illegal and pit bulls entered into the pet population fatalities jumped from less than a handful every few years to over 30 annually.
Superola will have to jump over obstacles, avoid pits, grab burgers and shoot the hell out of enemies!
Not some phantom analog stick that is somewhere on the left side of the screen, but you're not quite sure where because your character is not moving and you just called your Aunt Cindy four times trying to jump over the first pit in the game you're playing.
Adult jumping is limited to hopping over puddles, which is a far cry from leaping over pits and on to platforms suspended in midair.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
He must face and vanquish a never - ending onslaught of bloodthirsty ghouls, flaming skulls and unspeakable horrors while jumping over spiked pits and flying through small gaps.
Complete challenging jumps over all sorts of hazards, including bottomless pits and pools of lava!
Complicating things are a veritable raft of track hazards to deal with, ranging from multiple routes, boxes that must be leapt over, vertical wall - to - wall jumps and spiked pits to name just a few.
A typical level puts our red marsupial in a corridor of pits to jump over, enemies to attack (or avoid), seamless transitions to 2D sections, and lots and lots of wooden crates.
Nate has to do a lot of thinking and a lot of kicking butt from fighting off «bad guys» to figuring out puzzles to jumping over the bottemless pits of doom (mwuahahaha).
Jump on platforms, collect bonuses, defeat enemies, jump over deep pits.
It's a side scrolling runner of sorts that has you jumping over spiked filled pits and pools of lava while grabbing coins.
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