Sentences with phrase «jump shots during»

Merced junior Amaya Ervin (1) attempts a jump shot during a game against Golden Valley at Golden Valley High School in Merced, Calif., on Tuesday, Feb. 13, 2018.
Golden Valley junior Etrell Bowers (2) attempts a jump shot during a CIF Sac - Joaquin Section Division III playoff game against Manteca at Golden Valley High School in Merced, Calif., on Wednesday, Feb. 21, 2018.
Golden Valley junior Bryan Livesay (3) stops to attempt a jump shot during a game against Atwater at Atwater High School in Atwater, Calif., on Friday, Jan. 12, 2018.

Not exact matches

NEW YORK (AP) During a recent practice, Kentucky coach John Calipari noticed freshman guard Hamidou Diallo was pulling his hand back after launching jump shots.
He takes a masochistic pleasure in skidding across the floor for loose balls, and he received three ovations within a minute during the Creighton game by blocking a shot, springing for a rebound, then canning his jumper at the other end.
Martin, who made several big shots during the game, did Sam Cassel's «Big Balls» celebration in the fourth quarter after making a jumper.
It flooded through him when he walked onto a basketball court — the jump shots with crumpled paper cups he took as a little boy after every high school game his dad coached, the million three - man weaves, all the sweat and the squeaks and the passion so white - hot that twice during his career he had rocketed off the bench to scream... and blacked out... and five or six times every season the backside of his suit pants had gone rrr - iii - p!
During a school game, i had a defender running around like an headless chicken in front of me, he wouldn't listen to me, the goalkeeper, he would jump into tackles and the when he got beaten, I was always left exposed, those shots were like penalty kicks lol.
Holy Cross managed to match the streaking Bonnies in a 41 - 41 first half with a harassing 2 - 3 zone and the marksmanship of Jack (The Shot) Foley, who jumped and flipped in 36 points over the heads of his tight - guarding opponents during the game.
Do you want more candid lifestyle shots of you in the house, folding laundry, big kid jumping on the bed, doing whatever it is that happens during the day when you are nursing your kids, sometimes watching HD TV.
'' [The temperature] just jumped, it went to the 80s right away and the next thing you know citywide we got shootings everywhere,» Obe told those in attendance during May's community council meeting.
Before I jump back into the show reviews and that post that BIG shoot I did during the most recent Paris Haute Couture week, I wanted to share all my looks from that week with you.
During the mirror levels, which are unlocked after beating the main game, the difficulty jumps all over the place, sometimes going from ridiculously difficult to stupidly easy before shooting back up again.
Page pursued long - time acquaintance Wood, who jumped in; they formed such a deep bond during the year they sought financing — which finally came from Canadian sources — and during shooting that when they wrapped they were both devastated.
During a party in 2010, however, someone shoots Lou in the balls with a shotgun, so they all jump into a time machine, which takes them to 2025, where they realize that the guy who shot Lou in the balls must have been from the future and traveled back in time, Terminator - style, to murder Lou.
Merced senior Jeremy Redwine (15) attempts a short jump shot over Golden Valley senior Cyrus Allen (15) during a game at Merced High School in Merced, Calif., on Wednesday, Feb. 14, 2018.
Package includes room with two queen beds, four all - day passes with unlimited activities such as go - karts, mini-golf, laser tag, space ball, jump shot and water wars (available during summer months).
Whilst there are only four main controls to get to grips with — A controlling the jump, X tied to shooting, RT for shape shifting and the left stick for movement — but the controls work as they are supposed to and any mistakes you make during a level are certainly down to ability rather than poor controls.
It's particularly noticeable during the regular boss confrontations, where precise pattern recognition is sometimes held back by the slightly clunky jump - shoot - shoot - shoot - jump - shoot inputs.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Talion's basic controls include pressing square to attack; pressing O to perform a wraith stun; holding O to drain or dominate an enemy Orc; pressing triangle to counter an Orc's attack; pressing X to dodge or jump; holding X to sprint; pressing L1 to enter wraith world; pressing R1 to pick up items or grab enemies; holding L2 to aim during ranged combat and pressing R2 to shoot your bow or holding R2 to shoot a charged bow; holding R2 to approach enemies stealthily; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Controlling Joule feels very comfortable during both exploration and combat and it won't take long to make double jumping, dashing and shooting almost second nature.
The first of these is Shooting Star Flip Kick, which does not deal damage during the jump, and the kick is replaced with a falling kick that travels horizontally.
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