Sentences with phrase «jumping attacks by»

You can initiate attacks with the attack button, which is self - explanatory, and also do a few neat moves like dodging and rolling and jumping attacks by doing certain combination button presses.

Not exact matches

The number of distributed denial - of - service (DDoS) attacks — which are designed to paralyze a target network with a deluge of messages, often sent from a bevy of hijacked computers — leaped more than 170 % last year, and Cisco projects it will jump again by a factor of two or more by 2021.
The metal's price jumped markedly after Trump warned Russia to «get ready» for a missile strike in Syria following a recent chemical weapons attack allegedly carried out by the government of Syrian President Bashar Assad.
A second possibility is that these teens may be trying to trigger compliments, fishing for their friends to jump in and contradict the attacks by saying nice things about them.
By attacking Metta World Peace off the catch, Anthony found space and buried jumpers.
And with so many players like welbeck, Walcott, Sanchez, Campbell, oxlade and sanogo all ready to take their game to the next level and be part of a new look exciting attack I wouldn't have it any other way... But by all means guys, jump on the not good enough bandwagon while looking over at a struggling united!!
By attacking to the side a few feet over, this forced Miami's third defender (quite often LeBron James) to make a decision between staying and physically tag the rolling big man — Tim Duncan — or jumping the gun and closing out to the corner / wing shooter — the red - hot Kawhi Leonard.
A recent Michigan pledge, Ruiz also flashed that pop at the point of attack by getting a good jump off the football.
Against a Georgia Tech better than its record (before Saturday, anyway), Clemson outgained the Yellow Jackets by a 537 - 230 margin, destroying the Tech option attack, jumping out to a 33 - 10 halftime lead, and cruising to 40 - 10 before a fumble recovery touchdown and garbage time drive.
Mitt Romney claimed in the debate that the president did not refer to the incident as a terror attack, leading Crowley to jump in and referee the discussion by correcting him while also noting it took a while for the administration to fully explain what had happened.
And you attacked Ed M's call for better behaviour by big business in his 2011 conference speech, even though David Cameron promptly jumped on board the bandwagon that Ed had started rolling.
Distinguished Melaye with his high sense of drama has obfuscated the real issue by his actions, depending on who you believe, jumping out of a police to save his life from tear gas attack or attempting to escape from lawful police custody.
There are the typical quests like fetching things or collecting things, defeating enemies but in addition to your typical arsenal of attacks, you get to further your abilities by learning from the elders... not only breath, jumps, and ram attacks but you get to learn magic to teleport and dragon kata.
For the unfamiliar, TowerFall is played by running and jumping around single - screen arenas while avoiding and attacking your foes.
If it is equipped by Mario, it lowers his defense by one point, increasing the amount of damage he takes from all enemy attacks, but it also boosts his attack by one, increasing the damage of all of his jump and hammer attacks.
Nothing but jump attacks followed by cr.
Although there may be the odd genuine case of rape or assault, they are * VASTLY * drowned out by people jumping on the bandwagon to claim the much coveted victim points or to attack people they don't like.
You jump to foul language, irrational histrionics, and actually hope people get attacked by a dog.
Sometimes cats do things we don't like such as jumping up on the table or counters, scratching on the furniture, or attacking our feet when we walk by.
The media jumps on board very quickly and often points out additional incidents involving similar breeds (or dogs that might be that breed), sometimes from around the world, at the same time blatantly ignoring or minimizing attacks by other breeds.
The combat of Vertical Drop Heroes HD is simple: attack with weapons and skills and avoid by dodging and jumping.
In Sonic 06, much like the Homing Attack, the Spin Dash is stunted by reduced speed and the inability to jump while rolling.
, much like the Homing Attack, the Spin Dash is stunted by reduced speed and the inability to jump while rolling.
Aside from standard attacks units can be set into Ambush mode to get the jump on people by launching a free attack on any enemy that comes into range, can Charge into battle (which cancels out Ambush) and enter Dodge or Parry stances.
You have double jumps, homing attacks and a special «Shinobi Action» at your disposal; only by mastering each with sharp reflexes will you make it through your quest.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
One of the biggest controversies to the latest 2D Sonic venture is the inclusion of a homing attackby pressing jump in mid-air, Sonic will home into a targeted enemy or object.
It doesn't take long for Alice to get back into the groove of using her unique Wonderland powers, specially provided by her imagination, and she is triple jumping across chasms and floating to slow her decent, then dodging quickly to evade enemy attacks.
Additionally, the data in the Combo Attacks section improves upon what is found in the game by showing additional information for each attack string as outlined after the jump.
Sound effects include your character running, jumping, climbing, punching, firing a grappling hook, driving vehicles or piloting dragons and ships, building and collecting LEGO studs, ninjas performing attacks against their enemies and Lord Gardemon's Shark Army attacking the ninjas which is complimented by a soundtrack of ancient Chinese music with a hint of rock music here and there.
Mario's main form of attack is by simply jumping on top of them, but each enemy has a different way of handling such an attack.
Many times, I took advantage of my opponent that was blown back by a massive attack I just dealt out, only for me to then instantly switch my current character out, and send in a fresh character to instantly jump in and launch a barrage of attacks.
However, these Sparkies did not attack; they merely jumped out of the lava as Mario walked by.
They can attack the player by jumping at them, like how they did in Super Smash Bros..
Using a helm splitter by jumping and attacking causes far more damage against Phantom than any other technique available at that point.
Mario can then avoid enemies» attacks by jumping over them; his jump attacks are also stronger.
She also takes a page out of Mario's playbook by being able to attack with a jumping kick.
She wins by baiting and trapping and being frustrating and hitting lots of crouching fierces, but outside her A-Groove custom combo, she rarely strings more than two attacks together, and that's usually a jumping roundhouse kick followed by a crouching fierce punch.
The Raptor can only attack by biting or using claws in close proximity, but he can run faster and jump higher than Grant.
They can be defeated by such attacks as being jumped on, or by being attacked by a Pixl.
The Goombas of this level would hop around aimlessly in Goomba's Shoes and if jumped on by Mario, would be defeated; however, if Mario was to attack one of these Goombas from below, the Goomba will be knocked from the shoe and Mario could take it and ride in it.
Your standard actions are: Square is your standard attack, X is jump, Circle is your Musou attack (a very powerful, unique attack you power up by killing people), and L2 is summon / climb on your horse.
By the time I reached the demo's final arena, I was constantly double - jumping over enemy attacks and avoiding the bursts of fire coming from the floor below, while still locking - on and firing away at my foes.
having the primary attack button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B - special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).
Aside from the previously mentioned buttons, square is always set to jump, the left shoulder button puts you in and out of your fighting stance (as well as resetting durability by straightening your clothes) and the right trigger aids in counter attacks when paired with a mirrored attack attempt.
They attack in a similar manner to Thwomps by slamming into the ground, while others move horizontally by jumping back and forth.
This attack can be dodged by jumping after the Goomba opened its mouth.
Classic Sonic works relatively the same way, but instead of a dash attack, he can hurt enemies by just jumping on top of them, which can be frustrating when navigating Forces» levels built around platforming rather than speed.
Navigation is almost identical to earlier games, with various 3D level exploration and non-randomized enemies roaming about that can be battled once touched (Mario can also give himself an early advantage by hammering or jumping on an enemy to initiate a battle, which will grant him a preemptive attack).
Cheep Cheeps have fins shaped like wings and may attack above the surface of the water by jumping out in an arc.
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