Sentences with phrase «jumping games such»

Constructed in a 16 - bit world with an obvious reverent reference to older side - scrolling, platform - jumping games such as Metroid, Axiom Verge tells the story of a scientist who dies in an experiment gone awry, only to reawaken in an alien world with no knowledge of where he is, how he got there, and why the laws of physics do not seem to apply.

Not exact matches

Companies such as Google and Microsoft have jumped into the VR game, and Apple just hired a professor who specializes in virtual reality.
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Of course, sometimes when they sag and help, if they don't get the ball, the other team can get a quick pass outside for an open jumper, such as what happened on one of the Larkin threes in the Celtics game.
While starting a season against such a good opponent might not be the ideal way to jump back into action, scheduling the Trojans for a week zero game did carry with it one important advantage: scouting.
Until recently, these types of games, such as marbles, hopscotch and jump rope, were common among U.S. children.
Many a broken controllers have been made at the hands of that one part of the level that required a precision jump, perfect reaction time, or just a relentless amount of endurance and patience to truck through a seemingly endless wave of baddies before the next checkpoint (if the game in mind were so inclined to include such a privilege).
Kids games such as Tag, playground games, outdoor and indoor types, hopscotch, jump rope and skipping rope rhymes Fantage is the best virtual world to chat with friends, dress up your avatar, play free games, collect pets, and complete missions!
Again, it shouldn't be something that gives these players marked advantage over others who didn't jump on the GTA 5 bandwagon (though based on the game's sales, such people are rare and hard to come by...).
The controls are pretty much perfect, although certain parts in the game can be tricky such as running jumps or getting to difficult to reach places via double jumps or climbing on walls.
Jake can also perform a variety of moves such as crouch, roll and jump which you will need to use later on in the game.
Jumping into this blend of those two giants was a daunting prospect; games with such a rich history can be hugely overwhelming when you throw yourself headfirst into a newer series entry and this time I was tackling twice the normal amount.
It's such as bright and vibrant looking game on the 3DS which really jumps out at the player.
Jumping here also has the precision that is so important to such a challenging game.
Secondly, this would be a shameless attempt to jump on an increasingly exhausting bandwagon via a game series whose systems don't seem particularly conducive to such a mode.
According to a now deleted article posted on Fandom, Dark Souls Remastered introduces some tweak to the jumping mechanics, as now the action is executed by pressing the L3 button in the vein of more recent Souls games such as Dark Souls 3 and the PlayStation 4 exclusive Bloodborne.
You may also discover that your competitors are already offering training courses and certifications; that above anything else should create enough justification for jumping into the training business game, whether you charge for it or not.Charging for training makes good business sense, especially in industries where deal negotiations are common, such as in high - tech.
There is also a range of PlayStation original games, such as Crash Bandicoot, Cool Boarders 2, Destruction Derby, Jumping Jack Flash, MediEvil and Syphon Filter.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
It is a very interactive game in which you the owner use a ribbon tied to a stick and twirl it around in such a way that your cat would have to jump and run in order to catch it.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
It also covers advanced obedience games; agility training, jumping, retrieving, and digging tricks; flashy Frisbee tricks - and owner - friendly tricks, such as finding the remote, retrieving the newspaper, and cornering the cat.
Classes include: an off - leash puppy play period for puppy socialization, training games for the enjoyment of both puppies and owners, continuing basic commands such as sit, down, stay, loose leash walking, coming when called, leave it, and no jumping (with and without distractions).
To give your arms a bit of a break and help you get the most out of South Africa we've included heaps of epic activities such as hiking Table Mountain, testing your nerves on the world's highest bungee jump, visiting a local shaper at his factory (where you can even get a custom board made) and of course going on a game Safari to snap some pictures of South Africa's most famous residents!
While I do maintain that it would be silly for somebody to jump into a series such as Mass Effect 3 in the final game, the concept of giving new comers three ways to play the game is a good one, even if it is hard to see why anyone would want to play Mass Effect as just a straight shooter.
Due to the game's storyline you'll be jumping from time to time and combating both Mutants and Russian Soldiers giving a nice variety as the Mutants come in a few flavours such as basic shambling beasts to teleporting freaks that can also phase out of existence.
While you can always pay homage to some old favorites like Mario Bros. or Donkey Kong, there are newer games, such as Nihilumbra or Limbo, which will keep you jumping, running, and swinging from one level to the next.
- Progressing through the game will help you unlock abilities such as double jump, first strike, and fly in order to reach previously unreachable areas
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the right side of the screen - when you hit an opponent with an item, a big picture of them appear on the screen - get a visible warning anytime someone has thrown an item at you - selection of recommended courses (6 of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect during races - new default item configuration - removal of the Team Play mode
Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives, and protective Aku Aku masks.
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art game engines, such as EA's Ignite and Frostbite 3 development platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in hardware specs.
For most of the game, the main gameplay system has you running, jumping, and fighting your way through beaches, deserts, volcanoes, and other such areas.
Internet junkies of the days of yore (and covert timewasters such as myself) will immediately jump into Kittypocalypse without missing a beat, considering the gazillion - or - so tower defense games out there you've undoubtedly played.
Your shifty undertakings are further enhanced by classical stealth elements long gone from modern gamessuch as muffling the noise by jumping on a carpet when dropping from heights — along with slightly more present ones, like looking through keyholes or hiding bodies in containers.
Andromeda is yet another major game that would have benefited from more development time, and as such, waiting for a few patches before jumping in is advised.
While the game is top - notch and is definitively one of the best in the series, there's unfortunately a couple of issues that still haven't been fixed, such as the fact that Kenway sometimes stops and crashes into obstacles that he would normally be able to climb over, and he occasionally jumps in the wrong direction, leading him to unintentionally fall to his doom.
Looking into today's technological innovations that will shape the way we play games in the future, games ™ 148 jumps headfirst into such visionary enterprises such as wearable tech, haptic input, Steam Machines and augmented reality.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Donald Mustard who is the creative director of Epic Games jumped at the opportunity to create such an exciting an original game mode in Fortnite with the Russo brothers.
Within the games, Toad is often depicted in a child - like manner by often performing actions that resemble those of a child (such as jumping enthusiastically and cheering on in a joyful way).
However, other games and media depict her as being frightened of Bowser, such as how she jumps higher than Mario upon seeing Bowser on his side in Super Mario RPG, and how she cries over her captivity in the Mario anime movie.
In Japan, Ys VIII: Lacrimosa Of Dana has been released on PlayStation Vita before making its jump on PlayStation 4 and, as such, the game isn't exactly the best looking PS4 title to date.
In addition to further single player statistics such as distance driven, longest jump, wipeout count and how many Easter eggs have been found; there are also a set of online multiplayer statistics including the total number of games played, podiums, wins and consecutive wins.
With a game like Speedrunner HD, it would be fantastic to have a little «air control» such as being able to change directions of your jump, but even on a double jump you're limited to moving in one direction.
While frightening others is the main gist of the game, players can also customize their shriek outside of matches, allowing them to jump scare players with new heads such as scarecrows, use decorative accessories like devil horns, change the scream sound or add visual effects, and more.
GTA IV pokes fun at anti-gaming Lawyer Grand Theft Auto is no exception to Easter eggs, and while there are several that are very well known to gamers, such as the hidden jetpack or the actual chocolate Easter egg found by jumping through a wall, this reference was a much more interesting find.
Still, for us bargain hunters it's lovely to see such a heavy discount on the base title — if you're wanting to jump on board in the post Christmas lull you can now get yourself a copy for just # 17.84 from Base.com for the PlayStation 4 version of the game.
Given the game's wacky art - style and cartoony characters, I didn't expect to jump into Everybody's Golf and experience such a realistic golf simulator.
While many of the In the Zone «s movements ask gamers to replicate real - world actions such as walking, running and jumping, a few unintuitive commands exist.
There is a small number of different game types, such as jumping over an obstacle as it swings around the level faster and faster, or jumping up an infinite set of platforms as they move downwards a la Doodle Jump.
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