Sentences with phrase «jumps over an opponent»

Team Purimetla got a big time Win over Team Jones on Sunday Night and jumped over their opponent Team Jones in the Power Rankings as a result.
I've never seen anyone jump over an opponent...
That ability to create separation, change directions quickly, or jump over an opponent simply can't be countered.
If you're on the offensive, you could even try jumping over your opponent, bypassing them entirely (though you'll want to watch out for the aforementioned sword throw as you scamper away).
We first meet Hanks» James Donovan as he's verbally sparring with a rival in a bar, his words leaping high - jumps over his opponents» arguments.
Dash through the river, jump over your opponents, roll down a steep hill - there are no limits and no boundaries in 4x4 JAM HD!Challenge your opponents on rainy meadows or hot sand dunes and experience the excitement of hill...
Players could move forward and back, or jump over their opponent.
If a character jumps over an opponent, the opposing character will lose a turn.

Not exact matches

If they Win, they will jump Team Sternberg (their Week 7 opponent) for sure and then could leap over Team Lake as well, if Team Lake loses on Monday..
You know what you are going to get from these guys each and every week — gritty defense, hustle plays all over the place, 25 + points from Jabarri «maybe the best scorer in the League» Reynolds and 15 - 20 points from Evan «one of the best 2nd options in the League» Zahniser... The difference between Ws and Ls for these guys usually come down to a few missed / made jump shots between them and their opponents.
The Tigers, projected as No. 13 by the experts going into Saturday, could jump all the way up to No. 5 thanks to another win over a ranked SEC opponent.
Holy Cross managed to match the streaking Bonnies in a 41 - 41 first half with a harassing 2 - 3 zone and the marksmanship of Jack (The Shot) Foley, who jumped and flipped in 36 points over the heads of his tight - guarding opponents during the game.
Latimer and his Republican opponent, Bob Cohen, have traded barbs over Silver's handling of the Lopez mess, with Cohen calling on the speaker to resign and Latimer saying he prefers to wait until JCOPE has completed its investigation before jumping to any conclusions.
Which is why it's so disappointing that the opponents of academies jump all over them as soon as anything goes wrong or their schools don't magically improve in 6 months.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
Even if you; re just doing a normal race you can throw a trick over the jump to rub you're opponents faces in th fat you're winning.
The act of jumping your piece over your opponent's has an intrinsic satisfaction regardless of the in - game effect; this simple pleasure is extremely evident when watching beginners play Street Fighter.
War on Wheels is simplistic in execution, with gameplay consisting of skating to the left and attacking opponents while jumping over grooved floor sections.
Those days when you would learn the arena by heart, and when a well - timed jump or a split second dodge gained you the advantage over your opponents.
We even get two items returning from older entries in the series: Super Mario Kart's Super Feather allows players to jump over obstacles, and Mario Kart 64's Boo turns players ethereal, making them impervious to enemy items, while also stealing an item from a random opponent.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
The ones that still focused on hand to hand combat, but allowed players to move freely around your opponent as opposed to just jumping over them.
In Friendless Runner, for instance, you'll navigate an obstacle course that requires you to jump over and avoid other obstacles, while knocking your opponents into them, or even riding on their heads.
Spawning, taking a split second to line up a perfect cross-stage shot, loosing an arrow that pins one opponent to the wall, double - jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head - stomp.
«In Friendless Runner, you'll navigate an obstacle course that requires you to jump over and avoid other obstacles while knocking your opponents into them or even riding on their heads.
Boosting is fun when you're jumping over large objects and over other opponents.
These are earned for driving feats, which in Forza Horizon 3 means everything from drifts, near misses and clean racing, to trading paint with opponents, doing big jumps and knocking over bins.
It feels even better when you do things like duck under a punch or jump over an incoming leg sweep and punish your opponent for leaving themselves wide open.
If any character performs a jumping attack at close range, they'll leap over their opponent and cause attack from behind.
The goal of this game is to take all of your opponents pieces by diagonally jumping over vulnerable pieces.
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