If your dog
jumps up on people when they enter your house, waiting until people come over and yelling «DOWN!»
She sometimes
jumps up on people when she's excited to meet them.
She walks nicely on a leash, does not
jump up on people when greeting them, and rides politely in the car.
Caruso has some puppyish behaviors such as
jumping up on people when he is excited, carrying gloves or shoes around, and trying to get up on the furniture so he can sit in your lap, but he is easily correctable.
Not exact matches
«
When people want it now and we happen to be
on the chat box just hanging out — watching TV maybe, or working — and a chat comes
up to book a client meeting next week, then great, we'll
jump on that opportunity.»
«
When a big item like that comes
up, no matter what political affiliation, they're voting against it, you're bringing that volume of
people out and
jump on that Democratic line and voted right across and that's what they did,» said current Legislature Chair John Mills.
Here's what happened to me
when I
jumped on the smoothie bandwagon, which is something that happens to most
people — you get a bunch of produce, you excitedly blend it
up in your cheapo $ 30 unit that's never seen anything else besides protein powder, and you end
up with a poorly blended watery salad that you have to chew down with each gulp.
Ok so I was at Trader Joes the other day, and I almost started clapping and
jumping up and down and doing a celebratory happy dance
when I first saw it, but I caught myself right before I started in
on my sweet Napoleon Dynamite dancing skills, reminding myself that all these
people at the store thought I was an adult, and I gave the box a quick hug instead (better, somehow??).
►
People gasp
when they see a penguin cornered
on the roof of a building, and two men approach it with nets and animal snares; the penguin
jumps from the building, but is lifted
up into the air by a kite wrapped around its back, and the penguin glides through the air and lands in a car, unharmed.
For example, if you didn't mind that your dog
jumped up on people to say hi for the last seven years and now you decide that you don't want him to do that anymore, that behavior will take a much longer time to undo than if you had addressed it
when he was a pup.
However,
when your dog grows from a puppy to a full grown dog you don't want them
jumping up on people, especially children and the elderly, because it might cause harm.
We work
on basic obedience — such as Sit, Down, Stay in both positions, Leave It, Targeting, Recall (coming
when called), and address
jumping up on people.
Excessive barking; house training; aggression toward
people / kids; aggression toward other dogs; aggression
on leash;
jumping up on people; not coming
when called; eating poop; pulling
on leash; aggression around food or toys; destructiveness
when left alone; excessive shyness / fearfulness; doesn't listen or do what I ask; running off; digging in yard; stealing food off counters
Hopefully, that helps carry you both through the period
when puppies dig holes in the yard, surf kitchen counters,
jump up on people, chew your favorite possessions, and other typical puppy behavior.
Refresh your dog's memory about basic obedience so he or she will be sure to come
when called and won't
jump up on people you encounter while you are out and about.
To train your dog to automatically sit
when meeting new
people instead of
jumping up, place your dog
on a leash or behind a barrier so
people can turn away quickly without getting
jumped on.
When a dog isn't able to use
up its energy
on a regular basis, it can develop behavioral issues like hyperactivity and act out through chewing,
jumping on people, and even aggression toward
people and other dogs.
Their dogs may soil in the house; they may
jump up on people; they may be aggressive; they may bark excessively; they may bite too hard
when playing; they may try to bite
when you tell them to do something they don't want to do.
Whether it is barking at other dogs or
people on leash, biting guests to your home, chewing
up the carpet, or just
jumping up when you would rather they didn't, an individual behavior consultation will give you the one -
on - one assistance that you need.
It's also scary and dangerous for
people who become startled or knocked down
when puppies
jump up on them.
A good example is a situation
when a dog is
jumping up on people.
Hopefully, that helps carry you both through the period
when puppies piddle in the house, surf kitchen counters, dig holes,
jump up on people, chew your favorite possessions, run away and other annoying puppy habits!
New Puppy / New Dog 101 is a program of weekly hour - long sessions that includes all the basics; coming
when called, walking nicely
on leash and not pulling, being calm
when meeting friends and family (not
jumping up on people) and more!
When a dog
jumps up on people, I have found it you just gently step
on a toe, he will stop that pretty quick!
They should be verbally scolded or affection denied
when they
jump up on people, chase running joggers and children, ride legs or growl for any reason.
Someone has been a bit tough
on her, as she cowers a bit
when she runs over, but it seems like it might be due to her
jumping up on people, not her temperament, which is solid.
Not just a puppy problem, some adult dogs still
jump up on people and things like the couch, tables, counter, and bed
when they are not supposed to.
He would prefer to be around
people, in fact,
when he meets some
people he
jumps up on them with great enthusiasm.
The interview dives into the beginnings of Gabe Newell, Valve and its growth, but
when asked about the likelihood of Valve deviating from first -
person shooters, Newell responded, «[every] once in a while we get all fired
up to
jump into the beyond and do an RTS - style MMO, we start making hand waving gestures about how utterly awesome it will be, and then some bastard points out that we still haven't shipped the TF - 2 updates
on the 360 or Episode 3, and we come crashing down to earth.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built
up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can
jump up in rank if you're good enough, but only
up until S - you can't
jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes
up when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill
up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big
jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected
people to play for an hour or so, but they found
people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based
on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And
when we state what we do know, we have a group of
people jumping up and down and going «we don't believe you we don't believe you» and whatsmore - you are are all crooks with malice aforethought and proper science should be done
on blogs by amateurs who know better.
While we weren't necessarily expecting everyone to
jump on Top Producer and FiveStreet, we had a number of agents who expressed how difficult it is to follow -
up with a lot of
people when they don't have a CRM in place.