Sentences with phrase «jumps up on people when»

If your dog jumps up on people when they enter your house, waiting until people come over and yelling «DOWN!»
She sometimes jumps up on people when she's excited to meet them.
She walks nicely on a leash, does not jump up on people when greeting them, and rides politely in the car.
Caruso has some puppyish behaviors such as jumping up on people when he is excited, carrying gloves or shoes around, and trying to get up on the furniture so he can sit in your lap, but he is easily correctable.

Not exact matches

«When people want it now and we happen to be on the chat box just hanging out — watching TV maybe, or working — and a chat comes up to book a client meeting next week, then great, we'll jump on that opportunity.»
«When a big item like that comes up, no matter what political affiliation, they're voting against it, you're bringing that volume of people out and jump on that Democratic line and voted right across and that's what they did,» said current Legislature Chair John Mills.
Here's what happened to me when I jumped on the smoothie bandwagon, which is something that happens to most people — you get a bunch of produce, you excitedly blend it up in your cheapo $ 30 unit that's never seen anything else besides protein powder, and you end up with a poorly blended watery salad that you have to chew down with each gulp.
Ok so I was at Trader Joes the other day, and I almost started clapping and jumping up and down and doing a celebratory happy dance when I first saw it, but I caught myself right before I started in on my sweet Napoleon Dynamite dancing skills, reminding myself that all these people at the store thought I was an adult, and I gave the box a quick hug instead (better, somehow??).
People gasp when they see a penguin cornered on the roof of a building, and two men approach it with nets and animal snares; the penguin jumps from the building, but is lifted up into the air by a kite wrapped around its back, and the penguin glides through the air and lands in a car, unharmed.
For example, if you didn't mind that your dog jumped up on people to say hi for the last seven years and now you decide that you don't want him to do that anymore, that behavior will take a much longer time to undo than if you had addressed it when he was a pup.
However, when your dog grows from a puppy to a full grown dog you don't want them jumping up on people, especially children and the elderly, because it might cause harm.
We work on basic obedience — such as Sit, Down, Stay in both positions, Leave It, Targeting, Recall (coming when called), and address jumping up on people.
Excessive barking; house training; aggression toward people / kids; aggression toward other dogs; aggression on leash; jumping up on people; not coming when called; eating poop; pulling on leash; aggression around food or toys; destructiveness when left alone; excessive shyness / fearfulness; doesn't listen or do what I ask; running off; digging in yard; stealing food off counters
Hopefully, that helps carry you both through the period when puppies dig holes in the yard, surf kitchen counters, jump up on people, chew your favorite possessions, and other typical puppy behavior.
Refresh your dog's memory about basic obedience so he or she will be sure to come when called and won't jump up on people you encounter while you are out and about.
To train your dog to automatically sit when meeting new people instead of jumping up, place your dog on a leash or behind a barrier so people can turn away quickly without getting jumped on.
When a dog isn't able to use up its energy on a regular basis, it can develop behavioral issues like hyperactivity and act out through chewing, jumping on people, and even aggression toward people and other dogs.
Their dogs may soil in the house; they may jump up on people; they may be aggressive; they may bark excessively; they may bite too hard when playing; they may try to bite when you tell them to do something they don't want to do.
Whether it is barking at other dogs or people on leash, biting guests to your home, chewing up the carpet, or just jumping up when you would rather they didn't, an individual behavior consultation will give you the one - on - one assistance that you need.
It's also scary and dangerous for people who become startled or knocked down when puppies jump up on them.
A good example is a situation when a dog is jumping up on people.
Hopefully, that helps carry you both through the period when puppies piddle in the house, surf kitchen counters, dig holes, jump up on people, chew your favorite possessions, run away and other annoying puppy habits!
New Puppy / New Dog 101 is a program of weekly hour - long sessions that includes all the basics; coming when called, walking nicely on leash and not pulling, being calm when meeting friends and family (not jumping up on people) and more!
When a dog jumps up on people, I have found it you just gently step on a toe, he will stop that pretty quick!
They should be verbally scolded or affection denied when they jump up on people, chase running joggers and children, ride legs or growl for any reason.
Someone has been a bit tough on her, as she cowers a bit when she runs over, but it seems like it might be due to her jumping up on people, not her temperament, which is solid.
Not just a puppy problem, some adult dogs still jump up on people and things like the couch, tables, counter, and bed when they are not supposed to.
He would prefer to be around people, in fact, when he meets some people he jumps up on them with great enthusiasm.
The interview dives into the beginnings of Gabe Newell, Valve and its growth, but when asked about the likelihood of Valve deviating from first - person shooters, Newell responded, «[every] once in a while we get all fired up to jump into the beyond and do an RTS - style MMO, we start making hand waving gestures about how utterly awesome it will be, and then some bastard points out that we still haven't shipped the TF - 2 updates on the 360 or Episode 3, and we come crashing down to earth.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And when we state what we do know, we have a group of people jumping up and down and going «we don't believe you we don't believe you» and whatsmore - you are are all crooks with malice aforethought and proper science should be done on blogs by amateurs who know better.
While we weren't necessarily expecting everyone to jump on Top Producer and FiveStreet, we had a number of agents who expressed how difficult it is to follow - up with a lot of people when they don't have a CRM in place.
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