Sentences with phrase «just link to the past»

The Lowry is not just a link to the past of the area; it is recognised as being one of the leading arts venues in the entire world.
A Link to the Past was just The Legend of Zelda on the Super Nintendo, Ocarina of Time was just A Link to the Past in 3D, and every game since has been trying to recreate Ocarina of Time.

Not exact matches

I would just observe that we shouldn't dismiss any strategy just because it's not worked or it's been linked to dubious products in the past.
Just in case you're very new to the SEO business or you've been under a rock the past 10 years, Eric has been been doing content publicity and link building since 1994, and has worked on many high - profile sites like Amazon, ABC and PBS.
Was just checking out berry recipes in your blog (a natural response to the abundance I've been witness of in the past weeks) and noticed you may, or may - not, want to add a link to your nut butters blog post here -LRB-:
There have been many players that was linked to us in the past who have now flopped big at other club, this just shows we can not just look and accept what is given to us without being critical and objective.
Amazingly enough, it just might as The Mirror is reporting that the PSG and France international Adrien Rabiot, who has been strongly linked with a move to Arsenal in the past, has actually asked his club for a loan move in January to get more playing time.
We have pretended to buy this guy Lacazette for the past three seasons and nothing come of it, yes of course Lyon president will say what he did to stir up price hype, i just hope we land him this time you know what they say «third time lucky» mind you how many times we was linked with Julian Draxler
Arsenal and Liverpool are just two Premier League clubs that have been linked to the German in the past.
It's no surprise to see Tuttosport roll out a huge centerpiece story about a proposed transfer target that Juventus has been linked to more than just a couple times in the past or probably has no chance in signing... or both.
He'll link the play up but instead of just staying outside the area he follows the play further forward and it's this desire coupled with him being a goal threat in general which has led to him finding the net on 27 occasions in the past two seasons.
Although Liverpool have been linked to 22 - year - old German striker Timo Werner in the past, we are getting some strong indications that this is not just a case of «once a Liverpool - linked player, always a Liverpool - linked player.»
But craft is more than just a combination of skills and experience, it's also a link to the handmade past.
With a mere 28 days, time flies too quickly and now it's time for the March Cloth Diaper Link Up featuring any cloth diaper related content from the past 90 days that you just want to showcase.
Just scroll down on the Product Description until you see the video, or past the reviews section to the Product Videos link.
I love that you took the initiative to write that... I have noticed in the past few months that there are also 2 additional «problems» lurking in bloggy land - and it is frustrating the heck out of me... and its people who just link and run at a linky party... they don't visit any other links (as advised to do in the party rules!)
Whenever I put a beauty post together, I always feel like I need to talk about the past and my previous skin issues, so I'll just do a quick recap then link the other posts so you can read more about my experiences and treatments with acne and the scarring it has left behind!
Just take a look at some of these inspirational gold projects that have been linking up to the Super Saturday Link Party over the past few months:
Played by Jeff Goldblum with all of his quizzical, hesitant Jeff Goldblum - ishness, and sporting a golden wizard's outfit that would have been rejected as being over-the-top by Elton John in the 1970s, The Grandmaster forces Thor to take part in a brutal gladiatorial contest, but the thunder god runs into two people who might just help him get back to Asgard: a mysterious warrior (Tessa Thompson) with a link to his past, and his old pal the Hulk (Mark Ruffalo).
I had just played through the first 10 minutes or so from A Link to the Past a few days ago and they sampled so many noises from the game.
A Link To The Past on Virtual Console wouldn't be exclusive to Wii U because it's just a porTo The Past on Virtual Console wouldn't be exclusive to Wii U because it's just a porto Wii U because it's just a port.
People who list A Link to the Past as the best Zelda game are just riding the nostalgia train.
This is more than just a movie - making stunt — Wonderstruck is about the linking of the past to present, the way art and artifacts carry the residue of the people who made them.
With just four days to go until the new Datsun's World Premiere in India, brand chief Vincent Cobee explains the link between the marque's storied past and bright future.
Lisa Cron has posted some wonderful pieces on backstory placement here at WU — just Google Lisa Cron and Writer Unboxed and links to her past postings will come up.
For starters, the company should make it easier for its customers to download and print out a spreadsheet of all their past Kindle orders, just as we can do currently for everything else we buy from Amazon via the Download Order Reports link on our Amazon account page.
If you've already registered on the Ralphs site and supported another organization in the past, just log in to your account, click on your name (top right corner under «Welcome Back») and link your card to Kitten Rescue's nonprofit organization number: 80561.
Over the past few days though, I've come to see that Nintendo just wants to keep Link as a male character.
For those of you aspiring game developers out there, or just plain folk interested in knowing a thing or two about the inner workings of how a game is developed, both Naughty Dog and Valve have links on their respective websites to some of their presentation materials for lectures they recently presented at GDC this past February.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
Just a quick update — I'm still playing through Halo: Reach, Paul continues his life of piracy in Ass Creed IV, and Randy's doubled down by starting both FTL and A Link to the Past.
Combat feels just like A Link to the Past, however in lieu of a shield which was mostly ornamental in that game, Swords of Ditto offers a dodge roll which is vital for survival.
The Majora's Mask «remake» will be the same treatment of» link to the past» aka link between worlds and have similar or same world map and similar if not same characters just different background.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hlink between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
There's the feisty and swear - y Amelia Reacher who pilots a rover; the rather demented Dr. Scot Seeker who probably should never be allowed near a syringe or other pointy implement; hulking mutant Phobos who seeks to aid his brothers and sisters; Aiesha, who is just sort of there throughout the game, and Andrew, a one - armed bloke with links to the Technomancers and Zach's past.
Given this fact, it's hardly surprising that the series could be linked to just about every violent crime within the past several years, in the same way that I could link TVs to crimes as well.
Autydi just reminded me that the prologue of A Link to the Past says that Ganon was sealed in the dark realm by the Seven Wise Men a long time ago... That could explain that Link failed and then somehow the 7 Sages still found themselves and stopped Ganon themselves.
And the last batch of just announced games will be The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country 2: Diddy Kong's Quest will appear on the NN3DS on April 14th.
The Great Fairies of A Link to the Past can do more than just heal Link.
- A Link to the Past was a revolutionary game in its own right, and this is just as much so.
There is no denying it, it is essentially a modernised version of A Link to the Past, featuring so many of its best elements, but it also has the tie - ins to Ocarina of Time, but with the feel of Wind Waker, which is all just part of that magical combination that really ties the game together and makes it that something great.
A Link Between Worlds isn't just a terrific homage to the amazing The Legend of Zelda: A Link to the Past (although it does feature great remixes of the music, the landscape and the enemies.)
Legend of Zelda: A Link Between Worlds is more than just a sequel to Link to the Past.
It's different playing the past Zelda games to when you're playing with motion controls, I just find it more immersive, playing as Link.
The 1986 original on NES and A Link to the Past, the Super Nintendo game that shares the same landscape as Link Between Worlds, both plug you into the fantasy land of Hyrule just as quickly.
You can only own a copy of A Link to the Past or Super Mario 64 so many times before it just becomes asinine to keep buying it every time a new release of it comes out.
The furthest I've ever been was just past the Jabu Jabu scene, in which Link climbs inside the belly of a giant fish god to rescue Ruto, the Zora princess.
Looking at just three: The Legend of Zelda: A Link to the Past, Chrono Trigger, and the Secret of Mana, they all begin a bit like a good fairytale.
Okay, I guess the Frozen Hyrule music from Four Swords Adventures is all right... though it is just a remake of the Dark World theme from Link to the Past.
For a second I thought that last screen shot was of some Link to the Past HD mini game but it's just Animal Crossing.
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