However, I have spent over 30 hrs with this game over the year and for this reason and the fact that
just doing side quests has taken up so much of my time and been so enjoyable it is something I felt has had to go on my list.
I'm at the final story mission,
just doing some side quests that I mostly ignored in the original playthrough.
Not exact matches
The sticker system is terrible, they removed the actual storyline of the worlds and
just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any
side quests like the others
did, there were
Also between some chapters you will enter different large open worlds which you can
do side quests (wanted posters), protect settlers / travelers, visit the gun shop to purchase ammo and weapons, or
just simply explore the beautiful landscape.
The sticker system is terrible, they removed the actual storyline of the worlds and
just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any
side quests like the others
did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game
do to looser controls and by
just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't
just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds
side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon
just like the last game, you also get free roam after the main
quest so you can make sure to befriend them all, and it's all adorable
do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Sure, many of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or
just some creepy encounters, but overall I felt that they were all worth
doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
All of the
side quests are very well
done and while some are
just the average go here and retrieve this the majority of the
quests feel fresh and have their own back story that adds to the game.
For every new zelda release — I actually cancel everything in my social life, take a week long holiday from work and
just game for a full week — spending time to
do every little
side quest.
Between involved Assigned
Quests with dedicated storylines, cutscenes, and great set piece moments, Optional
side quest content, ongoing Investigations, timed Events, responding to SOS flares, and even
just open - ended exploration - based Expeditions, there is never a lack of things to
do in Monster Hunter: World.
Even though I find the Guardians of the Galaxy kinda tedious these days (their entire bickering - based comedic structure necessitates that they don't grow and change too much, especially in the case of Peter Quill, who's
just intolerably stupid at this point), I thought Thor's
side quest with Rocket and Groot was really fun and good.
If you
do need any further help with the Ancient Armor
side quest,
just let us know.
You
just follow the main
quest line in your journal or
do side quests.
Having finished up the game and most of the
side -
quests to I've gone back and played through it another twice, and
do very different things, like opting to
side with neither faction and instead
just betray everyone.
In the first game
side -
quests were generally
just fetch -
quests with no story to them or reason for what you were
doing: you
just went and
did stuff because that's what the static little box of text told you to
do.
there's alot to
do in fallout 3 plenty of
side quests that are
just as engrossing and reward filled as the main
quest line.
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible main story I absolutely hated what they
did with the main
quest but I absolutely love the
side quest of
just randomly going town to town beating a bad guy for the citizens.
of «monster nests» scattered throughout the world, but the game doesn't pretend that's a real
side quest; it's
just grinding out experience points and loot.
There is so many
side quests and mini-games to
do in the open world that as soon as you are let loose you can spend hours
just getting lost in all of that stuff without even touching the story.
Still, generic or no, the
quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they
do have a rather addictive quality that comes from their simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to
just to
side -
quests non-stop for ten - hours straight.
The random encounters of monsters and Foul Fate events as you amble around the board
does a reasonable job of recreating how you can come across
just about anything on your travels in the videogame, and it's nice to see
side -
quests included in the primary
quests, mimicking how the main narrative in The Witcher frequently branches out.
To
do all of this took me 40 - hours, but that was going through at a good pace, so given
just how many
side -
quests were left sitting you could easily add another ten or twenty to that total.
They even tried to have him explain it away to Atreus a couple of times that the rewards would aid their main
quest... but then he would
just complain about getting off - task again the second you
do a different
side -
quest.
The Story mode
does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a
side quest that is literally
just watching a slideshow.
The story is the best and most gripping part of it all, the
side quests aren't
just fetch and grab, they make all the characters feel like they gave importance then in the main story they
just kill them off making the sorrow of the characters dying even worse if you
do the
side quests.
While still taking time to indulge in a fair amount of
side quests and hunts, I wrapped up the main storyline in
just under 30 hours, and 10 hours after that I'm still finding plenty of other things to
do back in the open world.
While there was a story attached to the game, you were free to explore this world,
do side quests or even
just mess around with the residents of Liberty City and get in trouble with the police.
Still a lot of different
side quests / missions to keep you occupied within the city when you are not
doing the campaign or
just want a break from it like for example if you take out what is called the D.U.P Mobile Command spread across the city you will get new
side missions, blast shards show up on the map and you get new respawn points.
You can get cache by hacking stores and controlling different parts of the city, or
just doing main story or
side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
The game is packed and filled to the rim with crazy conversations, meet - ups, characters,
side quests and not to forget the way Volition uses music to get a point across, without spoiling anything you get some amazingly fitting music to some of the cut - scenes and the way they made fun of one of my most hated movies of all time, «Armageddon»
just instantly made me laugh, and that never happens when I game, so well
done Volition!
There's more clothes and accessories to collect, more
side quests to
do, upgrades to be
done... I feel as if we're
just stalling on the last part of the story.
Then there are games where there's too much to
do, too much to see, too many
side quests and secrets that you're all too happy to complete because the world is
just that amazing?
There is so much to factor in besides
just doing the
quests either main or
side ones.
The game is massive, and gives players tons to
do in the form of
side quests, hunts, and
just plain story.
For more than
just extra loot and experience for my hero, I've become obsessed with
doing every
side quest just so I can complete the art gallery and find new images to potentially transfer offer to my PC.
It's not that I don't find the story compelling (I
do actually), it's
just that I have a hard time staying on - mission when there are so many areas to explore and unique
side -
quests around every corner.
(Oh come on, don't act like you haven't spent way too much time at the strip club in Grand Theft Auto 5) I understand the need to set some limits to keep players honed in on the story, but if the opportunity arises, I want to be able to
just wander through the amazing world of Westeros and see what kind of exciting
side quests I can stumble upon.
These interludes aren't
just novel breaks that help expose Resident Evil 7's backstory; reaching the end of these
side quests offers hints on what Ethan should
do next.
Sure, many of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or
just some creepy encounters, but overall I felt that they were all worth
doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
While there are the occasional fetch
quests and fillers that are
just there to expand the length of the game and give players more to
do, there's also a healthy balance of meaningful
side missions and unique ones, such as the entire Hunting Grounds stuff which challenges players to use their skills and think of different ways to overcome obstacles and enemies.
This takes the place of
side quests and
just adds more to
do in an already lengthy game.
Tesla vs Lovecraft is one of those games that you can play in short bursts without feeling like you've missed anything or need to recap, which makes it perfect for people with demanding schedules or anyone that's a bit tired of spending two days sorting out their inventory in an colossal RPG
just to
do an insignificant
side -
quest.
But it isn't only this moment as well, many
side quests task you with similar missions, and even the odd story mission
does the same, you travel around the city collecting things for people and after a while these missions
just become draining.
Doing a mixture of
side quests throughout each run, I clocked in
just under twenty - five hours to get everything
done.
The small errands and more substantial
side quests of these characters aren't all there is to
do in Horizon after the credits roll, though, and that's why I
just can't stop playing it.