Sentences with phrase «just doing side quests»

However, I have spent over 30 hrs with this game over the year and for this reason and the fact that just doing side quests has taken up so much of my time and been so enjoyable it is something I felt has had to go on my list.
I'm at the final story mission, just doing some side quests that I mostly ignored in the original playthrough.

Not exact matches

The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were
Also between some chapters you will enter different large open worlds which you can do side quests (wanted posters), protect settlers / travelers, visit the gun shop to purchase ammo and weapons, or just simply explore the beautiful landscape.
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
All of the side quests are very well done and while some are just the average go here and retrieve this the majority of the quests feel fresh and have their own back story that adds to the game.
For every new zelda release — I actually cancel everything in my social life, take a week long holiday from work and just game for a full week — spending time to do every little side quest.
Between involved Assigned Quests with dedicated storylines, cutscenes, and great set piece moments, Optional side quest content, ongoing Investigations, timed Events, responding to SOS flares, and even just open - ended exploration - based Expeditions, there is never a lack of things to do in Monster Hunter: World.
Even though I find the Guardians of the Galaxy kinda tedious these days (their entire bickering - based comedic structure necessitates that they don't grow and change too much, especially in the case of Peter Quill, who's just intolerably stupid at this point), I thought Thor's side quest with Rocket and Groot was really fun and good.
If you do need any further help with the Ancient Armor side quest, just let us know.
You just follow the main quest line in your journal or do side quests.
Having finished up the game and most of the side - quests to I've gone back and played through it another twice, and do very different things, like opting to side with neither faction and instead just betray everyone.
In the first game side - quests were generally just fetch - quests with no story to them or reason for what you were doing: you just went and did stuff because that's what the static little box of text told you to do.
there's alot to do in fallout 3 plenty of side quests that are just as engrossing and reward filled as the main quest line.
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible main story I absolutely hated what they did with the main quest but I absolutely love the side quest of just randomly going town to town beating a bad guy for the citizens.
of «monster nests» scattered throughout the world, but the game doesn't pretend that's a real side quest; it's just grinding out experience points and loot.
There is so many side quests and mini-games to do in the open world that as soon as you are let loose you can spend hours just getting lost in all of that stuff without even touching the story.
Still, generic or no, the quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they do have a rather addictive quality that comes from their simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to just to side - quests non-stop for ten - hours straight.
The random encounters of monsters and Foul Fate events as you amble around the board does a reasonable job of recreating how you can come across just about anything on your travels in the videogame, and it's nice to see side - quests included in the primary quests, mimicking how the main narrative in The Witcher frequently branches out.
To do all of this took me 40 - hours, but that was going through at a good pace, so given just how many side - quests were left sitting you could easily add another ten or twenty to that total.
They even tried to have him explain it away to Atreus a couple of times that the rewards would aid their main quest... but then he would just complain about getting off - task again the second you do a different side - quest.
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
The story is the best and most gripping part of it all, the side quests aren't just fetch and grab, they make all the characters feel like they gave importance then in the main story they just kill them off making the sorrow of the characters dying even worse if you do the side quests.
While still taking time to indulge in a fair amount of side quests and hunts, I wrapped up the main storyline in just under 30 hours, and 10 hours after that I'm still finding plenty of other things to do back in the open world.
While there was a story attached to the game, you were free to explore this world, do side quests or even just mess around with the residents of Liberty City and get in trouble with the police.
Still a lot of different side quests / missions to keep you occupied within the city when you are not doing the campaign or just want a break from it like for example if you take out what is called the D.U.P Mobile Command spread across the city you will get new side missions, blast shards show up on the map and you get new respawn points.
You can get cache by hacking stores and controlling different parts of the city, or just doing main story or side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
The game is packed and filled to the rim with crazy conversations, meet - ups, characters, side quests and not to forget the way Volition uses music to get a point across, without spoiling anything you get some amazingly fitting music to some of the cut - scenes and the way they made fun of one of my most hated movies of all time, «Armageddon» just instantly made me laugh, and that never happens when I game, so well done Volition!
There's more clothes and accessories to collect, more side quests to do, upgrades to be done... I feel as if we're just stalling on the last part of the story.
Then there are games where there's too much to do, too much to see, too many side quests and secrets that you're all too happy to complete because the world is just that amazing?
There is so much to factor in besides just doing the quests either main or side ones.
The game is massive, and gives players tons to do in the form of side quests, hunts, and just plain story.
For more than just extra loot and experience for my hero, I've become obsessed with doing every side quest just so I can complete the art gallery and find new images to potentially transfer offer to my PC.
It's not that I don't find the story compelling (I do actually), it's just that I have a hard time staying on - mission when there are so many areas to explore and unique side - quests around every corner.
(Oh come on, don't act like you haven't spent way too much time at the strip club in Grand Theft Auto 5) I understand the need to set some limits to keep players honed in on the story, but if the opportunity arises, I want to be able to just wander through the amazing world of Westeros and see what kind of exciting side quests I can stumble upon.
These interludes aren't just novel breaks that help expose Resident Evil 7's backstory; reaching the end of these side quests offers hints on what Ethan should do next.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
While there are the occasional fetch quests and fillers that are just there to expand the length of the game and give players more to do, there's also a healthy balance of meaningful side missions and unique ones, such as the entire Hunting Grounds stuff which challenges players to use their skills and think of different ways to overcome obstacles and enemies.
This takes the place of side quests and just adds more to do in an already lengthy game.
Tesla vs Lovecraft is one of those games that you can play in short bursts without feeling like you've missed anything or need to recap, which makes it perfect for people with demanding schedules or anyone that's a bit tired of spending two days sorting out their inventory in an colossal RPG just to do an insignificant side - quest.
But it isn't only this moment as well, many side quests task you with similar missions, and even the odd story mission does the same, you travel around the city collecting things for people and after a while these missions just become draining.
Doing a mixture of side quests throughout each run, I clocked in just under twenty - five hours to get everything done.
The small errands and more substantial side quests of these characters aren't all there is to do in Horizon after the credits roll, though, and that's why I just can't stop playing it.
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