You just feel like a hero.
Not exact matches
We understand that every bodybuilder
feels the urge to mimic the styles and techniques of his bodybuilding
heroes, but keep in mind that not everything the pros do can be applied to your training, and some of it is
just plain wrong,
like not using your thumbs to hold the bar on the bench press.
When I finished these last two
feeling like crap and both significantly slower than 4:30, I knew I had to find a change and that's was
just about when I was finishing Chris McDougal's book, Natural Born
Heroes.
I
feel this movie wouldve been so much better if a seasoned director had done it
like John Singleton... anyway, its
just alot of hype because hes the «first» black super
hero (do nt tell Wesley Snipes though) and if you really want to see black panther skip the full length movie and see Wakanda in Infinity war... as far as black panther goes he was great in civil war and infinity war, you can skip the 2 hour trip to the land of vibranium.
The result
feels a bit
like a lavishly produced, superhero - and supervillain - stocked standup comedy special, with fight scenes, chases and explosions spliced into footage of the
hero telling you about the wild couple of weeks he
just had.
My main gripe is the combat
feels like I m playing guitar
hero, trying to excecute my combos while the monster is
just doing its own thing.
And apparently Disney didn't
feel like coming out to promote their first Disney - Marvel animated collaboration Big
Hero 6 (which
just debuted a trailer).
«Infinity War» is a brashly entertaining jamboree, structured to show off each
hero or heroine and give them
just enough to do, and to update their mythologies without making it all
feel like homework.
Ultimately, despite its power - ups and multiple characters, Not A
Hero feels like it's missing
just one layer of gameplay, something to make it stick to your ribs as it goes down.
It's
just that, despite being based on fact, at times, the movie
feels and plays
like a formulaic disaster flick, with Banderas as the dynamic
hero archetype.
Though it's a pretty formulaic underdog tale that checks off all the usual sports movie clichés — from the unlikely
hero who overcomes insurmountable odds, to the training montages, setbacks and cardboard villains — «Eddie the Eagle» succeeds as an enjoyable
feel - good film that wears its heart (and humor) on its sleeve
just like its incredibly charismatic subject.
RogerEbert.com: The result
feels a bit
like a lavishly produced, superhero - and supervillain - stocked standup comedy special, with fight scenes, chases and explosions spliced into footage of the
hero telling you about the wild couple of weeks he
just had.
Create an overarching narrative that makes your people
feel like they're
heroes on an exciting quest — not
just employees looking at a training manual.
As such he often
feels like one of the least Sherlock-esque Sherlock to ever grace a screen, and that's a huge mistake because if you remove the Sherlock traits then what you end up with is another generic
hero who
just so happens to be pretty good at solving cases.
Yet much
like Heroes it's impossible not to
feel like there's so much untapped potential lying
just under the surface.
It
feels like I
just finished LEGO Marvel Super
Heroes and LEGO The Hobbit when suddenly I discover that LEGO Ninjago: Nindroids has come out.
Call of Duty WWII doesn't have «quite enough» campaign moments to really leave you
feeling like a war
hero when it's finished,
just like there's «not quite enough» multiplayer content with the map count at a series low.
Is it
just us, or does this game look and
feel (even the music was reminiscent)
like Dragon Quest
Heroes?
Everything
feels like it's
just mashed together sporadically with ideas from
Heroes of Might and Magic V and Might & Magic
Heroes VI while presenting them in a manner that lacks any appeal or enticement.
Unlike games
like Guitar
Hero where you
feel like you're playing a musical instrument this game
just tries to see how well you can keep up with the beat of the music.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket -
like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are
like a hive mind - when they hold a wedding ceremony, they're
just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner
liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band -
just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that
feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to
Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound
like the final boss» - the team wanted to express the
feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can
feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks
like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
We still love classic SRPGs; it's
just that at this point,
Hero's Saga
feels like a step back.
The moment that Xenogears» many disparate and confusing pieces come together to form a whole is special; not
just because it's a brilliant plot twist, but because it makes your 30 hour «
hero's journey»
feel like a single grain of sand in the flow of universal time — before empowering you to flip the whole hourglass upside down.
There are moments when it
feels like it should
just be a third - person shooter (particularly as all the
heroes are exclusively controlled in that view), but it still
feels like Star Wars all the same.
«This campaign is about embracing confidence and
feeling empowered,
just like our
heroes do,» says Mindy Hamilton, senior vice president of Global Partnerships & Marketing for Marvel Studios.
«Afterwards, you don't
feel like a
hero — you're
just glad you could help,» he says.