Sentences with phrase «just good game design»

In the end this doesn't even need a difficulty setting, but rather just good game design.

Not exact matches

Blackbox is a puzzle game for iPhone that was just awarded one of Apple's prestigious Design Awards, which honor the best new apps, the ones Apple thinks are especially useful or beautiful.
Available free of charge on MomsTEAM's new SmartTeams concussion website, the #TeamUp4ConcussionSafetyTM program, developed by MomsTEAM Institute as part of its SmartTeams Play SafeTM initiative with a Mind Matters Educational Challenge Grant from the National Collegiate Athletic Association and Department of Defense, is designed to do just that: to increase reporting by athletes of concussion symptoms by engaging coaches, athletes, parents, and health care providers in a season - long, indeed career - long program which emphasizes that immediate reporting of concussion symptoms - not just by athletes themselves but by their teammate «buddies» - not only reduces the risk the athlete will suffer a more serious brain injury - or, in rare cases, even death - but is actually helps the team's chances of winning, not just in that game, but, by giving athletes the best chance to return as quickly as possible from concussion, the rest of the season, and by teaching that honest reporting is a valued team behavior and a hallmark of a good teammate.
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable scenes in a videogame.
The core mechanics are just the same, but Epic Games delivers a splendid lesson in game design, creating a brilliant campaign, varied and well - paced as few others.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
But, in all fairness most games have the same AI, Dark Void with their design just didn't hide it well, so i guess this is why i probably actually enjoyed the game as most people just bashed it.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I've seen a game atBetter pacing, better mechanics, better design, and just some of the craziest psychological trickery I've seen a game atbetter mechanics, better design, and just some of the craziest psychological trickery I've seen a game atbetter design, and just some of the craziest psychological trickery I've seen a game attempt.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
To start off, the Co-Op portions of the game are just amazing, they work so well and you can truly see the great portions of the game by just sitting back and taking in all of the great level designs that were incorporated in the game.
It might well be the single most sophisticated 8 - bit game ever designed, and Kojima barely had to update its tools and mechanics when bringing the series into 3D for Metal Gear Solid; he basically just remade Metal Gear 2 with polygons.
It's just this close (fingers a couple of inches apart) to being one of the deepest and best - designed single - player adventure games of all time.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
I just got platinum trophy and I can tell you: Dishonored 2 is one of the best games of this generation... a work of art in design, sound, story / lore, AI and complex gameplay.
Classic stages play even better than they did in their original appearance, transforming in the second act, new stages are incredibly creative and the soundtrack is just as good as the game's overall design.
Many games have great sound design, not just Red Dead Redemption, but in my opinion, Rockstar's game is one of the best examples of great sound design in video games.
No, I don't just hand 10's out; they have to be well - designed and basically by the end of the game: The game has to stand out and has to som... Read Full Review
It's already been confirmed, that Wii U is indeed more powerful than the PS3 & 360, also Wii U's GPU has the ability to act and perform the same functions as a CPU, so that means the GPU can take alot of slack off of the Wii U's CPU, and that's what's going to make it possible for Wii U to keep up with the PS4 and next Xbox, it's called a Memory Intensified design, and it's a unique and very clever design of hardware by Nintendo, Wii U has a bit more power under it's hood than you think, just wait till 3rd partys start to master Wii U's hardware, I see good games on Wii U's horizon.
I wanted to love Zombie Apocalypse: Never Die Alone, but its Frankenstein approach to game design, taking ideas that worked well in other games and stitching them together haphazardly, just doesn't work.
Honestly, the fact that Age of Empires II HD already exists with a bevy of content and expansions and just all - around better game design, renders this as a bit of wasted effort.
But you can programme games and design as well as just the academic side.»
Unlike tablets, Kindle is designed just for reading, which means your family can lose themselves in a good book rather than get distracted by videos or games.
Unlike tablets, Kindle is designed just for reading, which means kids can lose themselves in a good book rather than get distracted by videos or games.
I just kept saying to myself «Who in the HECK thought this was a GOOD idea for combat design in this game???.»
Sadly that's always been Destiny though, it's just more of the same stuff, it's just for most of it's original fanbase, the core design was so good nobody cared about more of the same as the game had lots of cool meaningful loot to chase.
As a Terry Pratchett fan, and as a board game lover, I have to say that this is a well designed, easy to learn and fun game with just enough lashings of strategy to keep you coming back for more.
I wasn't excited for this game before, thought it would be a generic pos tbh but this looks straight out of the 90s in level design just with better graphics.
The Verdict: 4/5 — Great As a Terry Pratchett fan, and as a board game lover, I have to say that this is a well designed, easy to learn and fun game with just enough lashings of strategy to keep you coming back for more.
You don't get to move through the level as you kill enemies, you just stay in that one little zone It's like the developers had zero concept of how a good run and gun game should work, namely that movement needs to be fast and responsive so that the player can weave through the vast hordes of enemies, and the levels need to be designed to facilitate this.
Graphics are important, yet they do constantly overshadow another aspect of game design that holds arguably just as much power over your enjoyment of a good adventure; the audio.
With the resurgence and wealth of wonderfully designed, diverse board games now available there's really no better time to put down the controller and grab some dice, even if it's just once.
Consider how important it is to your experience for the game to have good audio design, and through that you'll learn to appreciate it just as much as sumptuous graphics or even gameplay.
While Just Cause 2 does over the top action well it's more of a pick «n» mix when it comes to mission design, you have a usual mix of race type missions which are fine though the car handling in the game is very slidy at points.
;) The best games I've played have been linear in design and greatly scripted, but oh so amazing... I totally enjoy open world games like infamous and the more open world of Barman Arkham City, but Pound for pound linear games are far more focused and have been better... Just check Bioshock: infinite and The Last of Us...:) Linear Games Rule!
Rather than simply throw handfuls of new modes into the mix DICE have opted to include just two very well designed new additions to the roster whose inclusion slips seamlessly into the game.
yeah the whole day / night cycle I don't think it's like they couldn't fit it in there probably a design choice that they as game developers decided that's a more immersive experience I trust sucker punch infamous 2 was well above my expectations I could care less about any of this anyway I just want to see all the powers in action on my 50»: O
I'm not saying this to be offensive to Xbox players, I'm just pointing out that the FPS genre in particular does really well on that platform, it started last gen because FPS was more of a PC genre, and since Xbox is similar to PC from a game design perspective, a lot of FPS programmers decided to make an extra buck by porting to Xbox, plus microsoft encouraged them to so that they could get some exclusives, whereas the playstation platform has always focused on other genres.
Testing the Siberia 200 came at just the right time as Star Wars: Battlefront delivers some of the best sound design I've heard from a game ever, while Rainbow Six: Siege places a lot of emphasis on using sound to not only pinpoint the enemy, with the thud of boots alerting you to their position, but also to create tension for the defenders as they listen to the enemy slowly advancing.
But there's good game design behind all the feathers, too - witness this smart approach to the genre on cellphones: «Because of the extreme control limitations every mobile game faces, it was clear to us that trying to emulate arcade - style fighting would just lead us to an over-bloated and clunky experience.
Explicit save points were popular with early console games, both for storage reasons and for game design reasons, but there's just no good excuse for them today.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
When prodded about the possibility of the sequel arriving on other platforms, design director Jonathan Biddle coyly responded, «We're just talking about Wii U today,» which is the standard industry euphemism for, «Yeah we're making this game elsewhere as well, but our contract only let's us talk about this one today.»
Here's a good example: SimCity launched with technical problems, to be sure, but what offended many people was that the game was designed to be online - only, not just technically but also for some game features to work.
The trouble is, even though the game gets better after a while, the game never really changes up its design, so it always seems like you're doing the same boring things, even if it's just a bit more challenging.
The game is an expanded version of the award - winning Conga Master, which just won «Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards ceremgame is an expanded version of the award - winning Conga Master, which just won «Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards ceremGame Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards ceremGame Show 2017's «Sense of Wonder Night» awards ceremony.
::) Damn it, Nintendo, I used to think you were smart enough not to map essential game functions to unreliable controls, but I guess you're just too busy counting your profits from the Wii to care about good game design all the time anymore.
Some of these references are hilarious while others are primarily designed to make you reminisce of not just video games, but pop - culture as well.
It's not just about hardware design, it's about developers tailoring their game tech accordingly - it's also the basis on which Criterion Games produced some of the best - looking racers of the current generation, without short - changing PS3, 360 or Wii U owners.
As expected, there's a pretty badass Efreet shown as well as a caped mystery mobile suit (that will be designed just for the game).
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