And so I'd go off and go to Madrid and see Viggo for a couple of days and
just talk about the character, not specifics, but just talk and talk, or I'd go to see Oscar in New York, and get on the phone with Kirsten.
I'm not
just talking about characters though, but it seems like DK could use some more representation in stages, items and — most notably — music.
Not exact matches
I quite often treat this blog like a diary, so sometimes I'll stray away from
talking about my personal finance and share my current thoughts, I'll be excited to go back and read some old post when the years go by, and it will help me reflect on the overall journey that has been experienced, because as great as the end goal of early retirement is, I would imagine the
character developed through such a process has more then
just monetary value.
Kirsten: I think that this is where I feel like I disagree with that... people who have made the biggest issue
about character and
about issues that you
just talked about are evangelical Christians.
And yes your faith is
just as assailible as any other facet of
character you want to involve in ruling the nation, if you do nt want to
talk about it then stop bringing it up.
So... I leave you to your own demise...
just think
about it... Millions of make believe
characters talked about by millions more, and you hang on to what...?
Over a chef salad at the small café
just across the casino floor, Jimmy
talks about a Vegas long passed, casinos that are barely a memory and the
characters that built this town who are now on the cusp of being forgotten.
A few days ago I posted a comment on here and noted how AFC always seem to lose ground and our way once the heat is on... how we lack the mental strength and
character to deal with pressure of maintaining a lead once we are top of the table and how we ALWAYS crumble when it matter most... i also noted how we ALWAYS seem to regain our mojo soon as we are out of contention for every important competition, when we go on some amazing winning streak,
just in time to snatch the 4th place trophy... as is the norm on here and many other AFC fans forum i got member jumped down my throat,
talking about negative fans,
talking about new players we have and how that problem was a thing of the past....
They might be having a discussion with a friend who's
talking about an achievement, and women with this
character trait, instead of
just being happy for that other person, may feel uneasy because the attention's being directed elsewhere.
Talking about who i am, i am
just a simple man with a lot of qualities you could discover if you are interested, tell me that i am impulsive, hardworking, and a simple
character man, i have a lot of love to offer, enormously, i'm a good listener with high positive, ambitious, good sense of humor, i love...
The 3:47 «Meet Katie» focuses on the story of the furry little yak who
just steals her scenes in the film, as the creators
talk about the development of the
character from a background drawing to full - fledged cult hero.
The whole thing is
just a load of «wacky»
characters doing «crazy» things and
talking about Eskimos, turtles and suicide.
But it's also really nice to write dialogue not necessarily knowing...
just knowing the essence of the
character, and be blown away by somebody when they walk into a room to audition for you and... I'm
talking about Abby Quinn.
All of the
characters live in rich, fancy houses yet somehow don't work and can
just talk about working out, mommy and me play dates, and acting competitive with the other moms in the neighborhood.
The extras on this disc are a little disappointing as they're
just basic little promos like a few of the actors
talking about their
characters or the main cast and Director
talking about the production as a whole.
«Behind the Brick» (4:13) finds the movie's
characters talk about the movie as if they are
just actors making a movie.
There's nothing revelatory
about any of the
character's backstories and Kendrick's chemistry with Russell is the kind of bad that we
just don't need to
talk about.
We get all of these jokes
about the
characters in the story working with a dreadful script, audience members being chastised for
talking during proceedings and the fact that everyone acting here seems to
just want the movie to end, so they can go home.
Ronan
talks about acting for the camera like she has done it for 50 years, affecting a California accent for Lady Bird, discovering the
character as she was doing it, and getting emotional when we
talked of the tender immigrant tale Brooklyn which brought her her second Oscar nomination
just two years ago.
Lynch
talked about his excitement to make a film starring a badass woman and «strong female
character» which he said shouldn't even be a term any more as a female ought
just to be allowed to be a «strong
character.»
But what initially seems to be
just a literary framing device, tying the film we're
about to see to A.A. Milne's original tales, turns out to be a much more involved conceit, as Pooh and the other
characters talk back to the narrator and the actual words on the page of the book often become part of the story.
And
just talking over the boat engine
about how we saw this
character; we were already driving out to where we were going to shoot.
I
just wish they'd given some of the fine actors — Miguel Sandoval's in it and I don't even want to
talk about the tiny (but wonderfully acted) Bradley Whitford appearance —
characters to play instead of advertising to deliver.
We
talked to director Andrew Haigh
about his two - hander 45 Years, which favoured long takes and strict blocking, but was
just as focused on its
characters» relationship to one another in space.
His
character is so cool that there are
talks of a spinoff movie
just about Alejandro.
His energy, particularly in scenes where he does some fast
talking in the courtroom, sells the rather larger - than - life
character, and the internal struggles he possesses
about what he is doing makes him sympathetic enough to know he isn't
just a smart - ass out to make a mockery of the legal system for self - aggrandizement.
The Wrinkle in Time director said after making 13th, she had spent hours of looking at
Talking about the Storm Reid, DuVernay said the
character is
just a girl «with glasses in a plaid shirt who ends up saving herself, her family and the universe from darkness.
Why does nobody
talks about the new outfits for all the
characters and not
just the princesses?
Judi Dench as «M»: Giving Dench more to work with than she is usually asked for, Skyfall makes itself highly
about this
character's importance, instead of
just a tool for tension (as in The World Is Not Enough) or being an MI6
talking head.
I must say that this was one of the worst movies I've ever watched, «Evil Dead» was better than this mound of shit... Gareth Edwards should be banned from directing hence forth, and now I hear he's directing the new Star Wars spin - off... I'm not one to
talk down to others but let's be honest, you have to be retarded to like this movie... It made absolutely no sense, the script (the most important piece to any movie) was terrible, the plot was stupid, the acting was horrible and it seemed that the actors who were chosen were acting for a different movie all together... Where was the sense of urgency, I mean there were 300 foot tall behemoths walking through buildings and all you could show us was who was going ride with the little boy on the school bus... Maybe if all the main
characters died and they
just let Godzilla do his thing from there on out an eyebrow could've been raised but unfortunately, there isn't one good thing to say
about this movie... I'm shocked the WB handed over one their biggest names to Legendary Pictures... Let's not forget what they've done with Superman Returns... This is shameful...
There are dialogue sequences in the game, where you get to meet and
talk to other
characters, but the impressive thing
about the storytelling is not
just the subjects it tackles but the way they're got across.
All the
talk from producers and actors
about making more X-Men movie spinoffs for fan - favorite
characters from the comics isn't
just talk anymore.
«Mystic River» began with a scene from the past to explain why the
characters in that story were on their criminal path, this film
just talks about this childhood friendship that we never see or understand.
JE: The title of this particular paper mentions ventriloquism and
just to let people know, when you
talk about that it's not the teacher using the puppets is it, it's the student giving these voices to, well it was everything — figures, digital
characters...
Using the language that people who work in politics use to
talk about schools, he explains how his experience was «transformational», how it «emphasised
character» and he was «lucky with a lot of the teachers I had who were
just extraordinarily brilliant teachers».
He's
just published the second in his Looking Glass trilogy (Seeing Red), published a spin - off comic in December 2005
about the
character of Hatter Madigan (Hatter M illustrated by Ben Templesmith), is working on a video game (set in Wonderland during the 13 - year - reign of Queen Redd, which is barely touched on in the book), and is in
talks about a movie trilogy which, undoubtedly, would lead to countless merchandising opportunities.
We also
talked about when it makes sense to abandon a series that
just isn't performing, open - ended episodic series versus ones that have a clear overarching storyline, and how to develop
characters that keep people coming back for more.
When I
talk about the pitch I
just mean the actual summary /
character document, not sample pages of the comic itself.
Not one word
about how their own stories
just didn't interest people because they had
just two
characters talking in a white room in their openings.
And I'm not
just talking about modeling
character archetypes based on the four elements, although that is a very common practice.
Talk about topics, storyline characteristics, popular
character profiles, cover layouts, and
just as importantly, how authors in that genre are connecting with their readers.
I'm not
just talking about new
characters and stages (while that will be cool) we need new modes.
We're not having a reasonable debate, we're
just seeing a lot of websites running articles moaning without really offering much reason and a lot of people loudly declaring that they are done with Game of Thrones, not because there's something actually worth
talking about, but because it was a fan - favorite
character who, because she had one badass moment last season, is now supposed to be exempt from the usual hardships Game of Thrones likes to throw around.
As I mentioned when
talking about the Ark - Falls, you could honestly
just replace all the other players with AI controlled
characters and I wouldn't even notice the difference.
Sadly the side - quests, much like the main quests as well, that you can pick up along the way are
about as mundane and dull as they get in RPGs, usually venturing no further into the creative wilderness than sending you to fetch items or kill something, or even
just you have wandering back and forth in town for 20 - minutes
talking to bland
characters.
Yeah, thing is do you realize / admit that it - and only
talking about the first game here - was the most linear entry in the whole of the franchise, that there was no narrative, that the
characters did nothing but rather
just moved from scene to scene and that as the player all you were allowed to do was move them from scene to scene?
Just the other day, we were
talking about a ROM hack that brought us retro gamers a brand new adventure based on the
characters and worlds of «Zelda II: The Adventure of Link» for the NES.
No, I'm not
talking about «Hope» the
character,
just the idea that the game could actually turn out to be good.
«I did in the last game a voice for a
character called Gaz and in this game I'm now voicing a guy called Ghost, who now
just got a spin - off comic of his own (ed: see image above) and they're [Infinity Ward]
talking about another little game to go with it so, I'm quite excited
about it.
We
talked about Wayforward literally
just adding some context sensitive intractable objects to levels to make them completable by the other
characters, but Sonic 3 & Knuckles seamlessly weaves completely new level design into the base level design and it is friggin» masterful in it's execution.