The turbo helps make the Juke a peppy commuter, though it doesn't quite offer the go -
kart fun feeling of a Mini Cooper, but it is fun nonetheless.
Not exact matches
Responsive steering, go -
kart feel and a driving position close to the ground are the leading coordinates generating the
fun driving factor of the second - generation Mini Hatchback.
The press release does not lack the words «go -
kart feeling,» as the automaker claims the Electric Concept is great
fun to drive while also being «completely suitable for everyday use.»
It pushes the brand's hallmark driving
fun to the fore, with a «go -
kart»
feeling that's agile, precise and stable.
- A chassis set - up, weight balance and body structure geared squarely to providing unbeatable driving
fun gives the car's go -
kart feeling unrivalled depth; Electric Power Steering and DSC (Dynamic Stability Control) as standard, DTC (Dynamic Traction Control) with EDLC (Electronic Differential Lock Control) optional (standard on MINI John Cooper Works Coupé); innovative pedestrian protection systems and measures to enhance body rigidity shift the car's weight balance slightly further forward, giving the front - wheel - drive MINI Coupé optimised traction; agility and safety boosted by increase in torsional rigidity using carefully targeted, model - specific strengthening elements.
Bizarre Creations delivered an excellent arcade racer that
feels like a slick and executive version of Mario
Kart - which naturally makes it tense and worthwhile when played solo or raucous
fun online.
Super Mario
Kart is still a great deal of
fun today, and one of the main reasons for that is just how tight the controls
feel.
Super Mario
Kart feels messy compared to newer installments, and while I had
fun revisiting Star Fox, the game's smudgy polygons and chuggy frame rate serve as a reminder that the SNES wasn't exactly designed for 3D space shooters.