Sentences with phrase «keep character animations»

Full 3D character models are rendered in a 60 FPS environment, but given an initially odd filter to keep character animations moving at a considerably slower frame rate.

Not exact matches

One thing the DreamWorks / PDI team has to its advantage is that their animation continues to improve and in the swiftly, rapidly changing world of CG, keeping your stable of successful characters looking better and better is half the battle won.
You notice it less in motion, but I kept getting yanked out of it here and there, particularly with win animations and the like where you tend to get close - ups of weird - looking character faces.
The character models don't have any kind of lip - synching at all, and animation in general is kept to a bare minimum.
The characters are colourful enough to keep us smiling, but while the animation is technically adept it's not hugely original (see also director Carlos Saldanha's Ice Age movies), and it makes virtually no use of the 3D.
Park keeps the polemics to a bare minimum, instead letting the story, characters, and, of course, the animation do all of the talking.
If you can keep pace with the film's plot deployment, you'll be in for a wonderful ride littered with talking cats, fabulous steampunk backdrops, rollercoaster excitement and terrific characters, all drawn through the fundamental beauty of cel animation.
Excellent visuals and animations; Flashy, wonderfully directed cutscenes; Enjoyable story; Staggering depth and complexity and yet still very accessible; A wealth of content on offer; Great roster of characters; Will keep you coming back for more thanks to addictiveness and replayability.
The backgrounds are rendered in full 3D while keeping the stellar 2D character art; keeping animation fluid with a trippy fading effect.
Here is one thing that was missed, the character models in MP9 were much more low poly than the Hudson ones; I think the concept was great, but I felt that the models and animations should have kept the Hudson formula, I bet if that would have happened, many Mario Party fans would have been relieved.
Here's one thing that was missed, the character models in MP9 were much more low poly than the Hudson ones; I think the concept was great, but I felt that the models and animations should have kept the Hudson formula, I bet if that would have happened, many Mario Party fans would have been relieved.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
I kind of disagree, and of course if you look for low reviews you will find someone who think the negatives that you foster in your mind to keep away from it... there are plenty who like it especially Japanese voice and thr animation they put on the character faces make this story a little bit even if it's similar from other stories
The decision to do this is intentional, of course; unlike excuses of a «Cinematic Experience», Guilty Gear's characters move at a frame rate that is more in keeping with that of traditional animation and anime in particular.
Visually, Check vs. Mate delivers a decent punch with individual character / game piece animations, a little less than a dozen stunning backgrounds, and a smooth framerate to keep everything nice and tidy.
Keeping that in mind, character animations for the protagonists look fairly well done.
After issuing the attack command, the selected character will charge forward toward their target; where most games would only provide a passive animation, rings keep the player involved.
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