Sentences with phrase «keep its players interested until»

Orsinium is a DLC pack that is filled to the brim with features such as new storylines, new solo arena, shield dyes and much more does it have the longevity needed to keep players interested until the next DLC?
Although the game feels about six years too late, Smart As offers a nice set of diversions that'll keep players interested until the inevitable boredom sets in.

Not exact matches

Should Costa leave the west London club this summer in favour of a return to the Spanish capital, it'll be interesting to see whether Simeone's side decided to loan the striker out until January, or whether they decide to keep the player fresh for the second half of the season for the La Liga side's title run in.
With the latest rumours saying that the Arsenal Board are aiming to offer Arsene Wenger a new two year extension to his current contract, keeping him at the club until 2019, it is interesting that Le Prof has recently given Thierry Henry and Mikel Arteta jobs coaching our academy players.
Currently, with the season drawing to a close, the Trotters find themselves nine - points shy of fifth - placed Tottenham having also played one game more, but a succession of wins could change their situation dramatically, and that's the carrot which Coyle hopes will keep his players interested right until the very end of the term.
Its an interesting way to keep people engaged until it releases... I'm not gonna lie I was hoping it was a little footage of single player.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
If the gameplay isn't interesting, what's there to keep players intrigued up until the end of the game?
Whether it can keep players interested in the long term is another question for another day, but with the promise of seasonal events and the use of time to determine when certain characters appear, there should be enough... at least until the franchise's inevitable appearance on the Switch.
a b c d e f g h i j k l m n o p q r s t u v w x y z