Sentences with phrase «keep medics»

Samaritan's Purse say it's removing all non-essential staff from Liberia but will keep medics in the country to treat patients.
Now, let's assume you want to keep the medic, but you don't want to risk losing the individual who can repair cars.
If you have a full squad match, make sure to always keep a medic behind you.

Not exact matches

The medics are stressed — they can't keep up.
Add Val the Medic into the mix and you have a someone who can keep everyone's health topped up.
Luckily, she's assisted by Dave Bautista's tortured ex — Marine medic, who knows how to whup ass and how to keep limbs from bleeding all over the place.
On each trip our River Medics keep rafting as safe as possible.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
In addition to having the ability to heal party members, Medics can also keep enemies at bay with attacks that stun or add status effects and have skills that deal with medicine, like herbology.
The crafters received their materials from the more combat capable classes, who in turn would hire a medic to travel with them and keep them healed throughout the journey.
As another example, my entire party might've just been hit by an area of effect attack, and I need to quickly shift to Sentinels and Medics in order to keep myself alive.
This is made all the more impactful with the revelation that Venom is actually the medic who performed Paz's surgery, bringing with it the question of how much of himself was Venom allowed to keep.
The Field Medic is the obvious choice for keeping everyone topped off, although other perks can fill that role.
The Medic is responsible for keeping his cohorts not only alive but also topped up with ammo.
The Berserker can tank hits, commandos can help others see cloaked enemies and dish out good damage, medics keep everyone alive whilst they do their best to kill that Scrake that noobish level 2 Berserker aggroed before everyone was ready and the support class can replenish ammo, weld doors shut faster and deal large amounts of damage with the only gun worth buying, the AA - 12.
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