Not only would this be an incredibly cool element to brag about, it would give the world a more unique vibe which would help to
keep player immersion high months after launch.
Not exact matches
While not fully part of the Dragon Quest series, it gives the
players enough of an
immersion in its world and
keeps them around for long, fun moments where time does not seem to move.
The last two Killzone games pushed the PS3 a lot and as a result the frame rate was inconsistent in the multiplayer, however in Killzone: Shadow Fall a smooth 60 fps should definitely help in
keeping the
immersion level up for the
players.
From the damage done to the environment to the body movements to each
player's special move set, each element is drawn out beautifully and rendered with maximum visual power to
keep the level of
immersion alive.
Levine's desire to
keep the
player in control echoes the sentiments of studios like Valve who believe that turning the
player into a viewer is a tremendous blow to
immersion.
I think fundamentally the biggest challenge for developers is cultural: a lot of them are fixated on creating an alternate fantasy world, and are viscerally offended that their
players keep breaking the
immersion with all this cruddy banal real world commerce.