Not exact matches
But the wonderful level design and visuals will
keep players engaged,
even if the overall difficulty level is low.
What is the gaming world's secret to
keeping players engaged (
even when they're battling that same dragon for the 500th time!)?
Yet I do think it's fair to say that Stick of Truth does need just a little but more complexity in its combat in order to
keep players,
even those who have never picked up a game before,
engaged.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests
engaged alongside the title's main campaign will count towards
player experience well beyond the conclusion of the central narrative, encouraging
players to
keep playing
even after the final credits have rolled.
This is a fantastic example of how
even a relatively simple game can
keep engaging new and current
players through regular updates.