Sentences with phrase «keep players engaged well»

From the game's invigorating pre-game intros to an array of components which capture nearly every minutiae of college ball, there's enough content on the disk to keep players engaged well past bowl season.

Not exact matches

Well, in regards to gameplay, Death Road to Canada offers a lot to keep players engaged.
Certain breath taking twist in between is good enough to keep players engaged.
It's a well - thought recipe that keeps players engaged for, literally, hundreds of hours.
Well, of course that aren't any «what the heck» moments, but the writing is solid enough to keep players engaged and disregard many of the cliches plaguing the story.
If all goes well, BioWare hopes to keep players engaged for as long as 10 years, a lifespan similar to that of an MMO.
The merits of a Metroidvania design philosophy have been discussed exhaustively at this point, but I will say that Minit distills them into their purest form, and gives one of the best cases yet as to why they consistently manage to keep players engaged.
With the release of Knack 2, SIE Japan Studio has succeeded in making a better game than its predecessor with improved combat and creative platforming to keep players fully engaged from start to finish.
According to Josh Holmes (343i Studio Head) the latest in the Halo franchise is keeping players engaged more than any other Halo game, except for Halo 3 which is regarded as the best multiplayer in the franchise by some.
Despite the gameplay staying more or less the same, the high difficulty level in finding and beating the game bosses, coupled with slowly getting access to more perks while your player skills improve as well, makes for a game that could keep you engaged for quite some time.
Its adrenaline - soaked single player campaign is visually stunning, action - packed and most surprisingly, wryly funny and well scripted, and it's multiplayer modes — including the beloved Horde — add enough newness to keep it fresh and engaging.
Without an enjoyable yarn to spin, I Am Setsuna relies on its combat to keep players engaged, and it does a much better job in that regard.
Gradually and increasingly, the emphasis moved towards spectacle and presentation, because they kept players engaged so much better than frustratingly hard bosses.
Doing this well will create a game that is more fun, more streamlined and it will keep players engaged for a longer time.
They engaged their Early Access community well, and released many major updates that kept players coming back to the game.
The game play is good, however the game itself is very repetitive and offers little to no story to keep the player engaged.
With the addition of the three features above, as well as other features like in game chat, new Pokémon and more, it means that Niantic can create a roadmap for Pokémon Go to continually release new content to keep players engaged and spending.
The key to a good video game is to make players want to keep coming back, whether it's for an engaging story,...
It is simple enough to allow lesser skilled players to be effective yet offers good variety in the amount of attacks to keep combat engaging.
The spirit of this game is alive and well, while supplementary features like multiplayer and SnapMap keep players engaged.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's main campaign will count towards player experience well beyond the conclusion of the central narrative, encouraging players to keep playing even after the final credits have rolled.
The game also includes achievements as well as weekly tournaments to help keep players engaged.
Beyond its best - in - class core loop and impressive short - term progression, the game doesn't offer much to keep players engaged for the medium - and long - term, leaving its long - term prospects in doubt.
Fire Emblem Heroes has seen its fair share of in - game events since launch as well, so it's no surprise that Animal Crossing: Pocket Camp is resorting to the same tactics to keep players engaged in the days, weeks and months after launch.
By October of last year, more than 19 million people had played the game, and a steady stream of expansions has kept players engaged for well over a year.
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