Sentences with phrase «keep players from»

To keep players from ever being at a disadvantage, your health refreshes after each encounter.
And while some of this depth will be lost or out of reach for newcomers, there's enough fun to be had outside of hardcore competition to keep players from all walks of gaming thoroughly entertained.
At the same time, there are no mechanical restrictions, such as lives, to keep players from binge playing Mario for a much longer session if they choose to do so.
In reality, there are several mechanics in place to keep things fair and keep players from getting frustrated.
Additionally, puzzles will have discreetly placed «bite - sized videos» to keep players from getting stuck.
Included in the patch will be auto save slots, which will help keep players from having to start all over again.
They certainly aren't all winners, but there are enough good new Pokemon here to keep players from feeling like the seventh generation can be skipped.
All of these choices are designed to keep players from creating freakishly large players with an uncanny knack of scoring goals from the other side of the court.
«The multiplayer teased in the trailer will be a co-op version of the main game, with both players able to work together toward objectives, but with a form of tether to keep the players from going too far from each other.»
A recent patch for the PC version of «Dark Souls 3,» meant to keep players from cheating in the game, recently got pulled because it caused issues that made the game freeze up.
Pleasingly, there are safeguards in place to keep players from unit - spamming, such as the 15 - second suspension from summoning when you have used up every Glyph in your hand.
that was all matrixy - looking My guess as to what happened: there's a hidden collision surface that covers the sides of that level to keep players from jumping up on the walls and turrets — you might have been skittering up the side of it.
Some games rely on a handful of carefully - placed scares, interspersed between action or puzzle - solving, to keep players from getting too comfortable.
Combine that with the lunacy of doubling the active items and Mario Kart's tendency to want to keep players from staying in the lead, and you've got a rough climb ahead of you.
Though this design choice may annoy some players, I think it was a smart move to keep players from getting disoriented from walking through each home.
By comparison, Destiny 1 was simply being patched every week with a slight tweak in order to keep players from complaining about one gun or the other being the best according to stats.
Scouting early and building the first outpost in a timely manner will usually suffice to keep players from losing out too much in this respect (unless, of course, they plan to take planets by force).
This means it's entirely possible for one player to be on his first bar while their opponent is on a second, and to keep players from saving their meter to spam out some powerful attacks KI keeps flashy ultra's limited to more of an execution, usable only to end the last sliver of life a player may have in a flashy and over-the-top manner.
While the five distinct race types keep players from ever getting bogged down, Colin McRae fans from way back are likely to feel they've been given short shrift in terms of the paltry amount of pure, technical rally action.
To keep players from abusing this system, all items are on a timer.
«To be honest, we expected for things to fall apart rather quickly, with people discovering major game - breaking problems or blocking bugs that would keep players from accessing the game.
They're simple games that you would get boring if you played them for too long, but the other parts of the package split them up enough to keep players from getting bored (for the most part, anyway).
Up until now, combat in TT Games» Lego titles has been little more than an obstacle, something to keep players from getting from point A to point B — beat up five orcs or Stormtroopers or pirates or whatever to advance to the next area.
The minigame takes place in a corner of the rocky walls, with a floor of grass and fences that keep players from falling.
When arcades were a powerful presence in gaming, boss battles were, amongst other things, a way to keep players from coasting through games.
Preventative care is exceptionally difficult to track, and seems to be a large part of Dr. Martin's current focus - she can't keep players from slipping / sliding / tripping / twisting, etc. but she can work to make sure that they're staying off the field until they're fully healed, to best ensure they stay on the field when they return.
Keeping players from making free agency visits and touring the facilities of their new prospective teams.
Add to those factors the worry that an entire country might conspire to keep a player from the record, and it's understandable why 33 - year - old Karl (Tuffy) Rhodes was so happy with his hitless performance last Saturday.
Players weren't getting paid, visa problems were keeping players from traveling from country to country, and tropical storms were wreaking havoc on the schedule.
There were a couple of hiccups regarding Lucas Biglia and Leonardo Bonucci that kept the players from making their AC Milan debut - and which it's safe to say, I think, not even the more squeamish of the Rossoneri fans were too worried about.
Various SD cards can be handy for small consoles like the Switch and other small consoles that can help with keeping players from having to delete other games off of their consoles in order to make way for memory to play more games.
In contrast, reviewers from GamesRadar and Computer and Video Games appreciated the linear nature; the former stated that «the streamlined, focused structure eliminates potential tedium without dumbing anything down», [12] while the latter felt it was «a clever move», [111] and kept the player from being» [bogged] down with mundane number crunching, [and] finicky and repetitive leveling - up.»
Of particular distain was that RWBY fighters Blake and Yang were a part of those DLC plans, keeping players from uniting the entire team RWBY in game without paying.
When combined with the server issues keeping all players from accessing the game in full, what could be a small but worrying issue becomes a massive and untenable problem.
The good news is that it sounds like the co-op slayer is shoring up its server performance, streamlining its weaponmaster track, and keeping players from getting stuck on, er, tree stumps.
All of this testing can ensure a great game at launch, as well as keeping players from having to update a game even a day after launch.
The process is a light brain teaser at best while players first learn the system, and the par for the course (saying «minimum moves required: six» or something along those lines) keeps players from over complicating things for themselves.
This improvement helps with pacing tremendously and keeps the player from having to do loads of backtracking.
To keep the player from being lit at all times, your wick will start to melt.
Now most of the time when a game does this, it's simply a plot device to keep the player from getting to a certain area or some kind of adversity for the character to get over in cut - scenes only.
To counter stealing or shoving attempts, you can use the right analog stick to perform crossover dribbles, and a stamina bar keeps players from spamming shoves.
«This is to keep the player from rushing too far ahead into areas before they're ready to deal with at least a few of the enemy encounters.»
During combat, he will fire arrows at enemies to distract them and will even coach Kratos on where enemies are coming from keeping the player from being hit by an enemy behind them.
Sure, it's a beautiful metaphor for existence and it keeps players from painting themselves into a corner, but it fails to foster a sense of sorrow.
This keeps players from randomly punching in hopes of landing a lucky blow.

Not exact matches

And some of the players to watch out for are the same big guys from 10 or 20 years ago (Microsoft, Oracle, AT&T, etc.) who are the long - entrenched stakeholders and «powers - who - be» in your space — not because they're great innovators or disruptors, but because: (a) they're increasingly well - informed about who's doing what very well (damn those demo days); (b) they're fairly fast followers with great gobs of money; and (c) they have the people, resources, and patience to hang around and keep buying and trying until they eventually get things right in the long run.
There was a wave of public resistance from those who feared American - style retailing on this scale would pulverize smaller players, and politicians in Vancouver also lobbied to keep the retailer outside of city borders, citing environmental concerns.
The deal comes just over four months after AOL acquired Techcrunch from Michael Arrington, and is in keeping with AOL CEO Tim Armstrong's avowed goal of transforming the original dial - up giant into a major content player.
They are important small tools, keep away from the player's eyes harmful chemicals.
@Rodents for Romney and Reality, Shia are not Muslims, get your facts straight how could Rushdie write a book on Islam if he was wrongly guided from jumpstreet and we don't worship a «moon God», twisted... haters keep hating while others are guided... don't hate the player, hate the game.
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