Sentences with phrase «keep players interested for»

Unfortunately, there simply aren't enough varied events to keep players interested for long stints.
However, it is not likely that this mode alone is going to keep players interested for long.
Coffin Dodgers has the premise of a wacky kart racer that does some things right, but isn't enough to keep players interested for long.
On the other hand, even if the character progression will keep the players interested for a while, the repetitive missions will loose their grip.
id Software wants to make the new Doom the kind of video game that keeps players interested for a long time and that means the studio has implemented a progression system for the player character that's designed to introduce more options as he gains experience and levels up while also making it easier to customize the avatar's appearance.

Not exact matches

While this is good news for Manchester United in terms of keeping their best player, the report adds that Chelsea may still face interest in Courtois from Paris Saint - Germain.
Tottenham fans may be puzzled at their club's apparent lack of interest in keeping such a proven quality player, but the Mail state that it is his contract demands that are putting them off, as he's looking for a five - year deal.
The Bundesliga club's sporting director Michael Zorc was apparently reacting to claims in the German media that Arsenal were preparing a bid of 40 million euros for the 26 - year old Gabon international and after Dortmund were able to keep hold of players like Mats Hummels and Subotic, who also claimed that there was transfer interest from Arsenal, you would tend to believe him.
Wenger must go he just keeps on making bad decisions that are not in the best interests of the club, Giroud and Ramsey are always a recipe for disaster it's these sort of players who've killed our season!
100 grand a week is allot for maybe third choice player, if he was on less money and happy playing bit part role well then youd have to say keeping him would be in our best interests.
Interesting the both Chelsea and Leicester kept the same squad of players for a high % of the season.
Should Costa leave the west London club this summer in favour of a return to the Spanish capital, it'll be interesting to see whether Simeone's side decided to loan the striker out until January, or whether they decide to keep the player fresh for the second half of the season for the La Liga side's title run in.
Nonetheless, these are the types of shenanigans that keeps training camp interesting for all parties involved, particularly the players that just get to sit back and enjoy the show.
The Black Eagles are aware of interest for their star man but are determined to keep hold of him over the summer after losing key players Mario Gomez and Gokhan Tore.
part of that is an owner and board who put their profits way above the performance of the team but it is also a manager who conforms to the wishes of the board (and for all I know may have an ownership stake as well) by putting their short term interests above the long term performance of the team as a result the team itself has become corrupted by the regime through insufficient investment in upgrading the team (all the more damaging as the environment in which the team operates has become increasingly competitive) with ocassional panic acquisitions to meet minimal (but ever diminishing) performance targets to keep fans on board the result is a massively unbalanced team of overpaid compliant players who have been around for too long, inexperienced (and also overpaid) young players who have not cost the club much (or anything) and small islands of quality players..
Arsenal and our manager must be aware of how important it is to keep Sanchez in north London but if the player hears about this interest from Bayern and decides that he would rather play for a club with a much better chance of major trophy success, would they stand firm and stop him leaving?
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
On a tangent Jon my son (he's 4) asked me why he should support Arsenal, I said «well because I do, you're granddad does and your great granddad did» I was going to say its because of the values and principles that our club has but then I stopped myself because I have no idea what they are anymore other than paying a has been manager and over hyped players a fortune for non achievement while being owned by a majority shareholder that has no interest in the club other than as a business and having a board that view the fans as the gift that keeps on giving.
To be fair on Usmanov though, I did read years ago he wanted to loan us the money for our debts at interest free and over an unspecified period of time so we could keep spending on players... David Dein pushed for this man to buy us before Silent Stan came onto the scene.
Who is to blame???? I really dispise that question, we as arsenal fans keep on blaming this that or that, can we say that we our touching our 100 %, just meant to say as fans our job is not signing, coaching, selecting, playing players, we hardly have any say in any of the above and frankly speaking no fans in the world have a say in the above matters for their clubs, so its in the best interests of Arsenal FC that we cut the crap and get behind the team, shout our throat out this is the best us fans can do for our team.
We are indeed, unlikely to see any more big incoming signings (zero reports about interest in central midfield, and with Arsene seemingly intent on keeping Ox and even Wilshere, it seems like he's erring on the side of mostly keeping faith with the same players for the umpteenth summer in a row; just once I'd like him to err on the side of taking risks with the squad by shaking things up and having a bit more turnover in order to significantly improve us, but there you go...).
The prospects of the summer transfer window may well keep De Gea interested as United are hotly linked to the likes of Antoine Griezmann, Tiemoue Bakayoko, Jose Gimenez and Kylian Mbappe, which may well work out for Mourinho and United in some or all of those players moving to the Theatre of Dreams, United could do with the creativity, attacking power and the defensive ability contained within all four players, which would go a long way to see United progress as Premier League title contenders next season, hopefully playing in the pinnacle European competition too.
But with Premier League clubs showing some interest in both those players, they can afford to keep their options open for the time being.
They will be ready for the visit of Manchester United knowing they have the players and more importantly goals in them to hurt the visitors but it will be interesting to see if they can keep them at bay long enough to secure a positive result.
He said that in keeping with the championship goal of ensuring healthy interest in football and education, SPDC introduced a scholarship award to a fully paid four - week education programme for either of the two best players who fulfils the required academic qualifications to the 2018 Sussex International Summer School, with possibility for participation in youth and footballing activities of the newly - promoted English Premier League team, Brighton and Hove FC.
It's varied enough to keep interesting for a good while, and though some parts can get a little repetitive, it's perfect for younger players to go through in bursts of an hour or two.
But the game's other major elements — parkour and simple combo - based combat — probably weren't enough to keep players» interest longterm; Assassin's Creed 2, for all its praise, is very much a vanilla open world action game with some excellent mission design to elevate it above the pack.
Mobile games also use variety to keep player interested by offering special events that could give the player more in - game items or currency that players would normally have to pay for.
For Capcom, the goal isn't so much to expand the game, but rather to keep players interested.
Though Filthy Grip hasn't announced a release for the PC and Mac - bound title, they hope the new trailer, and all the hard work it represents, is enough to keep players» interest peaked.
For me I think these games have by far the most interesting and creative ways to keep players interested.
Valkyrie Drive has some other modes to keep you interested though — ones that might have a little more longevity for the returning player.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
As a result, the single player experience won't keep you interested for more than a few hours at most.
Making a dungeon crawler seems simple on paper, but it is actually incredibly difficult to keep things varied and interesting enough for players to remain engaged as they explore your dungeons, something both Torchlight games managed to do so in spades.
In the latest GCG Game Design Challenge, we want to hear your ideas for an interactive game that gets (and keeps) players interested in the 2012 Summer Olympic Games in London.»
It already has features that were never on the docket in the first place, and ones that add for an infinte level of replayablility to keep players interested.
The game features a tonne of unique and crazy weapons that keeps the gameplay tight and interesting as players strive to find the perfect weapon for the particular situation they're facing.
The sheer size of the single player game will keep you entertained for weeks, if not months, and the multiplayer has the ability to keep your interest for just as long too.
This twist to the formula manages to keep things interesting throughout the whole adventure, and there's plenty of awesome and explosive setpieces that'll have players begging for more.
Bit Mass keeps their game interesting for both new and existing players by releasing expansions on a regular basis.
This class variety will be a huge help in keeping combat interesting for players who may have struggled with the last game.
By making sure that your gameplay mechanics are each unique, and that there is very little overlap between their functions, you are keeping the choices interesting for the player, and giving them a reason to come back.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- a «G / Ultimate» version of Monster Hunter X is undecided at this time - since players would simply wait for the expanded version, it wouldn't make any sense at all to announce it right now - will get the same quest system for the DLC - new quests released for free on the same regular basis as for Monster Hunter 4 Ultimate - goal is to keep players interested in the game for a long time - additional content is one of the reasons MH4 Ultimate sold so well in Japan
The amount of modes, characters and the cross-play function is any Dynasty Warriors wet - dream, this release really shows you why there are so many fans of the series, and this version also manages to bring enough content to introduce new players who have been interested in the series in and keep them occupied for hours upon hours.
Gears 2 keeps things fast - paced and interesting throughout the single player mode and makes for great co-op play with a friend.
after being a loyal PS fan since Dec 1995, it's sad to admit that i've lost interest on my PS4 Pro and PSVR, when i got this unit last year, i got rid of my PS2, PS3, PSP and Vita, today i keep the console only for the exclusives but i'm even thinking of not renewing my Plus membership, is no longer relevant to me, unfortunately SCEA stop caring about us, the consumers, as they call us, the players, i must confess that i'm having a blast with my XB1X in all entertainment aspects, i know, haters will hate, i'm just sharing my reality.
Keep players interested in striving for stronger weapons and armor, then they will go back and run the content again and tackle the challenges in a different way, or simply with a bigger gun.
There's an abundance of rewards for players to earn and find, which keeps things interesting throughout.
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