Sentences with phrase «keep players interested through»

Lead designer Kevin Franklin discussed how the studio tries to keep players interested through weekly updates to sustain the player base, based in part on player feedback.

Not exact matches

part of that is an owner and board who put their profits way above the performance of the team but it is also a manager who conforms to the wishes of the board (and for all I know may have an ownership stake as well) by putting their short term interests above the long term performance of the team as a result the team itself has become corrupted by the regime through insufficient investment in upgrading the team (all the more damaging as the environment in which the team operates has become increasingly competitive) with ocassional panic acquisitions to meet minimal (but ever diminishing) performance targets to keep fans on board the result is a massively unbalanced team of overpaid compliant players who have been around for too long, inexperienced (and also overpaid) young players who have not cost the club much (or anything) and small islands of quality players..
The massive amount of choice given to players keeps the game interesting through multiple replays, proving that multiplayer isn't necessary to be a hit.
It's varied enough to keep interesting for a good while, and though some parts can get a little repetitive, it's perfect for younger players to go through in bursts of an hour or two.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Since it is reminiscent of so many arcade shooters I think some good additions would be weapons you pick up as you go through a mission, and vehicles that could be used by the enemies or players would help to keep things more interesting.
Whether it's stalking through Valuan catacombs, plundering ancient temples, or sailing through the sinister Dark Rift, the game continues to keep to keep a player interested both by simply looking good and projecting a fitting mood.
How the game is able to take players on a journey through this often - times dark and grim story, but still make us love everything about it is a testament to how great it all ties together and keeps leading the narrative forward in interesting and unique ways.
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