I do intend to
keep playing this game though as I feel that there are some hidden surprises waiting to be discovered.
Not exact matches
They
played well but just couldn't
keep Team Kozin away from the rim enough to secure the W. Here's what's encouraging
though — they didn't
play their best
Game, again they
played well, but not their best..
I'm sorry yeseterdays
game was probably the first
game I missed of him
playing since he's been here and even
though he started off good for us he's seriously declining and that's something we just can't afford to
keep facilitating.
All Jack has to do now is for him to
keep improving on the quality of his
game at Bournemouth and try by all means to stay injury free throughout this season to enhance his chances of
playing regular for Arsenal next season for, competition for places at Arsenal is always
though to secure by the underperforming.
There is still a long way to go and a lot of
games to be
played,
though, and one man in the Arsenal camp who knows Chelsea better than anyone has given us and his teammates a reason to
keep pushing and piling on the pressure.
On Arsenal; I thought we defended very well,
kept fighting as a team and
kept trying to
play our
game and even
though we lacked a bit of cutting edge, we deserved the 3 points.
In terms of signings: GK - in: either Pickford / Lafont out: Ospina (don't want him to leave but it seems inevitable) RB: in: Mario Gaspar / Hugo Mallo / Karsdorp / Pereira / Cancelo, out: Debuchy and Jenkinson CB: in: Van Dijk / Manolas / Tah / Keane, out: Mertesacker, Gabriel (
keep if we
play a back 3), bring back Chambers LB: in: Mendy / Kolasinac / Bertrand, out: Gibbs CDM: in: Nzonzi / Bakayoko / Danilo Pereira / Carvalho / Tousart / Diawara, out: Coquelin CM: in: Isco / Jorginho / Keita / Weigl / Kovacic to
play the santi role, out: Ramsey, Wilshere Winger: in: Lemar / Douglas Costa / Lucas / Zaha / Balde Keita - someone who can beat a player, out: Walcott (scored quite a few goals this year but does not impact
games the way someone at their prime should) Striker: in: Lacazette, out: Giroud (only for a good offer
though, he's a decent super sub, however if Sanchez stays we may not need a first choice ST)
«Finally moving out some players we should have acted on sending or loaning out much sooner» is a more accurate summary...
Though I really wish we would
keep Lucas and
play him much more regularly (but knowing this will not happen, he deserves regular
game time elsewhere).
There is that Monaco
game though, a perfect example of us
keeping with tradition, it became the norm so the players
played it out.
Why are we
keep talking about Europa League Arsenal are way better than just Europa League for cry out loud we still have the chance to go through our group stage we have 2 more
games to
play if we beat our 2 remaining of
games which i believe we'll, then we'll still go through even
though there is a lot of injuries in the team right now but we still have a good squad to beat any of those 2 team let's under the fact that Arsenal made mistakes on their first 2
games & of course our 4th
game to bayern but they ain't s ** t
«It's all about
keeping going and getting some
games in,
though I
played well in the three
games I've had.
But he
kept working — being productive in 47
games with good stats — and when Giants» outfielders Angel Pagan and Michael Morse were injured, the most unlikely thing happened: Giants» manager Bruce Bochy put Ishikawa in left field — even
though he had
played first base his entire career.
There are still great toys, books and
games for tweens that can
keep them
playing like the kids they are,
though.
The focus is appropriately
kept firmly on the characters, with an emphasis on close - ups,
though there are some gorgeous scenes shot from the top of a hill, a chess
game played on a monument overlooking the lights of the town.
There are enough wild cards, like luck - based minigames, or negative spaces on the board
games, to
keep the
playing field relatively even
though.
And the Ram Power Wagon
keeps upping its heavy - duty, factory - winch - having, off - roader
game, even
though it's the only one
playing it.
Worker placement
games can often feel like you're
playing by yourself, only occasionally interacting with the other players, but Peak Oil really
keeps everyone engaged with each other,
though admittedly with only two players that effect is considerably decreased.
The
game is nothing if not relaxing, especially with the wonderful background music, and even
though I never could say I was having fun I definitely had a strange compulsion to
keep playing, to watch my wealth amass and my little ships sail the vast oceans.
Despite the reliance on arithmetic,
though, it's not an overly hard
game to
play or learn, yet there's enough going on under the surface to
keep you engaged in the action.
Borderlands had considerably better loot and combat system's, making it all round a vastly better
game,
though I hasten to add that while they're similar they're still very different
games, but the two both share that strange compulsion that I can not adequately describe, which is why I'm using this comparison, because many people out there have
played Borderlands and will understand that odd desire to
keep going.
GentleMacho — 80msp An Old spice
game and quite a good one, true its one big advert but the 3 and a half levels will
keep you
playing for a while and laughing at the insanity of it,
though be warned the end is a let down.
Despite the fact that many people seem to believe this is merely an updated Encyclopedia, the layout of the pages, alphabetically organised entries, compact design and focus on the
games and not the overall universe all clearly indicate that this isn't a book intended to be read from cover to cover,
though it can be, but rather a reference book to be
kept close at hand while your
playing the
games so that you can quickly and easily look up an entry that caught your eye in the
game.
Despite this,
though, I found myself wanting to
keep playing the
game, even
though I couldn't say I was actually having any fun while doing, or even enjoying myself.
Despite Eidos doing a fair job of managing to
keep every style of
play balanced, hacking feels as
though it really is a required skill in the
game.
Like so many people, I
played the Destiny beta and have naturally formed some opinions about it,
though it must be
kept in mind that they are in no way truly reflective of the full
game.
Not to worry,
though, as the iOS and Android
games that did come out are good enough to
keep you warm until more
games start popping up on the App Store or on Google
Play.
All in all
though The Career mode is very in depth, with lots of stuff going on to
keep you occupied making the
game feel really involved, and a lot less of a monotonous grind, which is what I was expecting so I was really surprised and quite enjoyed
playing.
It is rare that you can platinum a
game before reviewing it, but this was the case for Coffin Dodgers, and frankly the only reason to
play it, even
though you may be starving for a kart racer, this probably won't
keep you coming back after a single
play session.
Consequently, even
though the
game application would like to maximize use of available bandwidth, it also needs to
keep latency low to make online
game play viable.
@ algebraic321 — They aren't even PS4
games so better
keep those recycled crap outta the IGC.Of course sheeps will vote on them
though... sheeps who bought a PS4 to
play PS3
games fed to them as improved new
games.
Constant content aside
though, for me personally, Splatfest is the true bread and butter of this
game, the very thing that
keeps so many of us
playing it day in and day out.
Being able to
play as yourself for the first time in a Smash
game is a great touch,
though I
kept coming back to the
game's excellent default roster.
For years we've not had an issue with loot boxes in free to
play games and
though I personally hate the random aspect of them, it's only fair that a company be compensated for their work and selling microtransactions or loot boxes or whatever they want to call them is a valid way of
keeping the lights on and their people employed.
Hack and slash
games are a known genre for most
gamers, with powerful
games like God of War and Devil May Cry to older
games such as one of my favourite
games of all time, Golden Axe, there are a few things we come to expect when we
play games like this and even
though we mostly button mash our way through them there is always something that
keeps us entertained and
keeps us from getting bored or noticing how sore our fingers are getting.
For fans that haven't had a chance to
play Infinity Moment, this is actually a great deal, but for those who
keep up with the
game series, this is sort of just one of those situations where we feel like more time should have been spent expanding the «Hollow Area» storyline, instead of trying to fluff up the
game with older content (even
though there are a few updates to the older story involving newer characters)
It essentially turns Xbox into a platform rather than a single piece of hardware, allowing you to
keep your progress wherever you
play and, on supported
games, even compete with friends on both Xbox One and PC (
though there are some non-
Play Anywhere
games that support cross-
play, such as car - soccer hit Rocket League).
Will
keep an eye for more news, I really like my PS3, but my experience got totally ruined due to the fact that even
though I am living in European Union I still need to import most of the
games I
play....
Also, once you free all the outposts, climb all the radio towers and do all the side stuff, there's no incentive to
keep playing unless you feel like starting over (even
though you can free - roam after you've won the
game).
Aside from all the new ideas and presentation, the real reason to
play Yoshi's New Island is the fantastic level design that
keeps tensions high even
though on the surface the entire
game may look childish and simple.
In my short time with the current build the initial setup for the story is intriguing enough on it's own to
keep you
playing and invested in the
game's characters and narrative, don't worry
though we won't spoil any major plot points (we're not allowed to anyway).
It might be very hard to
play a
game within Second Life, but it doesn't mean that the people who use Second Life aren't
gamers, and
though they've perhaps learned to
keep the activity of gaming separate from Second Life, they still bring their culture with them.
Though the last few weeks have been uneventful in terms of new releases we
keep playing games and stuff is still happening in the industry.
My expectation for Ninja Gaiden II was sky high long before it was even revealed, not because of hype, but because the original Ninja Gaiden on Xbox was quite simply my favourite
game of the last console generation - an astonishing, epic action
game that achieved perfection in almost every area and
kept me
playing though its hugely challenging singleplayer
game for something like eighty hours.
The episodic structure is more akin to a gripping TV series than a console
game,
though it
kept us
playing for hours.
Being one who enjoys SHMUPS even
though I am not very good at them, I feel this version really
keeps the feel of the arcade and this is a
game that I can pick up and
play anytime I want to relive the arcades of old.
It's cute, whimsical and joyous in a way that most
games aren't,
though it has a number of frustrating limitations that do nothing but
keep you
playing for — and paying for — Infinity unlocks instead of creating things in the Toy Box.
It essentially turns Xbox into a platform rather than a single piece of hardware, allowing you to
keep your progress wherever you
play and, on supported
games, even compete with friends on both Xbox One and PC (
though there are some non-
Play Anywhere
games that support cross-
play, such as car - soccer hit Rocket League).
No
game is fun forever,
though: Loot - driven
games like Destiny 2 or Star Wars Battlefront 2 have found it nearly impossible to balance the rates at which people can grind rewards while
keeping everyone happy, while even level
playing fields like Overwatch struggle with toxicity between players.
These numbers are about 40 percent better than Intel's integrated solution, and that means the Inspiron 23 can
play most any
game,
though detail settings will have to be
kept low to achieve an enjoyable framerate in the most demanding titles.