Sentences with phrase «keep the game interesting by»

This allows players to create the exact party that they want, as well as keeps the game interesting by allowing players to change their party set - up at will.
What is really awesome is that you can keep the game interesting by downloading different ghost cars to race against which all have their own unique stats as well and how they perform on tracks.

Not exact matches

It's not noted whether this came from Ranadive or Kolokotronis or others, whether it was primarily motivated by keeping protesters from attending upcoming games or an interest in the city or, likely, a combination of the two.
Even without postseason implications — Oakland led Boston by a game in the American League wild - card race at week's end — there's enough bad blood between these teams to keep things interesting.
to me we are just watching the inevitable consequences of a bursting football bubble which is what AFC (Arsenal Financial Corporation) has become under the Franco American alliance... to be honest its lasted longer than I expected as the signs of a Ponzi club were visible 5 years ago but somehow the 4th place zombie fans kept the thing going longer than I expected but the bust is, consequently, even more worrisome for the long term health of the club... obviously Wenger should have gone 5 years back but that was not in the interest of the vulture owner... next steps are uncertain but I hope fans show their disgust by not showing up to the emirates next game
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Interesting to know where all this speculation about lamar is coming from, won't be surprised if generated by their agents or arsenal fans ourselves, I keep saying this what we need are defensive midfielders who can break up opposition plays so we control the games much better
In the build up to the game I read some interesting comments by Jurgen Klopp to the effect that he prefers to keep promising young players at the club rather than sending them out on loan.
Whichever entertainment options you choose to provide, you can keep things interesting by rotating toys and games and encouraging turn - taking if you have more than one child.
The game has kept my interest in that way, but I can see how the daily player who's focused on equipment drops may get a little frustrated by the slow pace and grind of the end game.
I have to say that I was very intrigued by the story and that was a great element, but also the unique feel of Kameo also truly helped keep this game interesting.
Nonetheless, the fandom was stoked and even when the fuel provided by the trailer ran out (and then, it lasted really long) the hype revitalized interest in the 2010 title, Red Dead Redemption, and discussion of that game kept things going.
One of the driving factors of Mace Griffin: Bounty Hunter was its heavily driven by its story to try and keep you interested in the game.
Mobile games also use variety to keep player interested by offering special events that could give the player more in - game items or currency that players would normally have to pay for.
It's an interesting shell game, one that we've seen play out recently in the «teacher bailout» pushed for by President Obama; the Wall Street Journal reported that the $ 10 billion subsidy to states to keep them from laying off teachers led to at least $ 100 million in additional dues for the National Education Association.
After school, keep learning Spanish by reading a good book or an interesting magazine laying down in a hammock, watching a movie or playing board games in our patio!
Aside from the actual process, BioWare threw out a couple of interesting facts about the voice acting project: The game has approximately 40 + novels worth of content, by the time it's finished they will have worked with hundreds of actors and they work very hard to keep pronunciations of words like «Solo» consistent across all actors.
David Smith has stated that by releasing new downloadable packs they hope to keep people's interest in the game longer.
For me I think these games have by far the most interesting and creative ways to keep players interested.
I think that games that are kept alive through the addition of new content have a much more interesting life span than games that are never supported by their devs.
Bit Mass keeps their game interesting for both new and existing players by releasing expansions on a regular basis.
The game attempts to keep things interesting by adding mechanics to the mix, like fruits that split or must be sliced various times and objects that must be collected in order to appease some foodimals, but even those either come in too late in the game's campaign to make a difference or serve no purpose whatsoever other than to force you to replay levels in order to unlock useless stuff.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
In a recent interview summarized by Nintendo Everything, Kimishima seemed to be interested in keeping the Switch a games - first machine, and noted that «such features may already exist on other devices in households.»
The game keeps things interesting by not always having the same type of battle each time.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
While it would have been easy for the game to get mired down in the sort of contrived, one - sided decision making that so many story - driven titles fall prey to, it keeps things fresh and interesting by keeping its choices ambiguous.
Released by tabasco games, Battleship Lonewolf: Space TD is an interesting strategy game, where players are tasked with helping to keep a fleeing battleship in tact.
The base game included plenty of levels to keep things interesting, but the developers kept supporting the game with a few holiday - themed level packs which come with the Switch version of the game by default.
Porting the game to a home console was a good idea because the characters, story, and combat, are all very solid experiences, but today's gamer isn't going to be wowed by the presentation of the game and it needs a strong hook to keep you playing until things get interesting.
Some say that a shooter inspired by fighting games and spaghetti westerns sounds pretty interesting, if that sounds like something up your alley — keep listening.
Don't Die Young stands out in the survival genre by providing you with a solid adventure and story, pushing you forward and keeping you interested in playing the game which very few provide.
Most strategy games lose steam as the game progresses as the player's position becomes solidified but At the Gates seeks to keep things interesting throughout the entire game by introducing new features & challenges as you play.
I have to say that I was very intrigued by the story and that was a great element, but also the unique feel of Kameo also truly helped keep this game interesting.
The box chain is a simple mechanic but the game manages to keep it interesting throughout the whole adventure by chucking in complementary mechanics that add a new dimension to the gameplay.
What is to keep someone mildly interested in the game from feeling overwhelmed by all of the story tie - in projects?
Whether it's stalking through Valuan catacombs, plundering ancient temples, or sailing through the sinister Dark Rift, the game continues to keep to keep a player interested both by simply looking good and projecting a fitting mood.
(I would suggest, based on the definitions presented in this article and having NO prior psychological training, that probably Domain Specific Interest shoulders the burden of keeping the player invested in these games, followed by Gameplay.)
Then, Bungie pushed the envelope even further by creating weekly goals and events that would keep gamers interested in Destiny 2 long after its release.
A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested.
Avoiding traps and figuring your way along the levels by jumping, swinging, and shooting away at human and animal attackers is quite sufficient to keep interest in the game going.
David Burgess made an interesting observation, that «Legal directories can really help a law firm to keep its eye on the ball, by performing an internal audit in order to organise its submissions and prepare for the research process, which means that a firm will stay on top of its game
This means that by looking at how you play a game to begin with, it is possible for machine learning - trained models to predict how long you will keep playing, before losing interest.
Nonetheless, the fandom was stoked and even when the fuel provided by the trailer ran out (and then, it lasted really long) the hype revitalized interest in the 2010 title, Red Dead Redemption, and discussion of that game kept things going.
Keep it simple though — one stunning piece for impact or a few smaller curios of varying heights and textures for visual and tactile interest are all that's needed • Glass - topped tables that have a plain base can be accessorized by placing items under the table to be viewed from above • Leave room on the surface for setting down drinks or small plates • Store newspapers and magazines in a basket underneath the table or nearby to keep the surface uncluttered, or consider a trunk - style table that can store any number of things — from extra cushions and throws to books, magazines and board games • Keep the space between the sofa and table to a minimum, otherwise the table will appear to float in the middle of the rKeep it simple though — one stunning piece for impact or a few smaller curios of varying heights and textures for visual and tactile interest are all that's needed • Glass - topped tables that have a plain base can be accessorized by placing items under the table to be viewed from above • Leave room on the surface for setting down drinks or small plates • Store newspapers and magazines in a basket underneath the table or nearby to keep the surface uncluttered, or consider a trunk - style table that can store any number of things — from extra cushions and throws to books, magazines and board games • Keep the space between the sofa and table to a minimum, otherwise the table will appear to float in the middle of the rkeep the surface uncluttered, or consider a trunk - style table that can store any number of things — from extra cushions and throws to books, magazines and board gamesKeep the space between the sofa and table to a minimum, otherwise the table will appear to float in the middle of the rKeep the space between the sofa and table to a minimum, otherwise the table will appear to float in the middle of the room.
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