I think by keeping Natalie's point of view silent we could
keep the story going without too much sympathy for her.
Not exact matches
The first couple of books start out as typical «solve - this - murder» sort of books (
without being gory or cruel or gratuitous, it's more about the
story and the characters)-- very satisfying Saturday night read — but as the books
go forward, the layers and complex storytelling becomes even more clear and right around book three or four you begin to realise that everything is connected and everything means something and something major is unfolding and OMG MUST
KEEP READING.
Without bogging itself down in exposition or clogging itself with an overuse of special effects, this film had a solid structure that
kept the
story going.
What William was driving at was that the
story and the cut - scenes that
go with it aren't
going to
go on for hours — this is a racing game, after all, so the
story gives the career mode a sense of direction and motivation
without keeping you off the track for too long.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly
go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can
go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can
keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending
without seeing everything from the
story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
This world war really lives up to its name and
without giving anything away, the
story goes into some pretty interesting subjects as well as bringing back quite a lot of familiar faces.It is actually a shame that the
story couldn't
keep going since the manga is still fighting the war, but the stopping point makes sense and is more than enough to
keep you excited for what seems to be the end of Naruto
story.
Even after the
story ends you can
keep the career
going, although
without the Spike Lee directed cut - scenes, turning it then into a very familiar career mode as seen in previous entries, filled with after - game interviews and plenty of activities off the court to
keep you engaged.
And to be honest, the game is enjoyable
without the back -
story to
keep you
going.