Sentences with phrase «keep things moving quickly»

There is no time to waste in a busy restaurant, and I plan to keep things moving quickly by always taking stock of our supplies and acquiring more whenever we are running low.
Skills and Drills will have less equipment and a plethora of cardio based exercises that keep things moving quickly at a huff n puff state (with brief rest periods in between to psyche yourself up).
That cover story creates pressure to keep things moving quickly during the recruits» training in Syria, and most get a bare minimum — just a few days of basic weapons practice, in some instances.
He offers these ideas for keeping things moving quickly (and easily) when buying a home as a part of your relocation process.
Director co-writer Peter Chelsom does a nice job of making us feel Hector's unhappiness before he acknowledges it; he keeps things moving quickly enough that we never quite see the seams between Hector's «real» situations and his daydreams — but immediately know the daydreams aren't «real» through their content.
He offers these ideas for keeping things moving quickly (and easily) when buying a home as a part of your relocation process.

Not exact matches

Because things are moving pretty quickly, we must keep pace with the times.
If Fall of Cybertron has one lesson that it's trying to convey, it's the same thing that players will quickly learn upon trying out the multiplayer mode: Keep moving, adapt, and be willing to change.
Fortunately, director, co-writer and production designer Daniel Lee keeps things moving so quickly, there's little time to worry about such basics as where we are or what's actually going on.
These people are moving quickly and they need their mobile devices to keep them up to speed and help them get things done.
In a nutshell, the tablet has a nice high - resolution screen and the Android 5.0 operating system is zippy and smooth, and the device's 1.7 GHz quad - core processor keeps things moving along quickly with no lag issues.
We are an all - volunteer group doing the best we can to keep things moving as quickly as possible.
That's not to say it was totally unplayable on Ultra High, I'm just very picky about things like that, especially in a game like Mankind Divided where you need to move quickly from cover to cover to keep out of the enemies» line of sight.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
This means that you're almost always already in position to be behind cover while still keeping your movement speed so that you can quickly move positions if things go bad.
It's a risky move, given the odd mash - up and fairly niche genre combination, but keeping things moving along quickly and intentionally limiting the scope of the project minimizes the risk.
Good job Ontario, at least for clients, hang on lawyers we are still needing your services, however might be wise to keep eyes on the ball as things are moving very quickly towards self.
Claire Walsh, Wilkie Farr: «It was nice that we didn't spend too long on any one topic or activity — this kept things moving and three hours went by quickly
So, someone who becomes a specialist in an area of law might lessen their dependence significantly through repeated exposure to the existing caselaw such that he or she would no longer be required to refer to past information, and might be able to keep up with things by reading printed material published in the conventional ways (although this implies that the field isn't moving more quickly than these methods can).
Here's Arthur: «Another thing is to try to keep the conversation from being too superficial — but you don't want to move too quickly.
Things have been moving so quickly, I haven't been able to keep up.
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