According to Josh Holmes (343i Studio Head) the latest in the Halo franchise is
keeping players engaged more than any other Halo game, except for Halo 3 which is regarded as the best multiplayer in the franchise by some.
Not exact matches
Since the hunt is
more combat based versus tracking based (as seen in Monster Hunter), it
keeps players engaged.
Elsewhere, Activision will almost certainly talk
more Destiny now that Destiny 2: Warmind is out — there's
more content to come as Bungie seeks to
keep its
player base
engaged.
With that said, is colour and simplicity enough to
keep players engaged, or do we need something a little
more?
Traditional items like printed posters, handouts, public announcement systems and live actors add
more than just variety of message delivery, they also
keep the less technically savvy
players engaged and provide an alternative point of engagement in the event of unexpected technical failures (i.e., wifi outage, dead batteries, etc..)
And while at times the nature of this open world may make the conflicts and challenges faced somewhat contrived, there is
more than enough to
keep players involved and
engaged.
Yet I do think it's fair to say that Stick of Truth does need just a little but
more complexity in its combat in order to
keep players, even those who have never picked up a game before,
engaged.
The game also comes with single
player tutorials and challenges that
keep players busy if they don't want to
engage in online combat, having
players complete unique objectives across all four maps like hitting targets, beating record times, and
more, which is fun, but not really
engaging.
Despite the gameplay staying
more or less the same, the high difficulty level in finding and beating the game bosses, coupled with slowly getting access to
more perks while your
player skills improve as well, makes for a game that could
keep you
engaged for quite some time.
Also, we saw that we could work
more on the level design for
keeping the
players engaged for longer.
Aesthetically pleasing, and fantastic puzzles
keep the gameplay fun while an
engaging story
keeps players interested and wanting to explore the world
more.
We want
players to be invested in our games, but as retention and play time become
more closely tied to monetization we must consider how our efforts to
keep our
players engaged can become indistinguishable from our attempts to get
players to pay us.
It seems
more important than ever that we find ways to make it easy for
players to get into our games,
engage them, and
keep them
engaged.
With studios in almost every corner on the globe, our HTML5 games are crafted not only to look astonishingly beautiful but also to
engage your
players and
keep them coming back for
more.
Doing this well will create a game that is
more fun,
more streamlined and it will
keep players engaged for a longer time.
Detective Pikachu has an
engaging story that will
keep players longing for
more.
With the addition of the three features above, as well as other features like in game chat, new Pokémon and
more, it means that Niantic can create a roadmap for Pokémon Go to continually release new content to
keep players engaged and spending.
This ensures that most
players will feel a heart breaking guilt if they sacrifice any character to ensure victory or if they made a mistake in their strategy,
keeping the narrative
more engaging.
Featuring artists Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many
more, Aaero is sure to
keep all the
player's senses
engaged while soaring through distinctly designed levels crafted to deliver a fantastic aural and visual experience.
Instead of a main campaign littered with pointless content, Unity
keeps players engaged in the story by having you doing the fun stuff
more often than not.
It's woefully drawn out and uninteresting and it feels like the developers were trying to fit
more of the film's set - pieces into the game instead of focusing on interesting gameplay features that would have
kept the
player engaged.
You want to
keep players engaged, so we need to give them
more, but at the same time not give them too much so that it remains mysterious.
One thing that they both have in common, is giving the
player that thrill of getting lucky and hitting the jackpot, it is a great way to
keep players engaged and wanting
more.
But in a game that's designed to have hours upon hours dedicated to it, there needs to be
more than just fun firefights to
keep players engaged.
Matsuda expanded on that idea by stating that, «The way we use that expression, really... the whole idea, for a single -
player game particularly, is the idea that you have the game released and you
keep adding
more content to
keep the
players engaged and enjoying the game.
«A stacking game with a wildly cool digital twist... Right out of the box, setup is as easy as one two three... Beautifully designed... It's exciting enough to play solo and interesting enough to
keep more players engaged.»
EA's games today are live services — amazing experiences that we update and evolve to deliver ongoing fun that
keeps players engaged, connects them to their friends, brings them
more content and grows our network.
These optional objectives increase the skill ceiling of the game and provide a means for
keeping advanced
players more engaged, if indeed they choose to pursue such objectives.
Additional multiplayer modes, such as the six - on - six Iron Banner and private matches should also
keep competitive
players more engaged.
By October of last year,
more than 19 million people had played the game, and a steady stream of expansions has
kept players engaged for well over a year.