Sentences with phrase «keeping us in game regardless»

Not exact matches

Investing is a long - term game, so it's important to stay the course — keeping your money in a diversified portfolio for the smoothest ride — regardless of what happens in the markets in the short run.
Regardless, I like our forwards, I like their variety, honestly don't feel we are that desperate for an upgrade, I think Wenger needs to rotate more, sub earlier in games and keep the forwards fit and on their toes.
We all complain about Ramsey because he gives the ball away, loss too many passes, he doesn't have the same hunger and drive like Sanchez to get things right in his game, so we focus on his flaws, regardless he's a good player, he just needs to keep his game simple and do the right things more often.
Let us be like Liverpool fans who always keep their spirits high regardless of the team's performance in a particular game.
Regardless of the results today, Marquette's victory keeps then in the race for a Big East tournament bid and a potential home game in the first round.
Regardless of what label you end up applying to Axiom Verge in your own discussions, the most important one to keep in mind is this: Axiom Verge is a damn fine game.
A larger percentage I bet would just not want to deal with the hassle of transferring everything, setting up a different device, and risk losing some things in the process regardless (i.e. local app settings, saved games, etc.) so they very well may just end up keeping the device after a year.
Saves and game updates are kept in the cloud service so regardless of the device you use, you'll always be playing on the most updated version of the game and save file.
It shows that regardless of how much, straying from the common path can bring massive and impressive leaps in the industry which can help keep peoples love for video games alive.
Regardless, coming back to Street Fighter V it's clear that Capcom is dedicated to supporting this game in terms of continual balancing and adding new features to keep players engaged.
While the controls are nowhere near as atrocious as Twisted Metal 3, they remind me a bit of how the first two Twisted Metal games controlled... Okay, so maybe it's nostalgia that keeps me from hating too much on the controls, and it'd be nice to see something a bit tighter in this danged age, but this Twisted Metal is still highly playable regardless of a few wonky control issues.
Regardless, three things are certain to me: 1) Chris Roberts is never — ever — going to be able to build the «game» he pitched back in 2012, 2) Any fool who still has money in this project is going to lose all of it, and 3) Chris Roberts is going to keep lying, while perpetrating a long con — the only parts of this project that he has consistently delivered on.
Regardless, Nintendo's entry to the mobile game scene has been mostly positive, with in - game purchases kept at a minimum and a warm critical reception.
It is a simple game that can be enjoyed regardless of skill level, and there's enough content to keep you coming back for months, as is its intentional design due to the slowly unwinding events in real - time.
I kept going regardless because the game had enshrined consequences in a positive way up until now.
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