Tokyo Jungle has a challenge system that
keeps the game fresh even after the 30th time you are playing.
Not exact matches
This
game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they
keep an open mind, it's not as good as the first PokePark
game do to looser controls and by just not being as much fun, but it manages to expand on what the first
game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to
keep things
fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last
game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world,
even the loading screens are adorable, and as a
gamer who typically plays more serious and violent
games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Match variations like battling many tiny Yoshis or fighting one big, iron - clad enemy still feel
fresh even all these years later, and the final battle against Master Hand has seen a few tweaks that'll
keep you guessing - the first few times you finish the
game, at least.
The
game offers enough tweaks to the Etrian Odyssey formula to
keep the experience
fresh for series veterans, while the new casual setting ensures that
even novice adventurers will be able to conquer its sprawling labyrinths with a little grit and determination.
It shares the same tactical «feel» of past entries and adds new ones to
keep the
game fresh and exciting, the base development system is intriguing
even for hours on end, the story will piece what has been left unanswered in past
games (albeit presented in a less compelling manner) and upgrading Snake with a myriad of weapons will always be addicting.
Even if the only
games you like are the most mainstream AAA
games, this environment of free experimentation allows AAA developers to cherry pick the experimental mechanics which did work in smaller
games, and give them the full AAA treatment,
keeping your shooters
fresh and exciting at very low risk.
Levelling and choosing your loadout really change the
game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place,
keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to
keep the
game feeling
fresh; it was
even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
There are enough unique mechanics that Helldivers can usually
keep these objectives
fresh;
even if they become repetitive, there are other ways the
game keeps players on their toes.
Some genres have
games that break the mold every once in a while to
keep them
fresh — FPS
games, Strategy titles, and
even the occasional...
The way Valve (the TF2 team) is
keeping this
game fresh with always coming out with new content and updates for FREE makes me
even more eager to purchase the
games they come out with.
And there are still doors and chests that can only be unlocked with certain Skylanders of certain elements, I
even got to drag my beautiful Giant back in the
game even if it was just to unlock a chest but this is how the
game keeps kids attention by switching up the gameplay and the characters all the time and manages to stay
fresh from start to finish.
Having multiple
games on hand
even allows me a bit of flexibility in the respect of
keeping things
fresh.
The
game's randomly generated dungeons
keep the experience
fresh even after dozens of hours of gameplay.
Challenge Towers return in style with all different types of towers you can try and
even Living Towers that change Hourly, Daily, and Weekly to
keep the
game fresh and exciting for players.
A completely free zombie survival
game which went through an explosive surge in players only a few years ago, Unturned is still going strong with regular updates that
keep the
game fresh and new
even for experienced players.
The level design is well done, the gameplay is
kept fresh and varied between stages, the characters remain charming, and the
game takes the branching paths concept of the series to new levels, with certain stages
even requiring a second go in the same playthrough to unlock alternate routes.
The giant robots each have two weapons and two abilities, which certainly
keeps things feeling relatively
fresh,
even if the mindset of the
game calls for robot destruction time and time again.