Sentences with phrase «keeps the game interesting through»

The massive amount of choice given to players keeps the game interesting through multiple replays, proving that multiplayer isn't necessary to be a hit.

Not exact matches

You can dive into every possible playoff permutation of the NFC and AFC through these useful graphics, but for those simply interested in who's in and who's out, there's a few key games you'll especially want to keep your eye on.
You feel free to attempt your worthless and futile attempts to convince anyone who will listen to you that this PREHISTORIC DINOSAUR is capable of improving the performances.So many of you seem prepared to accept the humiliation he is putting us through game after game season after season.Well it will be interesting what you will do when he is gone.And that day will be here soon.Then not only will be rid of Wenger but also his adoring public like you.Honestly Pal it's what keeps me going now.
Not all of them are required to get through the main story, but for those interested in simply building up the game world and collecting items, there is enough content here to keep you going for many hours.
Some upgrades completely change the abilities of the towers and keep things interesting as you progress through the game.
I truly admire the developers of this game, if you can't tell already I had a fantastic time playing through this game and whether I was online or offline the experience managed to keep my interest and bring me back to days where racing wasn't necessarily about polygons or car lists but instead just about the joy of racing and for that I commend Grid.
One thing that keeps the game interesting is if you don't feel like playing alone you can play through the game in co-op thought unless you are playing with your friends you may not have any luck finding a game.
The many Hyrule Warriors DLC's provided Nintendo fans with a lot of new content to keep the game fresh in interesting way, mainly through its unique character choices.
Sure, it hasn't put to rest my fears that the game will be a continuous stream of enemies for 12 - hours of play, which could easily turn the game from an epic kill-fest to a trudge through the endless hordes, but I have faith that boss battles, different enemies types and unlockables will keep it all fun and interesting.
As you progress through the game new enemy types are introduced in a bid to keep things interesting — helmeted foes can't be taken down with throwing knives, while strange bugs exhibit exceptional hearing.
These fine details converge together to create a very interesting alien world that kept me wanting to see more as I made my way through the game.
I think that games that are kept alive through the addition of new content have a much more interesting life span than games that are never supported by their devs.
Shockingly enough the game carries a good enough story through to keep you interested and the environments do a good job of changing with out taking you out of the game world.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
There are only a few different kinds of rooms the game generates and, while the enemy variety, item placement, and dungeon layouts keep things interesting, there's only so many times you can go through the darkened cave or lava maze before a «been there, done that» feeling sinks in.
Any longer than the playthrough time would see interest in the game start to lapse, while getting through in one sitting keeps the tension alive.
Had there been more variety in enemies, in game - play and other facets, or had the game been shorter (the campaign clocks in at around 20 hours), Metal Gear Survive probably would have kept me interested through the entirety.
I've been playing through a lot of older games lately, but I've been keeping up with the news and Twitter and have noticed a few indie games that are coming out that really piqued my interest!
Mario Maker offers gamers the power to shape and reshape what it is like to play through a Mario platformer with their own take, and that's something Nintendo will need to keep their flagship mascot fresh and interesting.
Me personally bought two games when I first got my NES back in the day, I got Mega Man and Castlevania, both made me the gamer I am today, humble and patient, but even with those two qualities there wasn't enough to keep me interested all through my play through of LOS 2.
Whether it be through character design, story board layout, or audio design, an individual's creativity is vital to attracting attention and keeping the game interesting.
The fact that this game does this and does it so well is testament to the writers and adds a whole deal of humour to a story that does well to keep you interested throughout the forty - plus hours it can take to see your way through to the end of the game.
As you progress through the game, these puzzles get more difficult, which keeps the game interesting.
The story kept us interested through the second game, but endings can be the most difficult part to get right.
What makes Mass Effect (the series) so interesting is how BioWare kept the story going through three games.
These missions actually extend interest into the game and keep a reason to explore the city from beginning to long after the game is finished, these also keep things going even through the less than satisfying story.
Levels play through quick, which makes it ideal for a few minutes here or there, but the game also has plenty of pull to keep you interested in a longer game session.
Whether it's stalking through Valuan catacombs, plundering ancient temples, or sailing through the sinister Dark Rift, the game continues to keep to keep a player interested both by simply looking good and projecting a fitting mood.
That's what makes the Thief series so interesting, because it's a stealth game through - and - through, yet it keeps you almost exclusively in the first - person view.
How the game is able to take players on a journey through this often - times dark and grim story, but still make us love everything about it is a testament to how great it all ties together and keeps leading the narrative forward in interesting and unique ways.
The teens love to learn in the unconventional way through videos, animations, and interactive games that keep things interesting.
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