The massive amount of choice given to players
keeps the game interesting through multiple replays, proving that multiplayer isn't necessary to be a hit.
Not exact matches
You can dive into every possible playoff permutation of the NFC and AFC
through these useful graphics, but for those simply
interested in who's in and who's out, there's a few key
games you'll especially want to
keep your eye on.
You feel free to attempt your worthless and futile attempts to convince anyone who will listen to you that this PREHISTORIC DINOSAUR is capable of improving the performances.So many of you seem prepared to accept the humiliation he is putting us
through game after
game season after season.Well it will be
interesting what you will do when he is gone.And that day will be here soon.Then not only will be rid of Wenger but also his adoring public like you.Honestly Pal it's what
keeps me going now.
Not all of them are required to get
through the main story, but for those
interested in simply building up the
game world and collecting items, there is enough content here to
keep you going for many hours.
Some upgrades completely change the abilities of the towers and
keep things
interesting as you progress
through the
game.
I truly admire the developers of this
game, if you can't tell already I had a fantastic time playing
through this
game and whether I was online or offline the experience managed to
keep my
interest and bring me back to days where racing wasn't necessarily about polygons or car lists but instead just about the joy of racing and for that I commend Grid.
One thing that
keeps the
game interesting is if you don't feel like playing alone you can play
through the
game in co-op thought unless you are playing with your friends you may not have any luck finding a
game.
The many Hyrule Warriors DLC's provided Nintendo fans with a lot of new content to
keep the
game fresh in
interesting way, mainly
through its unique character choices.
Sure, it hasn't put to rest my fears that the
game will be a continuous stream of enemies for 12 - hours of play, which could easily turn the
game from an epic kill-fest to a trudge
through the endless hordes, but I have faith that boss battles, different enemies types and unlockables will
keep it all fun and
interesting.
As you progress
through the
game new enemy types are introduced in a bid to
keep things
interesting — helmeted foes can't be taken down with throwing knives, while strange bugs exhibit exceptional hearing.
These fine details converge together to create a very
interesting alien world that
kept me wanting to see more as I made my way
through the
game.
I think that
games that are
kept alive
through the addition of new content have a much more
interesting life span than
games that are never supported by their devs.
Shockingly enough the
game carries a good enough story
through to
keep you
interested and the environments do a good job of changing with out taking you out of the
game world.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can get overwhelmed by enemies quickly — Link can
keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of
interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
There are only a few different kinds of rooms the
game generates and, while the enemy variety, item placement, and dungeon layouts
keep things
interesting, there's only so many times you can go
through the darkened cave or lava maze before a «been there, done that» feeling sinks in.
Any longer than the playthrough time would see
interest in the
game start to lapse, while getting
through in one sitting
keeps the tension alive.
Had there been more variety in enemies, in
game - play and other facets, or had the
game been shorter (the campaign clocks in at around 20 hours), Metal Gear Survive probably would have
kept me
interested through the entirety.
I've been playing
through a lot of older
games lately, but I've been
keeping up with the news and Twitter and have noticed a few indie
games that are coming out that really piqued my
interest!
Mario Maker offers
gamers the power to shape and reshape what it is like to play
through a Mario platformer with their own take, and that's something Nintendo will need to
keep their flagship mascot fresh and
interesting.
Me personally bought two
games when I first got my NES back in the day, I got Mega Man and Castlevania, both made me the
gamer I am today, humble and patient, but even with those two qualities there wasn't enough to
keep me
interested all
through my play
through of LOS 2.
Whether it be
through character design, story board layout, or audio design, an individual's creativity is vital to attracting attention and
keeping the
game interesting.
The fact that this
game does this and does it so well is testament to the writers and adds a whole deal of humour to a story that does well to
keep you
interested throughout the forty - plus hours it can take to see your way
through to the end of the
game.
As you progress
through the
game, these puzzles get more difficult, which
keeps the
game interesting.
The story
kept us
interested through the second
game, but endings can be the most difficult part to get right.
What makes Mass Effect (the series) so
interesting is how BioWare
kept the story going
through three
games.
These missions actually extend
interest into the
game and
keep a reason to explore the city from beginning to long after the
game is finished, these also
keep things going even
through the less than satisfying story.
Levels play
through quick, which makes it ideal for a few minutes here or there, but the
game also has plenty of pull to
keep you
interested in a longer
game session.
Whether it's stalking
through Valuan catacombs, plundering ancient temples, or sailing
through the sinister Dark Rift, the
game continues to
keep to
keep a player
interested both by simply looking good and projecting a fitting mood.
That's what makes the Thief series so
interesting, because it's a stealth
game through - and -
through, yet it
keeps you almost exclusively in the first - person view.
How the
game is able to take players on a journey
through this often - times dark and grim story, but still make us love everything about it is a testament to how great it all ties together and
keeps leading the narrative forward in
interesting and unique ways.
The teens love to learn in the unconventional way
through videos, animations, and interactive
games that
keep things
interesting.