There is always new content that is being worked on
that keeps players constantly playing their favorite online massive games and new updates can often bring back lapse players.
As the game goes on, it becomes more hectic, and this combination of
keeping the player constantly involved, the frantic nature and continual changes make for a much more interesting experience than constantly replaying the same board over and over.
It keeps the player constantly engaged and attentive, something the plodding, turn - based battles in older JRPGs failed to do.
Not exact matches
@shiningtard «Entice them to play the radio or cassette
player whenever they drive, to
keep the TV, the VCR, and their CD's going
constantly in their homes.»
Entice them to play the radio or cassette
player whenever they drive, to
keep the TV, the VCR, and their CD's going
constantly in their homes.
It's a shame really how people are so plastic over here.We seem to change our views so easily.Why can't people just make up their minds?It's like people don't have stance.As I've been saying and will
keep saying we have many good
players but as good as they are they're overrated.We've just compromised as a club.There are problems in every single role in the team, from defence to attack.Yet these problems will
constantly be ignored.Some
players are cleary not good enough but say it and the stats lovers will come out.The main problem wrong with the team is the centre.The other problem is Wenger and his misuse of
players.I for one don't really rate Ramsey - Xhaka partnership in a sense that it's defensively weak with Xhaka not good enough defensively and Ramsey very inconsistent.The only
player excellent defensively in the centre in Arsenal's team is Coquelin and I think he should be playing though many won'tsee why.Look how easily the balls went through the midfield.Coquelin should be partnered with another CM in our current team.People shouldn't deceive themselves Xhaka that Xhaka isn't a DM.He's just not good defensively admit it.We need a DM more than a CM in my opinion or a hybrid like Sanches or Jankto.
Anderlechts manager was
constantly giving directions to his
players how to exploit our inadiquities and encouraged them to
keep going, despite them being 3 - 0 down.
If we had a decent manager I would wish to
keep Ox but Wenger does his best to ruin all promising
players by
constantly playing so many out of position; by lack of motivational skills and by being so far behind modern football winning methods.
We
keep deadwood around for the sake of depth, we are
constantly injury plagued and a top class
player isn't going to be happy as a 2nd or 3rd option.
On what basis are you saying he had a bad season.On the basis of stats or what?If anything he just wasn't at top form.He was still making defenders look average.He's also not had only one good season.He was good in season 14/15 and even destroyed Arsenal in a home fixture that season.I don't know why people think he's average and a one season wonder.I urge you all to
constantly keep watching a
player before you say he's average.For the same reasons why people don't want Mahrez to be signed I can also equate them to why Ox should be sold.The team he's even in doesn't fit his style of play at all.The whole Leicester team struggled last season which even lead to Ranieri's sacking.
And for those who are
constantly bashing him about his lack of impact in games, maybe you should watch the Newcastle game again and see how much impact a
player like Ozil would have had, a
player who can
keep possession, drag opposition
players out of position and requires constant attention from the opposition to stop him from delivering that one killer pass even if he seems to be having a bad game [I recall Ronaldinho had a relatively quiet game in the 2006 champions league final game, he did just one thing all game, he delivered that pass to Eto'o that got Lehmann sent off, he wasn't huffing and puffing for 90 minutes].
Why not get someone in like Simeone, who works within a tighter budget, and
constantly loses his best
players, yet still wins, and
keeps Atletico competitive.
Players constantly kept choosing to pass when they should dribble, dribble when they should pass, doing nothing when they should have been doing something.
That way we'll
constantly have a strong team and the
players not involved will
keep them on their toes.
The ever evolving intricacy of each stage will
constantly keep players on their toes, offering up new and interesting obstacles at each and every hurdle.
We are a community providing meaningful connections,
keeping leading
players and the world's most exclusive travel providers
constantly in touch.
It is particularly rewarding to have been chosen for the title by those such as yourselves whose role it is to
constantly keep abreast of the industry and all its
players.»
When combined the two form this near - flawless method of
player progression and reward,
constantly motivating gamers to
keep playing with better weapons and more powerful skills.
They
constantly undersell the competition (Sony, Honda, Toyota), they stay out of the horsepower wars, they make strange products compared to the other
players, but they appeal to a specific segment, THEIR segment of the market, and as long as they always
keep that segment pleased, they make insane profits.
In a system like this having the direct attacks stagger the enemy is important for crow control, encouraging the
player to
constantly monitor the situation in order to
keep as many foes off - balance as possible.
«If we
constantly keep on delivering console ports and not games design for the PC
player, the PC market will suffer from bad sales, piracy and bad DRM solutions... I wish that future PC projects are treated just the same way as we would treat Wii, PSP or DS — they are treated as separate projects in order to deliver a different but equally entertaining experience to all
players.»
Matches are quick and intense,
keeping players on
constantly on edge.
The urgency to wipe out enemies on screen
keeps the momentum of the action
constantly moving, yet still rewards
players for taking the moment to explore their surroundings and discover helpful secrets.
Mission Structure Dead Rising 2 layers its primary and secondary missions in a way that
constantly keeps the
player moving.
The controls are smooth and the game
constantly throws out waves of enemies to
keep players on their toes.
This simple graphical style allows the performance to shine, which is very important in a social game such as
Keep Talking, where the Gear VR will
constantly be passed between
players.
The Crucible was changing almost
constantly, and that's a good thing because it
keeps the competitive edge alive enough to make the multiplayer the most popular activity in the game, at least for some
players.
Are you
constantly thinking about intriguing ways to excite your
players and
keep them invested in your game's world?
In fact, there is so much it may be overwhelming at times,
players must once again remember to
constantly keep their eyes open for opportunities to get a new item or help someone.
Creating your own army, and then
constantly improving it with the spoils of skirmishes against live foes, is what will
keep players coming back for more.
The game
constantly throws curveballs into the mix in order to
keep things interesting, and it mostly succeeds, providing new challenges that will
keep players giggling and cursing doing things they didn't see coming.
Sensational sound design and plenty of empty corridors ensure that you
constantly feel oppressed and harried by an invisible foe, with effective unpredictable jump scares and occasional all - out battles
keeping players on their toes.
Rather than forcing
players to
constantly reload to
keep their merry throng together, you get the chance to revive any downed party members once you reach a save point.
At PlayStation we've got a proud history of bringing new
players to video games, and we're
constantly looking at new ways to
keep that trend going.
From a mechanics standpoint, both games also make an effort to
constantly change up what the
player is doing to help
keep things interesting and also put
players in the mindset of these characters.
This aspect of the game feels a lot like Planetside (for those that did play it), and it's awesome to see a
constantly evolving map for the
players keeping everything fresh.
One to four
players fight agianst a never ending onslaught of Nazi Zombies with the primary objective to kill as many zombies as possible and
keep them out of your base by
constantly repairing boarded up windows.
Both the Story Missions and all of the Side Missions are enjoyable, humorous, and varied enough to
keep players busy for hours, and are chock - full of spectacular moments that
constantly keep gamers in awe and gasping for breath.
While new content is always welcome,
keeping the experience balanced for the large
player base continues to be a
constantly evolving process.
A roadmap would be ideal in order to
keep player interest
constantly piqued.
Deathmatch isn't as simple as just killing the other characters, so
players will want to know why they
keep dying from these ghosts
constantly flying around the screen.
The
player also has to be aware of which tactics they use to avoid and / or dispatch the Echoes (En can use close - range melee attacks as well as a pistol if the
player wants to go on the offensive), since the next wave of Echoes will use those same tactics as well,
keeping the
player on their toes and forcing them to
constantly figure out new strategies for survival.
Players will
constantly be earning points, so upgrading is easy and frequent and will
keep Raiden strong enough to face tougher opponents.
But how do you
keep that if the
players are
constantly coming and going, particularly in the partnership ranks?