Sentences with phrase «key characters speak»

Not exact matches

Knaggs» character, a mute seaman, narrates the film's key sections with an internal voice - over monologue that is more hissed than spoken, leading the audience down all manner of strange psychological paths around the script's action; Knaggs» seaman ultimately rescues the hero from near - certain death.
Even the subtitles, used when characters speak Spanish, get into the act, certain key words being made larger or the whole lines jumping around the screen as the people talk.
And that is the key to the performances of DiCaprio and Damon: It is in the nature of the movies that we believe most characters are acting or speaking for themselves.
Motion occurs only in key parts of the frame, such as mouths moving when characters speak or body parts moving when action calls for it.
The characters are three - dimensional, and even after watching Warren for almost two hours, when he has to make a key speech later in the film, we actually don't know what he's going to say, and when he delivers it, if he's speaking what he truly feels inside.
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Bourne Dossier, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and other «top secret training material»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Blackbriar Files, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and «the technology behind the spy gadgets through visuals and 3D animations»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
All of the key actors speak up as well, talking about their characters and the original source material, including Takeshi — which is very cool to see.
Resources include opportunities to: - assess understanding - analyse stage craft - analyse character and theme - explore context - perform the play and key scenes - speaking and listening and role play - develop inference and empathy skills
Resources include: • Halloween facts presentation, facts posters, story starters, Character and scene flashcards, Fact cards for discussion, 4 in a row game, finger puppets, Picture fans, Bingo game, Sight word sentences and word cards to match, Question posters, Word fans, Key word cards, 5 minute timer, counting activities, Matching cards game, Jigsaws, face masks, Colouring pages, book marks, bowling game, worksheets, alphabet flashcards, running game, maths worksheets and activities, word searches, throwing games, board game, quiz cards, writing tasks, shape nets, loop cards, long banner, crossword, drawing activities, number flashcards, memory cards game, maze, rhyme, finger puppets, craft activities, colouring pages, treasure hunt, speaking game, song props, and many other resources.
As an in - game unit, the Uberhero is fine; however, the narrative place him as the key character in the story, removing the past two games» tradition of speaking directly to the players as though they were gods.
Most of what keeps the story so interesting is that your allies are always there and regularly speak during missions, from silly moments of banter about Alien verses Predator, to the serious moments that are key to missions the characters always shine and remain amusing at every turn.
Levels are 3D environments, with characters to speak with, hazards to avoid, and secrets to uncover; once you reach your foes, Pato Box drops you into boxing matches influenced by the classic Punch - Out game, where weaving and left - right blows are your keys to victory against each bosses» unique abilities.
In the interview, she speaks of contemporary influences — the British artists Chris Ofili and Isaac Julien, and the American painter Lisa Yuskavage, whose own invented characters are as high - keyed in color as Yiadom - Boakye's are subdued.
I.e. can we truly bypass all our basic instincts and be intelligent and follow reason, or is reason just a random capacity, a side - effect so to speak, of something more key to our character.
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