Not exact matches
The
key about this is that if a game is able to use its
gameplay well, it can use that to further enhance the high
concept goals it has.
The
key is that although the
concept of this game and its steam - punk-esque technology would clearly be at home in the early 1990s, the
gameplay itself feels polished and fresh.
Niji takes that basic idea, adds some
key elements (including multiplayer), and takes an already addictive
concept to the next level, all in a visual style influenced by traditional Japanese art and at least one
gameplay element that reminded me of playing Jet Grind Radio and Jet Set Radio Future.
Furthermore, multiple game features point back at that
key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute in and deepen the
concept of cover, lending a symbolic nature to
gameplay that make it a focused learning experience.