Harrisville is a new area that the player is able to explore in Yo - kai Watch 2 after
enough key quests have been completed.
There are even times
between key quests where Atreus will encourage you to explore and break away from the main story for a while.
The difference between Monster Hunter World and its predecessors can feel profound, though it says a lot about how impenetrable these games once were when the fact you no longer have to look up online
what key quests you need to complete to move things forward is something worthy of praise.
Harrisville is a new area that the player is able to explore in Yo - kai Watch 2 after
enough key quests have been completed.
The screenplay from Zak Penn (The Avengers) helps, leaving out some of the more ridiculous stuff in the book and replacing all of
the key quests with far more cinematic moments.
Tiresome also summarises the backtracking and grinding required to complete
some key quests.
A key quest requires the player to bring Yo - kai to three of these baffle boards simply to navigate one cave; without completing this quest, the player can not continue to progress through the game's narrative.
Walking through Kamurocho is really impressive, but you'll have to complete
some key quests before it's fully opened up.
A key quest requires the player to bring Yo - kai to three of these baffle boards simply to navigate one cave; without completing this quest, the player can not continue to progress through the game's narrative.
Tiresome also summarises the backtracking and grinding required to complete
some key quests.
The first game's biggest fault is that progress, despite the impression of non-linearity, is shackled to a very archaic, specifically ordered lock - and -
key quest.