Sentences with phrase «keyboard controls do»

The keyboard controls didn't feel very responsive either.

Not exact matches

Go to StoneGable and press down and hold the command / control key + shift key + letter r. Do this and hold them down together on your keyboard and the header will straighten out.
keyboard controls aren't redefinable.If you don't use wasd you're screwed.Don't buy this.Developers should learn to add such a simple, basic and absolutely necessary feature, in 2016
It's a basic control design that, at times, can offer something that even keyboard - and - mouse don't.
Controlling your farm is done via your mouse and keyboard which have been mapped out well but sometimes the environments affect the control of your tractors.
In fact, not only did we have to use a keyboard and mouse to play, they still haven't decided on how to map the controls to the controller.
While console control schemes have made great strides in recent years, most of them don't compare to the mouse and keyboard when it comes to pure functionality, but Blizzard has gone above and beyond with the user interface here.
The upper screen does the entertainment, navigation, phone, and car status, while the lower screen has a keyboard input, handwriting recognition, and controls for the climate and seat heating.
Sluggish performance; Cramped, shallow keyboard; Blue - tinted display; Parental Controls don't support all browsers
If your kid can make do without an external keyboard and doesn't need the power of Windows, the Android - based Amazon Fire Kids Edition ($ 100) is more affordable, offers excellent parental controls and comes with tons of pre-loaded content.
Annoyingly, the media controls on the keyboard activated the built - in media player and didn't control @vibe.
The keyboard dock, however, does not include another battery to keep the weight and price under control.
The system also ships with a bundled Bluetooth keyboard, and the idea is that you'll keep it and the dock on your desk for getting work done, but when you are mobile you'll fall back on Windows 8's touch controls.
We plugged in a Logitech Windows keyboard with a selection of keyboard shortcuts which also worked in Honeycomb: music controls worked, the home button worked, as did the search (although we had to then tap the text box to be able to type).
On the other hand, most currently do not work on Keyboardless devices due to poor user experience or complete inability to control the app without keyboard shortcuts.
However, if you want to do more than turn a book's pages, you will have to use an on - screen keyboard controlled with the five - way cursor.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the retro feel you want your game to have.
Some players may be well - versed with controlling other shmups with just the keyboard or mouse, and it does take a little learning curve to adjust to the combination scheme.
Your ship feels like it has some weight, but I never found myself frustrated with trying to control it, as I often do when playing flight games with a keyboard and mouse.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Hi - Rez Studios has done a fine job translating the controls from keyboard and mouse to controller, with some smart workarounds considering the reduction in input buttons.
The former Xbox One exclusive will be available to PC gamers with 4K resolution support and the high quality graphics not only takes it toll on your computer but also your eyes as the game looks absolutely stunning on the computer but how does the game control with a mouse and keyboard?
Controlling your farm is done via your mouse and keyboard which have been mapped out well but sometimes the environments affect the control of your tractors.
I think it would be cool if they design a game that accepts voice commands for some of the actions you would do with a controller, while still maintaining primary controls with the controller itself... There are some games that just have too many button combinations, alas it would be best for computers say in a RTS title, all the different freaking hotkeys on the keyboard could be activated by voice commands instead... now that would be cool.
The developers do recommend using a controller, but the keyboard controls work just fine.
Because it does look like DFS is better suited for keyboard and mouse, and PS consoles do support those peripherals it's just most developers fail to support the proper control scheme in their games.
EDIT: Well I watched the whole stream where they mention gyro controls and they did say they'd love to add keyboard and mouse controls but it has to be first supported by the hardware itslelf.
I use a Dualshock 2 through a USB adapter, and I don't own a 360 controller so i'm stuck with keyboard controls.
The control system is intuitive, but to get the most out of it on PC you should own a joypad as the keyboard does not give the game justice.
If you don't have a controller for your PC (which I know is still true of some of our readers), don't bother with DYSTORIA, because the keyboard controls are a pain in the butt to deal with.
The mouse and keyboard controls took some getting used to, but they are fully customizable, we just didn't have the chance to do so.
Although these controls were generally very well received at this stage on a controller, it just didn't work with a mouse and keyboard.
While you can remap the keyboard controls, I recommend using a controller for MGSV because the menus were clearly built with that in mind — there doesn't seem to be a way to navigate the pause screen or iDroid using a cursor, meaning you're stuck using the keys, which is a bit of a disappointment.
Having the option of cross platform play is interesting and a challenge but it still doesn't quite make sense why someone would put themselves at a huge disadvantage with awkward controls, compared to a keyboard and mouse.
I also liked Takuya Ono's keyboard - controlled puzzler Ball Carry, even if it is a super simple concept that the developer admits is «something someone should have thought about long before» he did:
As Fossil Hunters is a PC game first (console versions are in the works), it's disappointing that it doesn't fully support true mouse and keyboard control.
I'm also happy to say that the keyboard and mouse controls lend themselves much better to Vanquish than they did Bayonetta, which I found to be awkward, to say the least.
While keyboard controls are supported, they currently don't feel properly optimized or well suited to the game's three - dimensional block manipulation and character movement.
Ikaruga is an adrenaline rush, and the slick control does not disappoint in maintaining that level of energy and engaging gameplay that kept me glued to my keyboard and mouse.
The game is played from a third - person view and controls are done via the keyboard and mouse.
The PC / Mac edition doesn't feature co-op multiplayer like NyxQuest's WiiWare release, but it does offer new graphics and visual effects, Steam achievements, and mouse / keyboard controls.
It used the new analogue buttons on the PS2 Dualshock, but didn't bother to adjust this for keyboard controls; if a section required pressure sensitive actions, you were bollocksed.
Doing this allows you to mix and match control styles; if you want to play with a mouse and keyboard, you can, or you can play with a controller, or a controller and a keyboard.
I personally don't enjoy using keyboard and mouse controls for platformers.
Do not use the keyboard / mouse to start the game as that will enable keyboard / mouse controls.
Even if they don't there are programs out on the internet that allow you to remap your keyboard and mouse controls to a controller.
Because the game was created for consoles in mind the controls are dependent on the number of buttons controllers have even though keyboards do not have this limitation.
I don't have one on hand, so I made do with the keyboard, assuming controls for a game pad would have similar mechanics.
My only gripe was that controlling the commander with the keyboard didn't feel as smooth as it does with the controller.
The graphics are ok for the time of the release and the controls on the PC are changeable, so if you don't like what keys on the keyboard you are using for instance you can change it from the menu screen.
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